Neverwinter Adventures

Neverwinter Adventures

The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High moor of Faerun… A bleak wilderness where barbarian

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$25.00

/ Session

Details

2 players following this game

Weekly / Friday - 3:00 PM UTC

Session Duration / 3–4 hours

0 / 7 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High moor of Faerun… A bleak wilderness where barbarian clans and tribes of giants roam the land and fierce dragons rule the skies. But amidst the frozen savagery stands a bastion of civilization: the city of Neverwinter, Jewel of the North. Behind the city’s high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar. Lord Protector Neverember has had the old acadmey reopened, and put forth a call for new recruits for the Neverwinter hero Academy. A rush of would-be heroes answered her call: some drawn by promises of grandeur and glory, others by the lure of gold. What has drawn you to the Neverwinter hero Academy? Those with the greatest potential were initiated into the Academy to train and study under the greatest minds of Neverwinter, all in hopes a champion might emerge to save the city from the next attack and whatever sinister force might be behind the Attacks. The campaign is set in and around the Neverwinter Academy. You are about to graduate and Lord Protector Neverember will send you on quest. you will be paid weekly and outfitted and be able to keep all lot. you are from neverwinter, and your base of operations is Neverwinter Academy. Please let me know If you’re interested in joining Neverwinter Academy and playing this recurring game on Fridays. I am looking for players to run a homebrew campaign for D&D 5.5th Edition!

Game style

Combat Heavy

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Theater of the Mind

Game themes

Meet the Game Master

5.0

(12)

Disabled
Published Writer
Artist
Cosplayer

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Inclusive, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

I am 48 years old and have been playing RPGs for 40 years. I like most genres and have played many games of various editions. Most of my recent experience has been in D&D 5.5, pathfinder 2e, alien, fallout 2d20, and starfinder 2e, but, I am willing to run any system or genre. I am mostly available during the afternoons (GMT-6 zone) on week days and all days on the weekend. I prefer to run mostly core rules so that I can know what the rules are without going through 20 books. I prefer to run with experienced players but would not mind lending a hand to a beginning players. I usually ended up as forever DM; I enjoy this and want to expand my gaming experiences to other games. I enjoy dungeons and dragons, shadowdark, Pathfinder, starfinder, cyberpunk, savage worlds, Gurps, star wars, aliens, fallout 2d20, and call of Cthulhu. I have DM'd and enjoyed running these. I have been Game Mastering for tabletop roleplaying groups for the past 40 years, running many campaigns. I'm easygoing and relaxed when it comes to my style of Game Mastering, and I prefer to run things Rules as Written for fairness for all players. I'll give all players a fair deal and equal treatment. I may be relatively new to this rule set, but with tens of thousands of hours of experience in running games, you will get a handcrafted tale of your very own in the setting. My experience will help create a better game for you. Style of the Campaign and My Game Mastering.

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Character creation

Creating your character

we use dndbeyound, discord, foundry, roll20

The current party

The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High moor of Faerun… A bleak wilderness where barbarian clans and tribes of giants roam the land and fierce dragons rule the skies. But amidst the frozen savagery stands a bastion of civilization: the city of Neverwinter, Jewel of the North. Behind the city’s high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar. Lord Protector Neverember has had the old acadmey reopened, and put forth a call for new recruits for the Neverwinter hero Academy. A rush of would-be heroes answered her call: some drawn by promises of grandeur and glory, others by the lure of gold. What has drawn you to the Neverwinter hero Academy? Those with the greatest potential were initiated into the Academy to train and study under the greatest minds of Neverwinter, all in hopes a champion might emerge to save the city from the next attack and whatever sinister force might be behind the Attacks. The campaign is set around the Neverwinter. You have graduated and Lord Protector Neverember will send you on quest. you will be paid weekly and outfitted. you will be able to keep everything you find. You are from neverwinter, and your base of operations is Neverwinter Academy.

What to expect

Preparing for the session

read the players handbook. , join discord, join dndbeyound & roll20 game

What Draco brings to the table

I have been Game Mastering for tabletop roleplaying groups for the past 40 years, running Dungeons and Dragons, pathfinder, starfinder, and Star Wars campaigns. I'm easygoing and relaxed when it comes to my style of Game Mastering, and I prefer to run things Rules as Written for fairness for all players. I'll give all players a fair deal and equal treatment. I may be relatively new to this rule set, but with tens of thousands of hours of experience in running games. You will get a handcrafted tale of your very own in the setting. My experience will help create a better game for you. Style of the Campaign and My Game Mastering. The rule set does wonders for roleplaying and combat. This campaign takes full advantage of that and the survival elements, to provide an open world in which to make your fortune. Thanks to the vast fallout adventures, there is no shortage of adventures and quests awaiting you in the radioactive sprawl. I hope to craft stories personally to your characters, based on decisions you make. I have over 40 years’ experience in Game Mastering, and plenty of experience improvising fresh changes to the plot and future developments in the campaign. There’ are plenty of threats overhanging the setting, and I won’t be killing your characters, but I also won’t pull a deus ex machina to save your character if you make very poor decisions. It is possible that you will stumble into encounters or situations in which you are woefully outgunned or outmatched by your opponents. Fleeing is a reasonable option that shouldn’t be discounted. As a Game Master, I usually am more about roleplaying than straight combat, so diplomacy should always be considered too. The factions and people present in the setting have objectives of their own, perhaps several, and monsters will behave realistically as well, without just attacking until everyone is dead, unless that’s what they are specifically attempting to do. Enemies should behave realistically and act as though they only have one life to live (unless they have more). Enemies and NPC should make the world feel as real as possible to the players. My number one rule for all players in my game is: Don't be a jerk. Treat everyone with respect and as you would wish to be treated. I have a zero-tolerance policy for out of character or out of game abuse or mistreatment of other players. No one should ever have to feel as though they're under attack when they just want to have fun. If there is a problem with the game, myself, or another player, bring it to me privately after or between sessions so that I can address whatever the issue may be quickly and efficiently. This includes any matters of debate you may have over my interpretation of the rules or rulings I may have made. We don't want to bog down in rules-lawyering during game time. All players should be expected to roleplay in character, even if you're only comfortable doing it a little. I will try to insert your character's backstory into the game.

Homebrew rules

none

Equipment needed to play

Internet

Computer

Microphone

Safety

How Draco creates a safe table

I Will send you a Lines and Veils document. The X card is always available just say X card where I can hear you.

Content warnings

Alcohol Use
Blood
Character Death
Death
Guns
Hostages
Insects
Kidnapping
Language/Cursing
Murder
Spiders
Snakes
Violence
Warfare

Safety tools used

Frequently asked questions