Hunter X Hunter | Open World 5e

Hunter X Hunter | Open World 5e

Pass the deadly Hunter Exam and uncover the secrets of a world where aura, monsters, and ambition collide.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Friday - 10:00 AM UTC

Session Duration / 2.5–3 hours

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

🎯 Hunter x Hunter: 5E 🧬 📜 System: D&D 5E (Heavily Customized) ⚔️ Genre: Shōnen Fantasy • Tactical Adventure • Mystery 🎭 Tone: Sharp • Deadly • Personal 🧠 Campaign Description: 👣 The Hunter Exam is not a test. It’s a trap with rules that lie, people who kill, and choices that scar. 🌍 In a world where Aura — or Nen — bends reality, Hunters are licensed explorers, assassins, scholars, and criminals. They chase monsters, uncover ancient secrets, infiltrate syndicates, and sometimes become monsters themselves. You begin as a Hunter Candidate: ⚖️ Unknown, untrained, but full of potential. 💡 Will you pass? Will you survive? 🩸 Or will the world chew you up before you can leave your mark? And if you do pass… That’s when the real game begins. 🧭 What to Expect: 🎲 Skill-based survival trials and social traps 🧬 Custom Nen System (Aura types, signature powers, mastery trees) 🗺️ Non-linear arcs: pick your contracts, factions, and targets 💥 Tactical combat with movement, tricks, and tempo 🧩 Mysteries, betrayals, shifting alliances, emotional stakes 🗡️ Real danger — no plot armor, real consequences 📦 What I Provide: ⚒️ A fully adapted Hunter x Hunter experience in 5E 📚 Lore, visuals, NPCs, and region dossiers 🎮 Interactive mission board and faction system 📓 Recaps, downtime support, training, and exploration mechanics 🛡️ Full safety tools, debriefing, and tone adjustments 🧪 Optional permadeath mode, with "legacy" rewards for future characters

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Rule of Cool (RoC)

Meet the Game Master

5.0

(68)

TOP GM

2 years on StartPlaying

342 games hosted

Highly rated for: Storytelling, Creativity, Beginner Friendly

Average response time: Under 1 hour

Response rate: 75%

About me

🎲 Hi, I'm Manu — a Top Game Master with 300+ hosted games • 60 five-star reviews • Top GM I create cinematic, story-driven campaigns where your decisions genuinely shape the world. Every adventure is built around meaningful player choice, memorable NPCs, tactical combat, and long-term consequences that make every decision matter. 🗺️ Every campaign includes handcrafted maps, custom artwork, immersive handouts, and carefully designed encounters to deliver an experience that feels closer to a living world than a scripted adventure. Whether you're an experienced roleplayer or completely new to tabletop RPGs, my goal is simple: ✨ Create unforgettable adventures in worlds that react to your choices. Check out my website: playwithmanu.com

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Character creation

Creating your character

We will use homebrew classes based on 5e to create your Nen User. Everything will be discussed and explained during session zero.

What to expect

Preparing for the session

You just need a roll20 and a Discord account. Everything else will be provided by me.

What Manu brings to the table

GM Style Expect a mix of roleplay, tactical combat, and tough choices. I focus on player-driven stories, evolving relationships, and long-term consequences. The world reacts to what you do — allies remember favors, enemies plot revenge. I reward clever thinking, creative use of abilities, and character growth. This is a grounded world with bursts of weirdness and power. Not everything is fair. Not everyone is honest. But everything matters. Tone shifts between lighthearted adventure, psychological tension, and moral complexity. Think Hunter x Hunter, Fullmetal Alchemist, Made in Abyss — wonder with teeth. What I Will Provide A custom 5E adaptation with optional Aura mechanics (Nen system) A living world with factions, politics, monsters, and mysteries Tactical combat with meaningful stakes (death is real) Player-driven arcs that evolve over time Custom maps, visuals, and handouts Recaps and downtime summaries Safe tools for consent, comfort, and tone adjustments A mix of personal quests and epic-scale threats Opportunities for clever problem-solving, not just combat

Homebrew rules

New Nen System. You are welcome to suggest other homebrews in session zero.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Manu creates a safe table

This campaign includes tools to make sure everyone feels comfortable and respected at the table. Here’s what we’ll use: Session Zero: We’ll talk about tone, expectations, lines (hard limits), and veils (fade-to-black). Lines & Veils List: A shared checklist to define what content is off-limits or should be handled with care. X-Card: Anyone can pause the game at any time if something feels wrong or uncomfortable—no explanation needed. Check-Ins: I’ll check in before, during, and after sessions if needed to make sure everyone’s doing okay. Debrief together: Talk about what worked, what felt heavy, or what we’d like to handle differently next time.

Content warnings

Blood
Death
Fire
Guns
Mind Control
Murder
Trauma
Violence

Safety tools used

Frequently asked questions