Frozen Sick (New Player Friendly!)
A sickness has rocked Palebank Village. Race across the frozen wastes of Eiselcross to stop this deadly plague before it claims more victims.
$15.00
/ Session
Details
Weekly / Thursday - 10:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 3–5 Sessions
0 / 5 Seats Filled
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About the adventure
Something is terribly wrong in the isolated village of Palebank. People are falling ill with a strange and horrifying disease. The cause points north, beyond the edge of civilization, to the frozen reaches of Eiselcross: a brutal land of glaciers, ancient ruins, lost expeditions, and secrets buried beneath the ice for centuries. Somewhere in that wasteland lies the truth. To save the infected, you’ll have to cross deadly seas, survive the merciless cold, delve into forgotten places, and uncover relics that were never meant to see the light of day. The clock is already ticking. Good luck.
Game style
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Voices, World Builder
About me
Salutations, adventurer! I’m Beezy, the Pickle DM! I was invited to my first D&D campaign back in 2024, and I’ve been hooked ever since. These days, I run 3-4 tables/week of D&D 5.5e with a touch of homebrew. My favorite part of DMing is watching a group come together, tackling the problems in front of them, and inevitably coming up with a solution I never saw coming. Whether you’re here for combat, roleplay, or just rolling dice and getting into trouble with a good group, I want the table to feel like a fun, collaborative adventure. Oh, and I make artisanal pickles as a sidehustle. That's where the name comes from. Hope to see you at one of my tables!
View Profile →Character creation
Creating your character
Character creation will occur on DnDBeyond during session zero. - Stats will be either rolled or standard array - Starting level is 1 - No homebrew, third party OK - All other details will be discussed during session zero
What to expect
Preparing for the session
- Players will end up joining a discord server dedicated to the game for voice communication - A free account is required on dndbeyond.com
What Beezy the Pickle DM brings to the table
I enjoy bringing the game to life with character voices and ambient music. I generally stick close to the rules as written to provide the best learning experience possible while still making occasional exceptions for the sake of fun.
Homebrew rules
House Rules: > This campaign uses legacy exhaustion. Exhaustion levels go away on a successful long rest. 1 Disadvantage on ability checks 2 Speed halved 3 Disadvantage on attack rolls and saving throws 4 Hit point maximum halved 5 Speed reduced to 0 6 Immediate death > A way to mend and a medicine check are both required to reattach limbs, teeth, et al. > You automatically draw your weapon(s) when initiative is rolled unless you say otherwise. After this, drawing a weapon during your turn is a bonus action. > You have one heroic inspiration per session. > When a damage total is halved, the number is rounded up. > If damage is halved upon succeeding a save, you take no damage when you roll a natural 20. You also take double damage when you roll a natural 1. > This campaign does not use flanking
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Beezy the Pickle DM creates a safe table
We'll have a google form to fill out for lines and veils, and we will go over them as well as stars/wishes, X-card, breaks, and dive deeper into content expectations during session zero.
Content warnings
Safety tools used