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Adventurers League Season 10

9 Reviews

Adventurers League Season 10

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 2 to 3 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session
    $20.00

    About the adventure

    Welcome to the frozen north, where your adventures will shape the fortunes and freedom of all those that inhabit the inhospitable arctic. This campaign is a thrilling new take on the region of Icewind Dale, perfect for veteran players and an excellent introduction to D&D for the less experienced! The sun set for the last time 2 nights ago. What began as a well planned caravan to the far north has become a string of bitter disasters. With your journey plunged into a long night, and the mountain passes of the Spine of the World becoming more treacherous by the day, the caravan masters agreed to double your pay as a guard, scout, outrider, healer, or minstrel once you make it to Icewind Dale. Perhaps you're heading to Ten-Towns to visit family, friends, or conduct business. You may have received visions of the sunless skies from the gods or divinations. Whatever your motivation, you know that the future lies across the mountains in Icewind Dale. What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the everlasting night? This campaign can include the hardcover adventure Icewind Dale: Rime of the Frostmaiden and any of its associated content from Season 10 of the Adventurers League, including: DDAL 10-00: Ice Road Trackers DDAL 10-01: Into the Frozen North DDAL 10-02: Gnashing Teeth DDAL 10-03: Divining Evil DDAL 10-04: Cold Benevolence DDAL 10-05: A Blight in the Darkness DDEP 10-00: The Great Knucklehead Rally AND MORE...

    Professional Game Master

    Graham Ward

    he/him

    9 Reviews

    24 years as a TTRPG player

    14 years as a Game Master

    Brings All D&D fifth edition resources (digital and/or physical) to the table

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    Graham Ward profile

    Additional Details

    How to prepare

    No prep necessary! If you're bringing a character you've made, please share the character sheet with me in whichever format you prefer. If you hop in without a character, I have pre-made options available for you.

    What I provide

    Everything is provided! Just hop in and play!

    Gameplay details

    This adventure included themes of despair, mind control, and human sacrifice, although none of it is presented gratuitously. Most of the horror is hinted at rather than described in detail. I'm happy to modulate the horror themes to whatever your level of comfort is!

    Safety tools used
    • Session 0
    • Lines and Veils
    • Monte Cook RPG Consent Checklist
    • X, N, and O Cards
    How will character creation work

    Bring a 1st-level character, or hop in with one of the pre-generated characters provided. If the game is run as part of the Adventurers League organized play program, use the AL Player's Guide when creating your character.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: High
    • Puzzles: Low
    • Experience Level: None

    Player reviews (9)

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