Image by Chaosium
Time Without Tide | Relics of the Drowned Moon
The tides stopped, the moon broke, and the fog took everything living. Step in anyway, lantern in hand, don't let it go out.
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Thursday - 5:00 PM UTC
Session Duration / 3.5–4 hours
Campaign Length / 3–5 Sessions
0 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The Moon has exploded, the oceans have become stale and a mutating mist has taken out our faux-Victorian society. You're the only ones brave enough to set foot into the mist and dare what horrors roam. You'll venture forth past the stale waters in search of relics from before the sundering, face against the mutated horrors and search for the waypoints that can return you home just in time before your lantern fuel runs out. The light is the only thing keeping you safe from the mutating mist that engulfed the world without tides, and as such it's your sworn duty to bring it back to our island, even if it means ripping the lantern from your companion's mutated hands and running away.
Game style
Puzzle / Mystery Focused
Hexcrawl / Exploration
Rules as Written (RaW)
Roleplay Heavy
Game themes
Meet the Game Master
About me
I've been running TTRPG campaigns professionally for over a decade and a year of doing so full time, and here's what I've learned: the best memories happen when player choices shape a collaborative story. I specialize in collaborative and cinematic narrations on my punished setting of Aetharis; a living, breathing high-fantasy world with deep immersive lore and marks left by all my past players, where the game system is just a framework to tell our tale. I come from a background in film screenwriting, television productions and indie game design, which is a fancy way of saying I narrate sessions in a dynamic and cinematic style, enhancing the drama and character reactions to the events. I'm always looking for ways to elevate the experience with impressive visuals, both shared through my video and used by players, such as Foundry VTT, Talespire, custom maps, background reference art, and enough prep to improvise anything you throw at me. I've delved into all kinds of systems, and trust me when I say that rules and mechanics are just a framework, we make rulings and use the game to tell our story, how we want it. Whether you're a veteran looking for deep roleplay or a newbie who wants to learn in a welcoming space, I'll meet you where you are. My games go from gritty intrigue to bombastic heroism; with just enough absurdity to keep us laughing years later. Your story, my world. Let's make something unforgettable.
View Profile →Character creation
Creating your character
Pre-generated characters will be provided for this adventure. Character sheets will be hosted in Foundry VTT, and a link will be shared after sign up.
What to expect
Preparing for the session
Download Discord onto your preferred device, and have an account ready to join my Discord server with the link you'll received in your email after signing up. Have a microphone ready and set up for a clear voice chat. Though cameras are not required, they are heavily encouraged to help with roleplay. I'll provide a link to Foundry VTT which will be used solely for character sheets and world maps. Download Tale Spire guest edition if you'd like to control your own battle camera and mini. https://store.steampowered.com/app/2881860/TaleSpire__Guest_Edition/
What Martin / Tinchi brings to the table
• Pre-generated interactive charter sheet using Foundry VTT. • Talespire's astonishing 3D maps and Heroforge miniatures. • In session music, ambience and sounds effects. • Visually stunning background and character overlays during game time, for total inmersión. • Diverse NPC voice acting and deep roleplay immersion. • Narrative and descriptive storytelling with cinematic retelling of combat rounds. • Inclusion of every player at the table, spotlighting and highlighting everyone's forte and style. • A background in Storytelling, Film making and Video game design. • Great rewards for creativity and out of the box solutions. • Dynamic and deadly encounters with high stakes and impact through immersive environments and secondary objectives. • Out of session question answering and community assistance.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Martin / Tinchi creates a safe table
To ensure everyone's comfort and safety during our game sessions, we employ several safety tools and practices. Here’s a breakdown of how we handle this: - During our short session 0 we'll go over the setting and the safety tools to be used, and we'll also fill a consent checklist to make sure no uncomfortable surprises happen. - When topics marked on the consent checklist may show, we'll employ a digital X/N/O cards, which can be shared privately or through the call chat. - When an X or N card are shown, a line and/or veil will be placed on the scene, proceeding and adapting the scene accordingly. - After each session we'll take 10 minutes to go over wishes and requests for characters to go through, as well as a little bit of feedback. Breaks can be taken upon request, and some sessions may flow without them. Everyone is free to turn off their camera and walk away temporarily if needed. Most Importantly I operate with an Open Door policy. I’m always open to feedback, whether about gameplay mechanics, narrative direction, or interpersonal dynamics. Nothing's ever set in stone, and this is our telling of the story. We'll build an open relation and keep the conversation open to ensure our game remains enjoyable and inclusive for all.
Content warnings
Safety tools used