Daggerheart - The Wish Thief
Try out the basics of Daggerheart in this two-part adventure! Check out new player options from Hope & Fear or the basics of the system if you're new!
$19.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 1–2 Sessions
0 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
In "The Wish Thief" your characters are attending the first birthday party of a princess! However, the reason they are invited is to deliver the royal parents' present to their darling daughter. And they're running late, so they need to get through the city to arrive in time! And once they do get there, it's time to party. Until, of course, something inevitably goes wrong. This is a casual game using the published Daggerheart adventure "The Wish Thief." Whether you're familiar with the core content or new to the game you can enjoy your time and try out content from the new "Hope & Fear" book as well. If needed, we'll go over any of the base mechanics for the system. Don't worry about making a character: this adventure comes with premade adventurers, and I've made more for the new classes from Hope & Fear. Each has a character sheet with all of the information ready to go. Additionally, you can customize your experience by answering some of Daggerheart's interpersonal character questions. Do you owe someone a debt? Why does this other person trust you so deeply? And did you steal character #3's lunch last week? That last one was a joke. However, if you would like to make your own character then we can certainly take a bit of time to make that happen. If you're interested, then try out Daggerheart run by a game-master with years of experience in multiple systems.
Game themes
Meet the Game Master
About me
I love TTRPGs and the idea of supporting myself via that love would be a dream come true. As a game-runner I have learned how to adapt and customize my games, as well as create connections and plot lines for my players. From one-shots to ongoing campaigns, I'm looking forward to being able to run great games for the people of the internet.
View Profile →Character creation
Creating your character
Players will use the characters that are provided adventure or made by the game master. However, these characters can be customized to certain extents. Additionally, questions about interpersonal relationships between the characters will be part of learning the rules and can alter the experience. The characters are level 1 and each have different characteristics, features, and abilities. Sheets for these characters can either be used in the form of digital documents (or physical if you would like to print yours out) or through the online tool Alchemy.
What to expect
Preparing for the session
You will need: a Discord account; physical or digital dice; a computer with internet connection; a microphone; and an Alchemy account (https://app.alchemyrpg.com/).
What Bernard brings to the table
For my games, I generally stick to the established rules but on occasion the "Rule of Cool" will take over. My game-running style could be described as "atmospheric" as I like to help my players feel immersed. Through the use of colorful descriptions, character voices, music tracks, and soundboards, I hope to bring the game world to life. Combat uses a virtual tabletop on Alchemy to give you a visual representation for tactical play and pulling off your plans (no purchases necessary). I have character sheets and rule pages available to send to you as well as the content available on Alchemy if you would prefer to use a digital version.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bernard creates a safe table
Players will be sent a file of the Monte Cook content checklist to fill out and return to me. Anything that they wish their fellow players to be made aware of can be, otherwise I will not divulge said information and simply use it to cater the appropriate experience. Particular content can be brought up ahead of time if necessary. Issues during games can be brought up and if necessary changed during game or we can pause to discuss.
Content warnings
Safety tools used