Star wars Force and Destiny Lessons of the past

Star wars Force and Destiny Lessons of the past

Thousands of years ago, soured by ceaseless warfare, Jedi Master Val Isa gave up her lightsaber for a paintbrush, trading the life of a warrior for

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$25.00

/ Session

Details

Weekly / Saturday - 3:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Thousands of years ago, soured by ceaseless warfare, Jedi Master Val Isa gave up her lightsaber for a paintbrush, trading the life of a warrior for that of an artist. However, a vision of a Jedi Temple covered in blood compelled her to repurpose an old Hammerhead class cruiser into a mobile hospital and temple. Her goal was to ensure that no matter what might befall the Jedi, their traditions could live on. Meanwhile, Mandalorian warrior clans took up arms against the Republic. They struck deep into Republic territory, annexing planets in the Outer Rim and ravaging planets in the Core. Val Isa wanted to avoid battle as much as possible and used her ship to provide rescue and medical services. As the violence worsened, she attempted to hide her ship, the Sanctuary, in the Koler system. However, a Mandalorian strike force discovered and assaulted the vessel. The attack left the ship a half-destroyed hulk. Val Isa perished on the Sanctuary, but her spirit somehow lived on in a talisman she had worn around her neck. The talisman came into the possession of a smuggler who ran afoul of the Empire and now sits in a crate, forgotten, at an Imperial university. That talisman, and Val Isa’s spirit, patiently waits for a brave and worthy person to carry on the legacy of the Jedi. The local net is on fire with news about a derelict old Hammerhead class cruiser drifting caught in orbit above a massive, roiling gas giant in the Koler system. The ship’s carcass is still rich with rare old tech and dangerous raw materials. Fortune-seekers, can claim a part of the prize. Will you be the first crew to claim the riches, but other salvage teams aren't the only dangers the ship has to offer...

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(12)

Disabled
Published Writer
Artist
Cosplayer

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Inclusive, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

I am 48 years old and have been playing RPGs for 40 years. I like most genres and have played many games of various editions. Most of my recent experience has been in D&D 5.5, pathfinder 2e, alien, fallout 2d20, and starfinder 2e, but, I am willing to run any system or genre. I am mostly available during the afternoons (GMT-6 zone) on week days and all days on the weekend. I prefer to run mostly core rules so that I can know what the rules are without going through 20 books. I prefer to run with experienced players but would not mind lending a hand to a beginning players. I usually ended up as forever DM; I enjoy this and want to expand my gaming experiences to other games. I enjoy dungeons and dragons, shadowdark, Pathfinder, starfinder, cyberpunk, savage worlds, Gurps, star wars, aliens, fallout 2d20, and call of Cthulhu. I have DM'd and enjoyed running these. I have been Game Mastering for tabletop roleplaying groups for the past 40 years, running many campaigns. I'm easygoing and relaxed when it comes to my style of Game Mastering, and I prefer to run things Rules as Written for fairness for all players. I'll give all players a fair deal and equal treatment. I may be relatively new to this rule set, but with tens of thousands of hours of experience in running games, you will get a handcrafted tale of your very own in the setting. My experience will help create a better game for you. Style of the Campaign and My Game Mastering.

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Character creation

Creating your character

on foundry vtt during session 0

The current party

This game will be 50% theater of the mind and 50% battle maps. theater of the mind game and combat will be on battle maps on the foundry vtt. We will be using the star wars force and destiny book. you will need to make a force user.

What to expect

Preparing for the session

read the players handbook star wars force and destiny, join discord, join foundry vtt game at game time

What Draco brings to the table

I have been Game Mastering for tabletop roleplaying groups for the past 40 years, running Dungeons and Dragons, pathfinder, starfinder, and Star Wars campaigns. I'm easygoing and relaxed when it comes to my style of Game Mastering, and I prefer to run things Rules as Written for fairness for all players. I'll give all players a fair deal and equal treatment. I may be relatively new to this rule set, but with tens of thousands of hours of experience in running games. You will get a handcrafted tale of your very own in the setting. My experience will help create a better game for you. Style of the Campaign and My Game Mastering. The rule set does wonders for roleplaying and combat. This campaign takes full advantage of that and the survival elements, to provide an open world in which to make your fortune. Thanks to the vast fallout adventures, there is no shortage of adventures and quests awaiting you in the radioactive sprawl. I hope to craft stories personally to your characters, based on decisions you make. I have over 40 years’ experience in Game Mastering, and plenty of experience improvising fresh changes to the plot and future developments in the campaign. There’ are plenty of threats overhanging the setting, and I won’t be killing your characters, but I also won’t pull a deus ex machina to save your character if you make very poor decisions. It is possible that you will stumble into encounters or situations in which you are woefully outgunned or outmatched by your opponents. Fleeing is a reasonable option that shouldn’t be discounted. As a Game Master, I usually am more about roleplaying than straight combat, so diplomacy should always be considered too. The factions and people present in the setting have objectives of their own, perhaps several, and monsters will behave realistically as well, without just attacking until everyone is dead, unless that’s what they are specifically attempting to do. Enemies should behave realistically and act as though they only have one life to live (unless they have more). Enemies and NPC should make the world feel as real as possible to the players. My number one rule for all players in my game is: Don't be a jerk. Treat everyone with respect and as you would wish to be treated. I have a zero-tolerance policy for out of character or out of game abuse or mistreatment of other players. No one should ever have to feel as though they're under attack when they just want to have fun. If there is a problem with the game, myself, or another player, bring it to me privately after or between sessions so that I can address whatever the issue may be quickly and efficiently. This includes any matters of debate you may have over my interpretation of the rules or rulings I may have made. We don't want to bog down in rules-lawyering during game time. All players should be expected to roleplay in character, even if you're only comfortable doing it a little. I will try to insert your character's backstory into the game.

Homebrew rules

none

Equipment needed to play

Internet

Computer

Microphone

Safety

How Draco creates a safe table

I Will send you a Lines and Veils document. The X card is always available just say X card where I can hear you.

Content warnings

Warfare
Violence
Guns
Gore
Fire
Character Death
Blood
Alcohol Use

Safety tools used

Frequently asked questions