One Bite, One Of The Dead

One Bite, One Of The Dead

The dead are walking. One bite. No cure. No do-overs

TYPE

Campaign

LEVELS

2–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

2 players following this game

Weekly / Monday - 10:00 PM UTC

Session Duration / 3–4 hours

0 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

A beginner friendly zombie apocalypse campaign A detective agency has been employed by the flaming fist to investigate this strange haunted house near a cemetery where strange groaning snarling sounds were heard. what they found made them race against time to stop a zombie apocalypse as they found evidence that becoming a zombie no longer involves necromancy but a simple bite, a bite that cant be cured well not unless you cut the limb in time so now you need to get people to take this seriously while investigating outbreaks and figuring out what is new about these zombies but hey no pressure

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Realm Building

Rule of Cool (RoC)

Meet the Game Master

5.0

(23)

TOP GM
LGBTQ+
Neurodivergent
Voice Actor

1 year on StartPlaying

132 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

I'm twenty-three years old and have been playing and being a DM for less than a year. D&D has become my focus, as it gave me a meaning that nothing else has. D&D is more than just roleplaying; it gives you confidence, inspires you, and builds connections and skills to work as a team. I find that completely beautiful, which is why I want to run campaigns to see all types of characters and watch as you become a completely different person. Horror is a major focus point for the majority of campaigns, as I find that when thrown into something horrific, a lot of my players surprise me by seeing the good in the NPC, bringing hope or (mayhem), as it shows that while a campaign might be horror and dark, it doesn't have to be bleak and hopeless. I love getting to know my players, not only because it's important as a DM, but I believe it helps build trust so they feel like they are able to come to me with any issues, as sometimes I'm finding out that when you're a DM, sometimes they don't want to bother you with a problem, and I always say no problem is a silly problem if it's bothering you, and I love to have a chat, even if it's not about the campaign. I think in my heart I'm an entertainer and make sure everyone has a good time.

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Character creation

Creating your character

i need pc sheets before session 1, it can be made during session 0, the starting level is level 2. please use point buy or standard array for stats. All books including third party content is allowed as long as you let me know what your planning so i know the pc fits the campaign

What to expect

Preparing for the session

i need players to have discord, roll20 and dnd beyond

What Amy brings to the table

i provide voice acting and atmosphere for my player to help get them invested and entranced in the scene and the world by not only story telling through words but subtext cues and paying for artists for free pc art for my players

Homebrew rules

if it just hits your ac then its automatic half damage

Equipment needed to play

Internet

Computer

Microphone

Safety

How Amy creates a safe table

In Session 0, I discuss player boundaries and also share my own boundaries as the DM. It’s also a great opportunity to set clear expectations for the campaign before we start playing. If any issues arise later for any reason, I’m happy to hold another Session 0 to revisit boundaries and safety tools together. During sessions, I build in regular breaks (usually 5–10 minutes, or longer if needed). These give everyone a chance to rest mentally, grab something to eat, or take care of personal needs. Players are always welcome to request a break at any time. During more intense sessions or scenes, I remind everyone that my private messages (DMs) are always open. If you ever feel uncomfortable but don’t want to speak up in the moment, you can message me privately. I take all feedback seriously and will prioritize your comfort. At the end of intense sessions, I always do a quick check-in to make sure everyone is okay.

Content warnings

Animal Death
Character Death
Gore
Mutilation of Corpses
Pandemic
Murder
PTSD
Mass Death
Lifechanging Injury
Death
Blood
Body Horror
Alcoholism
Alcohol Use

Safety tools used

Frequently asked questions