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A Merchant's Wares

A Merchant's Wares

Dungeons & Dragons 5e on Discord, Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 2.5 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Life within the Seas of Sand are not as simple as they once were, water now becoming a scarce resource, and magic within the sea is even changed like the land. Water can’t be simply conjured in large amounts due to the magical suppression and Merchant Lord Oppression. Though, traveling the lands of Manjura Desert many Oasis cities have been built off the backs of labor paid for with blood by the 8 Merchant Kings. Though something is amiss in the night, things wander the sands and the kings choose to ignore those under them. Looking to solve the problem a group of merchants takes this into their own hands.

Professional Game Master

Jordan (Glasses)


10 years as a TTRPG player

7 years as a Game Master

0 games hosted

Brings When I am the DM, I just grab my bag of dice, my Laptop and some battlemaps for my players to use. to the table

Jordan (Glasses) profile

Additional Details

How to prepare

You will need the following basics in order to play: Mic and headphones to prevent feedback and echoes. Webcam (Optional) Discord (free) to communicate Roll20 account (free) Access to a laptop or desktop computer.

What I provide

Roll 20 Pro Account Custom Tokens Discord Music Digital Handouts

Gameplay details

As a Game Master, I understand that every person is different and life is a constant struggle sometimes. During Session 0 safety tools will be discussed with the players to make sure that no subjects are covered to make a player feel uncomfortable. We will also discuss what everyone wants out of this game and how we can all achieve that together by having a collective storytelling experience.

Content warnings


Safety tools used


How will character creation work

All players will meet together and we will begin to discuss the game, how it will be run and what types of characters each person wants to play along with what personal goals those characters will also have. Most games I run start around level 3 or 5 but sometimes if it is required a game will start at 1st level to help with the role-playing experience and to tell the full story of each player's character.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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