Solo Of Fortune: The Unification Wars | Cyberpunk RED Short Run
Mercenary work during a civil unification war is a great source for profit, you are a merc leagues above an average edgerunner, wanna make a buck?
$25.00
/ Session
Details
2 players following this game
Weekly / Sunday - 5:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 4–6 Sessions
1 / 6 Seats Filled
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About the adventure
This is a game directed towards players who want to try and play a game of Cyberpunk with a higher level, characters going for a much more dangerous and aggressive bent, without losing the sense of fun in roleplaying one of these certainly unique characters. Powerful weapons, giant mechs, war mechines and all the best weapons, cyberware and gear money can buy, all used in the setting of the Unification Wars that set up part of the background of Cyberpunk 2077. As mercenaries, the eponymous Solos Of Fortune, you will engage in battle with the forces of the NUSA, the Megacorporations and even the people that came to look for the same fortune that you did. We will decide on what side of this war you fight, and you will decide the fate of one of the theaters of battle that this historic conflict for the Cyberpunk universe retells through corporate and state outlets, and only you and your chooms will be able to tell the real story... that is, if you live to tell the tale.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hi, my name's Zed, artist, graphic designer and Forever GM with 8 years running under his belt. Originally I started running D&D 5E, like a lot of people in the current TTRPG landscape, ran a few campaigns, decided to switch it up with other systems that had caught my eye, so I went towards Pathfinder 2e, then hopping into Cyberpunk RED and subsequently going from interest in World of Darkness to running a few sessions and left wanting more. My Cyberpunk RED journey proper, after running a small game for my table, was playing in a table hosted through here, so this platform has been in my eye for a while now, two years if I'm not mistaken, and it's been a blast! I would like to give the same opportunity for other players to enjoy the same experience I did, and I'd be honored to be the one to take you there! There's lots of systems that I have in my eye, but regular time constraints and lack of table time keep me to the table I've been with for a while. I have GMed for many different people with different perspectives and experiences, following different themes and settings (one of my tables was run entirely in a personal homebrew world, actually!), so I feel I have a decent handle on giving the right atmosphere for each game I run!
View Profile →Character creation
Creating your character
Character creation goes pretty much in a regular manner: Complete Package method, standard rules for character gear, outfit and cyberware. Characters start at their Role at Rank 4. If any player wants to start off with more resources like EB or Skill Points, they will incur in the Selling Your Soul mechanic. I will provide access to a Demiplane campaign page to make the character creation process straightforward and accessible, connecting everything into a Roll20 game page. Character creation, setting breifing and general table readout (as in me asking you as players what your expectations are) will take place in the first session.
What to expect
Preparing for the session
You should have a Discord account (as well as the app preferably) with a decently hearable microphone, and a Roll20 and Demiplane account for using the VTT tools. Once you have secured your seat I'll send you an invitation to my own Discord Server and placed in a table group with a private channel for both you and your fellow players.
What Zed Huff brings to the table
I like to give detailed explanations and setting descriptions to help you paint a picture, but I will also take up some visuals to compliment things. Background music and occasional soundboards will also make presence to help get the feel of a scene. Most of my roleplay and general non-combat work will take place in the Theatre of the Mind, still focusing on putting you as players in the scene. Combat will take place on maps.
Homebrew rules
I will use the Edgerunners Mission Kit rules, small and practical adjustments such as not incurring Humanity Loss for reinstalling a piece of chrome that was removed for upgrades, only applying HL to whatever was installed if applicable. Bullet/projectile dodge will not be applicable unless you install chrome specifically for that. This is a game specifically aimed towards using the Solo of Fortune Mercenary level rules, so threats and encounters will be deadly and you will be starting off at a higher baseline than your average Edgerunner.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Zed Huff creates a safe table
A Lines and Veils Document will be provided and will be obligatory for you to be integrated into a table with a player group role. If you join right before the start of the first game session, I will provide a link to a session in a Deck of Player Safety link, sending the L&V document after session. The X,N & O's will be available on the VTT, available for use at the discretion of any player, to be used responsibly.
Content warnings
Safety tools used
