Delve Into Avernus - Descent Into Avernus (4-5 Players)
Baldur's Gate is gripped by turmoil, and the city of Elturel is nowhere to be seen. Dare you delve into hell itself to end this crisis?
$12.00
/ Session
Details
1 player following this game
Weekly / Saturday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 25+ Sessions
0 / 5 Seats Filled
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About the adventure
Set within the popular D&D setting of The Forgotten Realms, you'll begin your adventure within the west coast of Faerun, along the Sword Coast. You'll explore the infamous city of Baldur's Gate and uncover dark conspiracies and secrets that many would like to see hidden and secreted away. It gets worse. You'll, not only be exploring the material, but the immaterial itself as you dive into Avernus - the first layer of hell itself. As you can imagine, your journey will be challenging, dangerous, and unforgiving. One false move can spell disaster, but for those willing to make deals with devils... There is also a bargain to make.
Game style
Combat Heavy
Dungeon Crawl
Roleplay Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Storytelling, Visual Aid, Voices
Average response time: 1 hour
Response rate: 100%
About me
Yo! I'm a university English teacher living in Vietnam. I have more than a decade of experience as a DM and love to create living, breathing game worlds that create fascinating narratives and fun narratives for my players. Outside of DND, you can find me painting miniatures, writing, or lifting some weights!
View Profile →Character creation
Creating your character
Character creation will be done during session 0, where we'll go over expectations, rules of character creation, and work together as a group to create fitting characters for a fun campaign.
What to expect
Preparing for the session
You'll need Discord, as we will use it for voice and video. The game itself will be run within Foundry VTT, so no additional sign ups are required.
What William brings to the table
You'll enjoy a wide array of music designed for each session and integrated into Foundry VTT. You can also expect me to run a mixture of 'rules as written' and 'rules as intended'. I do not normally bend to far on rule of cool, as I like to maintain a fair, consistent, and even playing field, though I can always be swayed with a good argument.
Homebrew rules
A variety of homebrew rules are in effect in order to help better engage players which will be fully covered in session 0. A brief summary of the key ones: - Drinking a potion is a bonus action. - Attributes can be used in different skill checks depending on situation and context. - Fighters and Barbarians gain limited access to Battle Master maneuvers. - Campfire talk rewards players with inspiration for good discussion and sharing at the end of an adventuring day.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How William creates a safe table
Expectations will be set during session 0, including 'lines and veils' (hard lines and soft lines.) I am also available via private chat or via group Discord for discussion of any concerns or discomfort you might be feeling.
Content warnings
Safety tools used