Learn to Play “Time Without Tide”

Learn to Play “Time Without Tide”

Come delve into the ruin of a post-apocalyptic faux-Victorian world where the moon has crashed into the earth and monsters lurk in the fog...

TYPE

One-Shot

SYSTEM

Time Without Tide

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Once / Sunday - 12:30 AM UTC

Oct 11

Session Duration / 3–4 hours

0 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 3 players have joined
About the adventure

Phareflaw Lighthouse has gone out. This isn’t a recent development unfortunately, the light went out in the middle of Winter. Now it is Spring and it has come to send a group of adventurers (called Delvers) to find what happened and reignite the beacon. You are those adventurers. Make no mistake, this is not a rescue mission. Without light to keep the monsters at bay, it is surely overrun. Perhaps you can discover what happened here, but more important is getting that light back on. With signed Delver contract in hand, you are led to the old tugboat that’ll take you to the cliffs below the lighthouse. Although seeing it, you hope it’ll get you there. — Welcome to the world of “Time Without Tide,” a tabletop game about adventuring into the ruins of a faux-Victorian world filled with monsters, riches, and who knows what else? The world has been destroyed and now a malicious Fog covers the world. This Fog hides, strengthens, and even creates horrors in every nook and cranny. It is up to Delvers like you to venture into this Fog to push back these horrors and uncover relics of ages past.

Game style

Rule of Cool (RoC)

Meet the Game Master

5.0

(41)

TOP GM
Published Writer
Game Designer
No Gen AI

2 years on StartPlaying

124 games hosted

Highly rated for: Beginner Friendly, Knows the Rules, Creativity

About me

A player and gamemaster of ttrpgs for over a decade in various games/systems and a member of the Cult of Chaos, Chaosium's official Volunteer Game Master program. Currently focused on running Call of Cthulhu campaigns, one shots, and demo games. When I'm not running games, I'm writing them! I have multiple bestselling scenarios for Call of Cthulhu published on drivethrurpg.com, including a nominee for the ENNIE TTRPG awards, “Escape from Mammoth Cave.”

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Character creation

Creating your character

Pre-generated characters will be provided!

What to expect

Preparing for the session

Make sure to have a Discord account and a Roll20 account.

What Derek brings to the table

We’ll have a fun session as you learn how to be a Delver in the Fog-filled world of “Time Without Tide.” All maps and character sheets have been created in Roll20 so we can jump right into playing.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Derek creates a safe table

“Time Without Tide” does contain some horror elements so we’ll be utilizing the X-Card. Players can place an “X” in chat to fast-forward or re-frame the current scene.

Content warnings

Body Horror
Violence
Child Abandonment

Safety tools used

Frequently asked questions