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12 Shards of Rohan

5 Reviews

12 Shards of Rohan

Dungeons & Dragons 5e on Zoom

Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 2.5 to 2.5 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session
    $20.00

    About the adventure

    Perfect D&D 5e High Fantasy Homebrew setting for beginners as well as experts wanting to mentor new players. Game sessions are 2.5 hours long, focused on about 10% problem-solving, 45% role-playing, 45% action. Players will work with two half-elf NPC's (a bard and a monk), one played by a Role-play mentor, the other by a GM in training. Come join an adventure to find the 12 missing shards of an ancient and powerful relic! This is a School of the Mind Level One Campaign, meaning it is focused on teaching players how to better communicate, work as a team, collaborate and co-create solutions to problems, etc. The group will also work together to support the individual movement towards better life balance in at atmosphere of mutual respect, encouragement and support. No swearing or blasphemy are allowed; must be willing to maintain a rated PG atmosphere. Storyline In the years before years, on the planet Rahu, Tor came forth from the Heavens endowed with power over air and wind to face off against Summit. Summit reigned over the nations of Charnaas, imbued with vengeful power from the ruler of Death himself. While Tor was able to draw Summit out into the Western Seas, where they fought for many years, pulling the conflict away from civilization, Summit eventually overpowered Tor and crushed him on the floor of the Ocean. Fortunately, for all the inhabitants of Rahu, Tor's son Rohan lived on, hidden in the clouds and kept safe by his mother. Meanwhile, Summit slowly marched back on Charnaas, planting himself along the coastal regions of the small nation you live in. It is told that Summit gathered vast armies of orcs, goblins, and other foul creatures to fight for him, and for 30 years they ravaged your lands and the lands of many neighboring nations. According to legend, when he came of age, Rohan returned to defend your lands and went after Summit. The fate of Rahu rested in his hands, and the power of Wind channeled through his great Staff. Summit was overcome and in that same moment, the great Staff shattered. Rohan's people gathered the Shards and returned them to their master. After 34 long years, Rohan had finally been able to triumph, and Summit, the great Giant of Stone, was vanquished. Over time, the guardian city of Rohan diminished. Rohan’s floating stronghold became first frequently distant, then hidden, then invisible. Rohan, in the common tongue, came to mean 'ascending,' as in ascending to great power, or to a high point above a place protected, and the ancient ruins of Rohan's city were left behind. Even while orcs and men continued their sporadic conflicts, the city and the surrounding Hinterlands became empty of all threats to life and even life itself. Memories, and then stories, of how Rohan would float high above the people and watch over them from the walls of his floating fortress still circulated. There were some who believed he would only send help to aid in great causes. For most of the people of Charnaas, however, threats of evil and promises of protection, faded into legend, then into myth. Summit's form has now lain motionless for over 250 years. Grass, plants and trees have grown up on the mass of his body, his form cracking, crumbling and fading, the danger of Earth forgotten. Rohan's Fortress has never been seen among your generation. But now, you have felt tremors in the earth and heard rumors of a moving mountain. Summit is awakening! You choose to join the company of two half-elves working to find the Commissioned, a scattered group of 12 individuals, also called the Shard Bearers, who supposedly bear the last remnants of Tor's power, and the only real defense against the strength of Summit.

    Professional Game Master

    School of the Mind

    5 Reviews

    6 years as a TTRPG player

    4 years as a Game Master

    Brings Homebrew Game Systems, DND 5e DMG, PHB, MM, EK, DIP, EGtWM, etc. to the table

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    Additional Details

    How to prepare

    Players should be familiar with basic idea of D&D 5e, but GM and Mentor can explain most rules. Need to have access to Zoom, dice or digital dice, free D&D Beyond account.

    What I provide

    Theater of the Mind, Descriptions, NPC's, Maps, etc.

    Gameplay details

    Perfect D&D 5e High Fantasy Homebrew setting for beginners as well as experts wanting to mentor new players. Game sessions are 2.5 hours long, focused on about 10% problem-solving, 10% exploration, 35% role-playing, 45% action. Players will work with one or two half-elf NPC's (a bard and a monk). Come join an adventure to find the 12 missing shards of an ancient and powerful relic! This is a School of the Mind Level One Campaign, meaning it is focused on teaching players how to communicate professionally, work together, collaborate and co-create solutions to problems effectively. We will work together to establish better life balance in at atmosphere of mutual respect and support. No swearing or blasphemy are allowed; must be willing to maintain a PG atmosphere.

    Safety tools used
      How will character creation work

      Free Session 0 Character Creation, Rules Clarification, Test Play & Get to Know Session Character Levels TBD Come with a free D&D account set up on D&D Beyond and some familiarity with the character creation tool or if you want to create a standard rules character from scratch that will also work. Will consider pre-generated characters created on D&D Beyond (levels 2-4), but please do consult with us beforehand

      Players can expect

      • Combat/Tactics: Low
      • Roleplay: Medium
      • Puzzles: Low
      • Experience Level: None

      Player reviews (5)

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