LEARN D&D: Dug Too Deep (First Session Free!)

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LEARN D&D: Dug Too Deep (First Session Free!)

A band of prospectors walk into a mining town in search of a lost friend. 20 levels later, they're fighting gods. Ain't that always the way?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Weekly / Monday - 9:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 8+ Sessions

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

They call these the Forgotten Realms: a new frontier, built on the bones of old empires. Phandalin is barely on the map, a hardscrabble town where people prospect for gold in the rivers or hope to unearth magical artifacts left behind when ancient cities were sacked by orcs, dark elves, or dragons. The dwarves had a mine here once, though. Phandelver's Pact, the old records say. Three brothers came looking for it. The third hired you to guard his tail as he led a supply wagon down from the Sword Coast. When the goblins took him, you went after him. After all, he's the only one who knows the way to that lost mine, and all the wealth the old dwarves left behind. Nobody said anything about elemental cultists or buried gods, but that's just what you get when you go digging. A new campaign, starting with the classic starter module Lost Mine of Phandelver before joining up with Princes of the Apocalypse at level 5, with elements drawn from Out of the Abyss and Storm King's Thunder.

Game style

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

5.0

(28)

TOP GM
Queer
BIMPOC
Neurodivergent
No Gen AI

4 years on StartPlaying

30 games hosted

Highly rated for: Beginner Friendly, Inclusive, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

Longtime player and mod/DM of both tabletop and play-by-post games, looking to create a fun, social, character-centric table with a mix of official material and player-directed questing. I've been RPing for most of life at this point, starting with playing and modding on play-by-post forums, playing and GMing tabletop for about half of that time. I'm a big fan of Planescape (the AD&D setting and Torment), Dark Sun, Ravenloft, the World of Darkness, Gamma World, Dungeon World, Discworld, Super Mario World, Cowboy Bebop, Hellboy, and Sam and Max, and more recently I've gotten hooked on the adventures of the Mighty Nein -- to give you some idea of the flavour of game I'm likely to run. I love long-term subplots that take ages to pan out and tend not to be big on powergaming. If that sounds like a good fit, let me know. If I'm not running the game for you right now, maybe I will be in the future. Cheers!

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Character creation

Creating your character

Characters begin at level 1! Before first session, we will discuss character concepts in Discord and go through character creation in DnD Beyond, where I'm happy to offer help to anyone who needs it. Anyone who wants to try rolling for stats is free to do so (4d6 drop 1). If you don't want to roll or if you don't like your rolls, we'll default to the point buy method. Most first- or third-party material which you or I can share on Beyond is available, and I'll consider homebrew on a case-by-case basis!

What to expect

Preparing for the session

We'll be playing by voice and text chat over Discord (https://discord.com). For your fellow players' sakes, please have a good quality mic and headset tested and installed -- I'm available for troubleshooting help if needed! Owlbear Rodeo (https://owlbear.rodeo) will be used for maps and exploration, and you'll need an account on DnD Beyond (https://dndbeyond.com) to create and update your character.

What Jay brings to the table

Expect a variety of character voices, a backing playlist, lots of roleplay opportunities, and combat scenarios where taking the enemy head-on is only one option out of many. My favourite campaigns always contain some sandbox elements and I love adding additional hooks and twists based on the player characters' choices and backgrounds!

Homebrew rules

- 2014 rules for flanking, grappling, wild shape, and counterspell. - When hiding or moving stealthily, rather than rolling when you take the Hide action, you declare you're Hiding, and only roll when there's a chance you could be noticed, opposed by the target's passive Perception, or active Perception if they take the Search action. - Drinking or feeding another character a potion can be an Action or Bonus Action. When you drink a healing potion as an Action (yours or someone else's), you gain the maximum amount of healing (no roll). - You can cast more than one leveled spell on your turn. - On a critical hit with an attack, roll each damage die twice and your damage modifier is also doubled. - When you roll a natural 20, you can gain heroic inspiration if you don't already have it or grant it to another PC. When you reroll using inspiration, if you had advantage or disadvantage on the previous roll, they still apply to the new roll.

Equipment needed to play

Computer

Microphone

Safety

How Jay creates a safe table

Please include any hard Lines or tricky Veils or triggers to me when joining, and we can make the X/N/O cards visual, verbal, or part of the chat as players prefer. I maintain an open door policy and I'll always be available after session for cooldown and aftercare if desired.

Content warnings

Cults
Devils / Demons / Fiends
Scars
Small Spaces (Claustrophobia)
Violence
Alcohol Use
Murder
Spiders

Safety tools used

Frequently asked questions