Island of Abominations
A mysterious new landmass and a centuries old horror await the brave or foolish. Those who venture forth risk not just their lives but also sanity.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$6.00
/ Session
Details
1 player following this game
Weekly / Saturday - 12:00 AM UTC
Session Duration / 2 hours
0 / 5 Seats Filled
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About the adventure
Following a series of earthquakes and the disappearance of almost every magic scholar and alchemical researcher. A new landmass emerged off the coast of Quinbon and the Prime Councillor has called for adventurers to venture to the mysterious land to meet with any who live there discovering if they might prove to be a valuable ally. You join a small group heading to the island but as you arrive at the port there seems to be a lack of enthusiasm from most of the group but the captain urges everyone to board as the tide is high and time is wasting. Days pass by and as the boat nears the island a fog creeps in. Breathing it in, those on board fall asleep and awaken to the sound of seagulls as they find themselves at the edge of a pier with no memory as to how they got there and a small town at the top of the cliff seems to be the only feature around not heavily concealed by the mist. What lies ahead no one knows but a mystery lies before those willing to take a step into the unknown even as events unfold that may spell doom for not just the party but the world. Disclaimer: this campaign is supported by the human first initiative meaning that AI "art" is not allowed in any form, if players cannot find anything for a token that fits then they can request that something be made for them free of charge within reason.
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
145 games hosted
Highly rated for: World Builder, Creativity, Beginner Friendly
Average response time: 3 hours
Response rate: 100%
About me
Yes I run the Red Dwarf roleplaying game. Experienced DM who has too much writing and not enough players as I tend to create a lot of lore which can be adapted for any player to fit ideas they may have. I can run a wide range of games and campaigns and discuss with players about what they would like to do and try to match both my style and what they enjoy. I am an Anti AI GM as the devastation to the industry by job replacement and the ethical problems with it are concerns
View Profile →Character creation
Creating your character
Players will create characters using either standard TOV rules/content or any of the provided books which will start at level 1. A character should have some backstory related to why they accepted/were forced onto the trip to the island.
What to expect
Preparing for the session
Players will need a working microphone, roll20 and discord to play along with enthusiasm to play.
What Mrhatman brings to the table
I bring 15 years of experience as a GM, a cunning blend of 5e and Call of Cthulhu and provide several professionally made 5e sourcebooks for character options for players to have.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mrhatman creates a safe table
There will be a session 0 where players will provide what themes/content they are not comfortable with to cross reference with what is featured in the campaign to ensure that all players enjoy engaging and to get to know the others in the group.
Content warnings
Safety tools used