The Korranberg Chronicle 1020 YK: A New Day in Khorvaire

The Korranberg Chronicle 1020 YK: A New Day in Khorvaire

Daring beat journalists make their name in Korranberg amidst a revolutionary changing of the political landscape of the continent of Khorvaire.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$10.00

/ Session

Details

2 players following this game

Bi-weekly / Thursday - 12:00 AM UTC

Session Duration / 4 hours

Campaign Length / 16 Sessions

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 4 players have joined
About the adventure

Eberron 1020 YK is a homebrew love letter to Eberron that pushes the setting forward two decades into the shattered peace of Khorvaire's latest belle epoque -- a shattered peace representing necessary revolutionary aims. A United Front has formed in response to Brelish overreach on the Droaam frontier, the Kingdom's continued denial of legal personhood to Warforged, the corruption and venality of the Brelish dragonmarked houses, and the mistreatment of the lumpenproletariat and halfling population of Sharn. Daask, the Legion (and Lord) of Blades, House Tarkanan, and the Boromar Clan have set their differences aside to force an accord with the Kingdom of Breland. This treaty outlaws Brelish incursions into Droaam (while also according the indigenous species of Khorvaire full civil liberties), grants legal personhood to Warforged and ensures that they can not be kept in bondage, forces the dragon-marked houses to recognize the growing power of "wild seed" (thank you Octavia Butler) aberrant dragonmark holders, and the recognition of the halfling population of Sharn as their own national plebiscite with full political sovereignty and self-determination and control of their communities. To keep the peace on the rest of the continent, the other nations of Khorvaire have quickly agreed to add the United Front's met demands as guarantees of the Treaty of Thronehold. It is your duty as a beat reporter for the Korranberg Chronicle to cover the radically changing political landscape of Khorvaire and chase the stories that will define the continent's emerging historical landscape. Korranberg -- situated at the edge of the Shimmerwood, the base of the Seawall Mountains, and the borders of Darguun -- is the capital of the nation of Zilargo and is ruled by a democratically elected Triumvirate and their secret police services, the Trust. The Korranberg Chronicle is the most trusted name in journalism on Khorvaire, and their ties with the Triumvirate and the Trust ensure that they are also an unofficial but obvious arm of Zilargo state policy. You are not apolitical reporters or activists writing for a zine. You are young, fresh hires at one of the most prestigious employers on the continent, and one whose coverage of events helps to shape public perception of the story... a perception that extends beyond the simple facts of the case. This will be a campaign about the media, our complicity in turning history into hagiography, and the idea that our news can be delivered to us objectively. Opportunity abounds in this new world, but so do opportunists. The forces of the Cults of the Dragon Below and the Emerald Claw nearly derailed the United Front's bold heist that enabled the peace which was forced. The Triumvirate and the Trust aren't despots, but they aren't saints. They will pressure you when the needs of the Nation are at stake. How will your coverage help shape the historical legacy of Eberron in 1020 YK?

Game style

Roleplay Heavy

Rules as Written (RaW)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(5)

LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Women/Femme Identifying
No Gen AI

3 years on StartPlaying

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hi! I'm Ophelia Frankenberry-Saas (but if a review ever refers to me by my legal name, Dawn, that's why there's a difference). I've been playing/running tabletop roleplaying games off and on for almost my entire life, but I've been GM-ing multiple years long tables concurrently and campaigns sequentially for the last 5 years. I am also a former professional games journalist! I have been a contracted associate editor at GameSpot, and I was a core member of the early freelance team at Waypoint (Vice's gaming vertical). I've also written about music full-time in New York City. My tabletop tastes run towards the independent and old school (Powered by the Apocalypse games and Microscope are my all-time favorites), but my first long-term campaign was a two and a heal year long 5e Ravenloft/Planescape fusion game (that also included brief detours into other systems as palette cleansing micro-shots. That same table (minus some people that had to leave for personal reasons and with the addition of others) is now nearing two and a half years in a longer-term 20th anniversary multi-splat World of Darkness Chronicle. That said, my priorities as a GM are about crafting player-centric tables and empowering my players to be as invested in the fiction of which they are, ultimately, the stars and to incorporate smart/critical world-building and NPC characterizations on my end. I am an autistic nonbinary transwoman and leftist and sapphic so if words like "lesbian" or "transgender" or "class struggle" make you uncomfortable, you probably won't be a good fit for my table. For everyone else, I hope to make a safe space for queer, trans, and neurodivergent folks as well as cishet and neurotypicals that are themselves already invested allies. I do not have the time or patience to teach someone not to engage in micro-aggressions or any other form of racist, queerphobic, homophobic, transphobic, xenophobic, lesbophobic, misogynoirist, Zionist or anti-indigenous behavior or table talk. I do not run genocide simulators.

