Image by Bartolomeo Pinelli (Public Domain)
Track down an Underworld Escapee ⚡ Greek Myths and Monsters
The unthinkable has happened. A soul has escaped from the depths of the Underworld. Now Hades needs you to bring this arrogant shade back.
$20.00
/ Session
Details
1 player following this game
Once / Monday - 10:00 AM UTC
Oct 5
Session Duration / 3–3.5 hours
1 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
In this one-shot set in the world of Greek myth, Hades the god of the Underworld tasks you with tracking down a shade who has escaped from Asphodel, the realm of the dead. If you can correct this embarrassment, imagine the divine blessings you could receive! There's just one problem. How do you catch a ghost? Okay, there are two problems. How do you catch a ghost on island crawling with monsters?! This is the perfect introduction to the Daggerheart system or to roleplaying in general. I will explain all of the rules as we play, and we'll also take time at the beginning to go over who your characters are and how they work. Players can approach the story by focusing on combat, or explore diplomatic solutions. What is the setting? ---------------------------------------------------------------------- The one-shot is heavily inspired by classical myth, by tales like the Iliad and the Odyssey, with familiar gods and monsters, and peoples such as giants, centaurs and satyrs. I can incorporate any of Daggerheart's ancestries and classes into the world, so if you want to play a frog wizard or a cat-girl bard, then you can do that.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
45 games hosted
Highly rated for: Storytelling, Beginner Friendly, Creativity
About me
I'm a British writer, former teacher and stage performer living in Switzerland. The first time I ran a game of Dungeons & Dragons for children, it began with a bar fight and ended with a dragon being punched in the face. I've run RPGs for hundreds of people, but the violent urges of grown adults never compare to the seven-year-old boy playing a dwarf who lived in the woods with his army of bunnies. Playing RPGs can make you more creative, more empathetic and more confident, but sometimes you just need to punch a dragon in the face. I run games for players of all ages and experience levels in every system under the sun, including D&D, Mothership and Avatar: Legends. I am a qualified English teacher and an amateur standup and improv comedian, and I bring that same energy (and patience) to my games. As your GM, I make it my mission to tell a story that truly belongs to you. So if you’re looking for games where you really get to dive into your character’s backstory and their relationships, where discovering your character arc is as important as saving the world, then you’ll love my games. Sometimes, the real prize was the friends we made along the way.
View Profile →Character creation
Creating your character
You are welcome to make your own character, or you can use one of my pre-gens which I will bring to the one-shot. If you make your own, then please send me your character sheet before the session begins so I can add them to Foundry. Feel free to ask me for more information about the setting to inspire your character. All standard classes, ancestries and communities are available, as well as content from the Hope and Fear expansion.
What to expect
Preparing for the session
Once you sign up, you will receive instructions for joining the Discord server for the game. When we play, I'll invite you to join my Foundry VTT server in your browser. I recommend joining on a computer or laptop. You don't need to make your own account for this. To ensure that everyone has fun, I use a variety of safety tools. Before the one-shot, I will send you all a form which explains the basic expectations for the game and gives you a chance to anonymously let me know about any triggers you want me and other players to exclude from the game.
What Jim the GM brings to the table
I will explain all of the rules as we play, and I have access to all of the Daggerheart materials. If you want to know more about the game, feel free to message me. I follow the Rule of Cool when playing, and I believe in 'failing forward'. A roll should always move the story in an interesting direction, whether a character succeeds or fails. Rolls and combat move quickly in my Daggerheart games, but they should always be exciting. I bring sessions to life with dramatic voices for NPCs and bombastic descriptions of action. I like to involve players in setting scenes too, so we create the world together.
Homebrew rules
I follow the standard Daggerheart rules. If you would like to play with playtest content from the Void, this is fine, but please let me know before the session so that I can enable it in Foundry. My Greek myth stories contain two homebrew ancestries I created myself, sirens and centaurs. I will share information about these in the server. If you want to play with homebrew content you have made yourself or from outside Darrington Press, please message me, and we can discuss how to make it work in the game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jim the GM creates a safe table
There will be a ten-minute break in the middle of the session. Players can request a five-minute break at any time. We will use the X and N card system to provide an easy way for players to halt play, change a scene or move on if part of the game makes them uncomfortable. It’s crucial to me that all players feel comfortable and have fun. Before the one-shot, I will send all players an anonymous form where they can share their topic exclusion and wish list.
Content warnings
Safety tools used