Age of Worms, a 13th Age Campaign
13th Age on Discord, Foundry VTT
About the adventure
An ancient prophecy. An apocalyptic cult of a long-dead worm god. A desperate band of heroes. The Age of Worms is a massive adventure path of danger and heroism of the highest order. It takes you from the smallest origins to towering heights of power, all in an effort to stave of the end of the world. From small towns and lakes, to long-forgotten ziggurats in the jungle, your band of heroes will fight tooth and nail to stop the crawling chaos and save everyone from oblivion. This adventure path was originally written for D&D 3.5, but we will be using the 13th Age ruleset, a rules lite engine with strong emphasis on player agency and character uniqueness. No knowledge of the ruleset is required to play. If you're looking to play a highly cinematic game in which your actions steer the adventure, this is the place for you.
How to prepare
Familiarity with the rules is always a plus, but absolutely not necessary. A willingness to have fun and join in on world building is all that is needed.
What I provide
It's a virtual game, so I'll be bringing the adventure.
13th Age is a d20-based system. So if you've ever played any iteration of Dungeons & Dragons or Pathfinder, you'll feel right at home. It is rules light, with a strong emphasis on character uniqueness and player agency. Get ready to have a big hand in world creation!
Safety tools used
How will character creation work
Character creation will occur during a session zero, where we will cover any questions the players might have, as well as go over any questions about the rules.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
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