View Profile →
Character creation

Creating your character

We will create characters together during our session 0. This is a patron game which means that the characters need to work together as a coherent group. My request for players who like to spend their time getting the details of their character right is to bring ideas to the table but don't bring a character you are married to. Bring flexibility and a willingness to make something that works well with the premise of a squad of beat reporters for a newspaper that operates in a mode that is somewhere between the New York Times and the CIA. We will be using the standard array method of character stat selection. I will guide players in an orderly manner as the table makes decisions about their characters and we discuss those choices to clarify intent and vision. Session 0s are integral to my process as a GM because my games are so reflective of the choices that my players make. This campaign will orient itself around the decisions on your character sheets and the decisions you make during play. A session 0 is a series of negotiations between the GM and player about the expectations of a campaign, and that sort of consent forward process is how I like to approach campaign construction at a foundational level. When we get to the session 0, be prepared to think about how your character knows the other player characters. Pay active attention to the other players' decisions. Think about how you can build on themes other people have introduced or how ideas that interest you complement what others have discussed. Our party may be full of rivals vying for promotions in the ranks of the Chronicle, but the table will be a group of respectful adults willing to work together to craft a dramatically satisfying tale of political intrigue (using a heroic fantasy simulator and high fantasy milieu), and it's only possible for that to happen when everyone as a player is on the same page that we work together instead of against each other.

What to expect

Preparing for the session

Players will need a (free) D&D beyond account where I will be able to provide access to the required rulebooks for us to play and access to the Eberron setting book for players that are new to the setting. They will also need a (free) Roll20 account for mapping and combat purposes. Discord will also be necessary for inter-session communication and for the voice chat during the session.

What Ophelia brings to the table

As an autistic trans woman who worked in entertainment journalism, I bring an authentic editorial perspective to Eberron's most famous newspaper and story that would be about the political choices inherent in journalistic storytelling. I principally wrote about music and video games and their broader relation to popular and political culture, but I am a student of history and a political scientist by training. It would be dishonest of me to not lead with the fact that I'm an intercommunalist Communist who speaks as easily with Marxist-Leninists and Maoists as she does anarchists and even leftists and liberals who tolerate radicals in their midst. This element of my politic informs my storytelling much like it informs most aspects of my life. I love dense, character-driven storytelling, and any campaign that I create for my players ultimately centers the choices they've made and the directions they've indicated they want the story to progress. A constellation of characters will begin to bloom around your PCs, and your relationship with those characters and the places they call home will change based on how you choose to navigate the community and faction politics that will undergird the game thematically and systemically. My approach emerges from the shadow of critic turned artists like Truffaut and Godard who moved in and out of the realms of criticism and filmmaker throughout their career (and, often, creating film as film critique). I think through the implications of genre, and Eberron prior to the 2024 updates (which I have not seen because I don't own the 2024 game) needed a critical re-engagement. I like the historical density of the setting and the specifics of much of the cultural and religious background of the setting, but there were elements of the approach to the acknowledgement of the colonial associations of much of the imagery and text of the medium of tabletop roleplaying that needed to be engaged with directly. I wanted to do that engagement immanently because I'm a Marxist and immanent critique has become a hyper-focus of mine. And so I will turn a setting on its head just enough so that I can begin to approach political storytelling from the perspectives that challenge and interest me as a writer. I will not approach the setting with kid gloves. It is our playground now, and it won't harm anyone else's game in Eberron if we make changes to the canon in ours that still respect the implications of the canon as written.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ophelia creates a safe table

I utilized the Lines and Veils system as well as the X-Card system. Both are established in a Session 0. Lines are hard lines and boundaries that players do not engage with in the game at all. Veils are things that can be alluded to sensitively but we don't want to see depicted in play. The X-card allows a player to pause play and request that a scene which has crossed a heretofore unnegotiated boundary be rewound and replayed with the new boundary established because the player didn't realize it was needed until the moment.

Content warnings

Blood
Body Horror
Character Death
Death
Drugs (addiction, use, withdrawal)
Execution
Fire
Guns
Hangings
Hostages
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Mental Illness
Memory Erasing
Mind alteration
Mind Control
Murder
Pandemic
Scars
Terrorism
Trauma
Violence
Warfare

Safety tools used

Frequently asked questions