Image by Niccolò Frangipane.
THE WEEPING GOD - Save your LOVED ONES from a CULT - Learn CoC !
Free your loved ones from the church of the Weeping God. In rural Arkansas, fight, infiltrate or compel murderous cultists to let them go.
$17.50
/ Session
Details
1 player following this game
Once / Monday - 7:00 PM UTC
Oct 12
Session Duration / 3–4 hours
0 / 4 Seats Filled
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About the adventure
January 1930, rural Arkansas. You were estranged to each other, once. But when a mysterious church called The Servants of the Weeping God kidnapped your beloved mother, you joined forces to strike back. Now, you are but a few miles away from the church of the Weeping God, where dozens were brought by nefarious cultists. Strike fast, or sneak your way in. Try to talk, or stay away from these fanatics. Fight dirty, or try to understand what is at stakes. Save your loved ones from the Weeping God. đź“– Inspirations : Blasphemous, True Detective, Jacob's Ladder, Silent Hill.
Game style
Organized Play
Puzzle / Mystery Focused
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Inclusive, Storytelling, Creativity
About me
My online name is Faisselle. It is a type of cheese. I've been French for all my life, a father for 6 years, and a GM for 16 years. I am a history teacher, used to listen to people and explain things. Expect a lot of obscure historical references and games in real time periods. I started with horror/investigation games like Little Fears and Call of Cthulhu. This experience is still there many years later. I love tense, high stakes one-shots and campaigns, where the player's decisions drive the story : all your choices will matter. Every fight is dangerous, and every story can be resolved without violence : you have other weapons at your disposal. Use them well. My main rules are : - emotional security and parity ; - no oppressive behaviour of any kind ; - lots of social themes in my games ; - voices. 🕛Timezone : GMT +2. So sometimes I do not answer immediately, but I answer everytime. ⛔ I do not use AI, and I expect my players to not use it in any aspect of a game we play. I also like to write my own roleplaying games when I have the time. You can find most of them right here : https://faisselle.itch.io/ - Bonjour. Mon nom en ligne est Faisselle, comme le fromage. Je suis un MJ depuis seize ans, principalement dans cet rôle. J'ai maîtrisé de nombreux jeux, en commençant par l'Appel de Cthulhu et Little Fears au début de ma "carrière" avant d'y ajouter Star Wars aux Confins de l'Empire, Le Livre des Cinq Anneaux, NightProwler, 3:16, Vampire Dark Age, Spire, Quest, Vaesen... Je peux même maîtriser du D&D, si ça vous dit. J'écris aussi mes propres mini-systèmes (certains ne sont pas si mauvais). Je suis surtout ici pour humblement proposer mon expérience de meneur de jeu à quiconque serait tenté-e d'essayer. Mes règles immuables sont : la sécurité émotionnelle, la parité (au minimum), l'absence de comportement oppressif, et de nombreux thèmes sociaux en partie.
View Profile →Character creation
Creating your character
We will create a Discord conversation for the group : the players will get provided every document for the game and assistance on my part to understand the setting. Every character is predetermined : you are all estranged members of the same family. Players will choose their character sheet and get a small background, their characteristics, a few secret information and objectives.
What to expect
Preparing for the session
The players should have a Roll20 account. The players will have to choose their character and read the Call of Cthulhu cheat sheets I will provide them. I am very bad at visualizing characters without an image, so I will provide you an avatar made by me. All of this will be taken care of on Discord, so the players will have to join a Discord conversation. I also use Watch2gether, a free website, for music, so no need to create an account on it.
What Faisselle brings to the table
I use ambient music on Watch2gether, generally from the real world place I use inspiration for the game. I love roleplay and creating NPCs, making voices or giving them mannerisms. Nobody is a nobody in my games : every single one of the NPCs have a name, a face, a behaviour. My games are often "timed" : there is a time limit to accomplish things, and the rest of the world keeps moving around the players. In this case, the scholar will take time to translate and will have to be protected, and other story lines will progress. I like to use the rules mostly as written, because I consider that they are here for a reason : I'd rather follow players ideas than bend the rules every time. However, my scenarios are written in a way that allows player agency above all : there is no predetermined ending, no predetermined path, only what the world would logically do and how the players are going to change that - or not. I like characters that are connected to the world : for one shots, I will not provide huge backstories, but they will be instrumental to enjoy the game. Your character can absolutely die, so don't take combat lightly.
Homebrew rules
None.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Faisselle creates a safe table
All of my session are, at minimum, with parity : no "men only" table, and if the remaining seats are for women or NB persons, they won't be given to anyone else. Before the session, we take time to discuss desires and triggers : I sent to everyone via private message a document that allows to document Lines and Veils. I am the only one to read them all, and then I write the scenario according to every Line and Veil expressed. In Session 0 (written or in vocal) we mostly talk about how to make sure every character has a place in the adventure. I also take care to check of the experience of everybody, to make sure that everyone will be comfortable speaking, expressing xself... I communicate openly about my own triggers for character backstories. During the game, everyone can use the X Card in the way that is better suited for them (private message, vocal, ping...) no questions asked. We also can discuss any matter at any time, stopping the session to do so. After the session, there is a vocal debriefing to be sure everyone was comfortable, how things can be improved for the next game, if everyone had a good time and wants to go on. I tend to ask questions about every aspect of the game, vocally or by writing them on Discord, so that everyone can answer in their own time, with their own amount of details.
Content warnings
Safety tools used