Time Without Tide - new Chaosium game - Quickstart

Time Without Tide - new Chaosium game - Quickstart

Exploration and adventure in a fog-shrouded faux-Victorian post-apocalypse Steampunk setting with an easy-to-learn system.

TYPE

Campaign

SYSTEM

Time Without Tide

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

2 players following this game

Weekly / Saturday - 12:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 2–5 Sessions

0 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

Time without Tide is a tabletop role-playing game of exploration and adventure during a fog- shrouded faux-Victorian apocalypse. This is a brand new game on Kickstarter. We will try out the Quickstart! The age of decadence: Humanity churns forward through an industrious era of boundless innovation. Throughout the cobbled streets of great cities, wondrous machines appear in showers of blue sparks, carrying well-dressed gentlefolk to sophisticated social engagements. In beautiful terraced parks, dogs chase one another across manicured lawns. Above a clock tower, the pale moon rises to replace the fading amber of the setting sun. The clock tower strikes four. Its painted marionettes lurch forward on rails, farewelling the gently fading day. A crowd forms below the clock face. They murmur, wail, and cry out; building to pandemoniac cacophony. Dark cats wind through the forest of buckling legs, ears aflutter. They crane their long necks up to peer up past the crowd. A tremendous white milk saucer fills the sky. The moon falls... In Time without Tide, humanity lingers among twisted reflections of its former glory. Throughout the fog-drenched streets of ruined cities, jittery scavengers comb through rubble for scraps of supplies. In overgrown parks, grubby orphans race between thorny bushes while their mutated spider-dogs skitter giddily in pursuit. A clock tower falls and strikes four oblivious pedestrians. It swallows their unconscious bodies whole; new marionettes now added to its collection. The Sundering shattered humanity’s illusion of supremacy. Lunar meteors leveled the great cities, undoing millennia of human achievement in an instant. As the old world collapsed, something Unknown dripped from the wound-like empty hollow that was all that was left of the fallen moon. A writhing fog. A creeping mist. It slid through every forest, moor, and darkened street. It sought unwary life outside of the protection of light, then choked and changed it into eldritch abominations. The sun is dim. The night is black. Horrors move in the dark. Soon, they will devour us all! Delvers: Drive back the Unknown; reclaim the lost paths; keep the light and Save Us All! This game promises: SIMPLICITY: Easy rules combine dynamically to create endless unique and powerful characters. Your bonkers build isn’t broken—being weird’s the whole point! LIGHT CONTROLS THE BATTLEFIELD: Your adversary is the Unknown, an evil, endless fog that mutates anyone and anything not protected by warding light. Hoist your lantern to force it back, and keep the light! THE WORLD OF FOG: A uniquely bizarre and wonderfully dangerous world ready to be expanded with pre-written supplements and your own homebrewed material. SHORTCUT HOME: Ancient relay technology lets Delvers teleport home at the end of every journey. Forget about rationing. Take risks, push yourself, and when there’s nothing left in the tank, relay to safety.

Meet the Game Master

4.9

(53)

TOP GM

2 years on StartPlaying

454 games hosted

Highly rated for: Inclusive, Beginner Friendly, Creativity

About me

I've been running roleplaying games since 1980 in person, and GM'ing games on-line since January 2025 I play "rule of cool" and I look forward to roleplay with you!

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Character creation

Creating your character

I will provide pre-gen characters to pick from

What to expect

Preparing for the session

No prep required other than having discord

What Swords and Sorcery brings to the table

An exciting adventure in a cool new setting and game, drawing on Rule of Cool, endless enthusiasm, 46 years of GM'ing experience, many character voices, and vivid descriptions.

Equipment needed to play

Internet

Computer

Safety

How Swords and Sorcery creates a safe table

we'll use lines and veils to identify any concerns during session 0

Content warnings

Alcohol Use
Blood
Death
Deep or Large Bodies of Water
Fire
Freezing
Guns
Insects
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions