đ´ââ ď¸BLAGGARDS NEEDEDđ´ââ ď¸ (NO COWARDS) | D&D5e 2014 Pirates
Limithrons Guide to Naval Combat? Homebrew pirate items?? Homebrew pirate feats!?! GESTALT LEVELING!?!?!? WHO IS RESPONSIBLE FOR THIS
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$30.00
/ Session
Details
Weekly / Friday - 5:00 PM UTC
Session Duration / 3â4 hours
Campaign Length / 10â40 Sessions
0 / 5 Seats Filled
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About the adventure
I. No prey, no pay. II. All shares equal with remainder to Captain Desmond Smokebeard. III. 100 gold pieces to whosoever loses a left arm or either leg, 200 gold pieces to whosoever loses a right arm or an eye. The invalid may stay aboard as long as they see fit. IV. An equal vote to all on the current affairs. V. Conflicts shall be settled with a duel of arms on the shore. VI. Whosoever surrenders beneath the Jolly Roger without fighting shall be set off on their plundered ship, or given quarter as prisoner in the event their ship goes under. VII. Matelots may take on punishment in lieu of their partner. VIII. Snapping of arms and lighting of candles in the hold, revelry, drinking or gambling below deck after a curfew of 8, sneaking wenches aboard, failure to upkeep your arms, abusing prisoners, and sleeping at your post or through engagement, shall afford you 40 lashes. IX. Hiding booty, insubordination, poor musicianship, and fighting aboard The Howling Easterly shall afford you a gibbeting over the deck where youâll be sweated by your crewmates however they see fit for 7 days. X. Thieves, cowards, and murderers are to be thrice keelhauled. Survivors are claimed by no gods and walk free.
Game style
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
6 games hosted
Highly rated for: Storytelling, Creativity, World Builder
About me
Iâm CIS, white, male, neurodivergent, pansexual-panromantic and the type of person who respects it if you need to know those things about me before we play. I gotchu. Iâve been running games for about 15 years now, I spend so much time on it that I canât justify it financially, anymore, without charging. Over time Iâve gotten very improvisational, preferring to leap right into session zero and let the character discussion fuel my plans. I prefer play by post, and I like my familiar systems, but Iâm charging for this, Iâm aware of my limits and capabilities, and Iâm very particular, so you can expect the utmost effort at making this experience right for you; Any system you want I can learn. This is my safe space, and I aim to share that safety with everyone involved; Lines and veils will be anonymous and unchallenged. Prejudice and abuse will not be tolerated, repeat offenders and their icky money will be kicked out and not invited back.
View Profile âCharacter creation
Creating your character
We will be making characters with gestalt leveling, meaning each level up results in a level in two classes. A level one character might be a rogue and a fighter for instance. That same character can grow to be a level 20 fighter and a level 20 rogue. Thereâs a list of 9 custom pirate items, which each player will be given an additional 200 starting GP in order to purchase from. âAdditionalâ meaning on top of what your dual classes provide. This includes homebrew guns, swords, bombs, any non-magical item, and cheap spellwrought tattoos. Thereâs a list of 12 custom feats from which each player will choose 3. Each custom feat is loosely based on the positions and roles aboard a nautical vessel. From steering the ship to out-gamblinâ yer mateys, thereâs something for everyone. With Limithrons Guide to Naval Combat in effect, each player will start off with a 1d4 âSailing Dieâ which is added to ship based actions. The average of the sailing dice will go up as you level. The Stat Array is as follows: 18. 16. 16. 12. 10. 6.
What to expect
Preparing for the session
Youâll need a Discord, and youâll need to join the Owlbear Rodeo server.
What Jeremy brings to the table
Limithrons Guide to Naval Combat, which adds a list of ships ranging from dinky little rafts to first rate ships of the line that can crew 400, rules and roles for crewing those ships, maps and tokens, and of course, the rules of engagement on the waters. This cost me $20! A homebrew setting inspired by Earth during the Golden Age of Piracy, replete with warring naval behemoths, bloodthirsty colonists, and the distant trade of commodities and people alike. Read the lore dump or donât, youâve watched Pirates of the Caribbean. I also do a pretty good pirate voice.
Homebrew rules
As Iâve mentioned, weâll be using gestalt style leveling, originally introduced in D&D 3.5âs Unearthed Arcana supplement.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jeremy creates a safe table
Weâll set up lines and veils during session 0, either publicly or in a private DM. Repeated violations of these lines and veils despite a warning will result in a ban. The setting is inspired by 17th century Earth, so Iâve listed all the potential content warnings that might come up, as well as certain things that come up in D&D in general. This game isnât going to be some right wing safe space where we practice prejudice and hate openly just because weâre roleplaying pirates. The worst of these themes are here to be juxtaposed to, theyâre here to be overcame, and most importantly theyâre here discretionarily.
Content warnings
Safety tools used