The Wild Beyond The Witchlight

The Wild Beyond The Witchlight

The carnival comes to town every 8 years, bringing joy and smiles. Yet something feels different this year, Though who would want to miss out on fun?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
Free

Details

11 players following this game

Weekly / Tuesday - 11:00 PM UTC

Oct 13 / Session 1

Session Duration / 3–4 hours

Campaign Length / 18–30 Sessions

4 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Tue, Oct 13 | 11:00 PM – Session 1

Tue, Oct 20 | 11:00 PM – Session 2

Meet your party members

4/6

About the adventure

The carnival comes to town every 8 years, bringing joy and smiles. Yet something feels different this year. There a clearly secrets to be uncovered. This adventure starts out in the sleepy fishing village of saltmarsh, from the world of Grayhawk. Regardless of your background, or reasons everyone has heard roomers that a small tavern was holding some kind of event with the prize being tickets to this years carnival. Will you join in and try to win, or maybe sneak around and attempt to steal them while everyone else is distracted? That's for you and the party to decide as we get started on this fun and whimsical adventure to the feywilds! _____________________________________________________________ A bit about me and my style : Hello I'm Azalea, or also known as Azal or luna. I've been Dming for a bit over 2 years now and pride myself on enjoying a healthy mix of both combat and roleplay. However, this campaign is written with plenty of ways to avoid combat entirely. So I leave it up to you and your party on deciding how this will go, and will always have both maps and music ready for any encounter turned brawl.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

1 year on StartPlaying

Highly rated for: Creativity, Beginner Friendly, Storytelling

About me

Hi I'm Luna, 27, and go by she/her. Absolutely addicted to manhua and anything cultivation related lol. I've been a player of d&d for close to 9 years at this point, and GMing professionally for over a year now alongside friends and family through vtt's like roll20 and foundry. If you decide to join one of my worlds I can guarantee that you will have a blast at any of my tables, with fully alive worlds, and plenty of roleplay and interactions to be found in every corner. This guarantee is one of the few things i pride myself on. So much so that ill happily offer a full refund for the session, if anyone isn't enjoying themselves/ the world.

View Profile →
Character creation

Creating your character

We will be starting at lvl 1 over on roll20. As for character creation, we can schedule a time that fits your schedule and do introductions, discuss personal goals and desires for what you want to see in the campaign, and then get at least a basic outline for the character you would like to play. Once everyone has their characters decided and we have enough people to start, we will then have session 0 on the following available week. During the session 0 everyone can introduce themselves at the table, go over what they are playing. Then to wrap it up, I like to make sure everyone is okay with the themes, and understands how the safety systems work and run a small adventure for the group if everyone is up for it.

What to expect

Preparing for the session

Should have a discord/roll20 account made, and at least an okay computer/internet.

What Azalea ravenwood brings to the table

I bring the books, Utilize ambient music to make a good atmosphere, and try my best with voices. Personally love the rule of cool, and prefer a healthy mix of mostly rules as written but depending on the mood/atmosphere a little bit of rule of cool helps make everyone feel more epic/important during those more dire moments.

Homebrew rules

Drinking a healing potion using a bonus action means you roll for HP. Taking full action gets you the full effect. No roll is required. No PvP or stealing between party members unless both players consent above table. Plot armor doesn't exist. Death can occur permanently from any encounter. Plan accordingly. Anyone can use a spell scroll or world equivalent regardless of class. However, if you already have the spell in your spell list, you can use your spell save DC instead of what is listed in the scroll. Hero's Death: If your character is downed, you can elect to automatically fail all three of your death saves in order to get back up and perform one final action that will automatically crit if a roll is required. If you write a quality journal entry (session notes), you get an inspiration point. 10 second rule: if you can tell me what action you are going to take within 10 seconds of being informed that your turn is up, you will get a +1 to your attack roll. Rule of Cool: I can and absolutely will ignore regular rules in favor of cool shit. A player can also invoke the "rule of cool" once per session if they can provide justification for it. Roll HP increases with an advantage when leveling. You will need it. If you roll a Nat 20 on initiative rolls, you get to choose where you take your place in the initiative tracker. I know a guy: Once per campaign, a player can invoke the "I know a guy" card if they feel stuck or don't know where to go. An NPC will automatically appear to answer one question. Crit hit: If you roll a Nat 20 on an attack roll, maximize your damage for the first roll, then roll again for the second. For example, if your roll damage with a d6, it would be 6+1d6+modifier Devil's Bargain: Immediately after any d20 roll, once per session, a player or the DM can offer a "devil's bargain." If both parties agree to the bargain, then the roll will automatically be turned into a Nat1 or an Nat20, whichever is more advantageous to the invoker of the bargain. Power of friendship: Once per session, all of the players can give one other player inspiration if they all agree that the player in question just did something really cool or had a great RP moment. Inspiration can also be given for good RP in the RP chat room.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Azalea ravenwood creates a safe table

During session 0, I will ask everyone for their lines and vales, explain the X, N, & O cards, as well as doing an aftercare time for every session to get general feedback and what to work on for the next session to make it feel better/safer.

Content warnings

Blood
Child Abandonment
Kidnapping
Memory Erasing
Mind Control
Slavery
Violence

Safety tools used

Frequently asked questions