Dead God's Hand - Truth Under Absalom | Beginner Friendly
Awakening as prisoners in a mysterious dungeon, escape your captives and uncover the secrets of the dead God Aroden and the founding of Absalom.
$25.00
/ Session
Details
1 player following this game
Weekly / Monday - 7:00 PM UTC
Session Duration / 3–3.5 hours
0 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Thousands of years ago, a cataclysm from space known as Earthfall cast Golarion into a millennium of darkness. The hero Aroden gathered the scattered survivors of his doomed homeland and led them towards the future, setting the lands surrounding the Inner Sea. Over the ensuing millennia, the fallen Starstone, an eldritch rock that fell with Earthfall, beckoned to Aroden, inspiring to further greatness. Aroden lifted the Starstone from from the depths of the Inner Sea, and in doing so left behind mortality, becoming a living god. After founding Absalom around the Starstone and spending several centuries ensuring that they were safe from conquering warlords, Aroden withdrew from the city to chart divine adventures among the otherworldly realms of the Great Beyond. He left behind a prophecy of his return and an Age of Glory for humanity to follow, but on the prophesied date, he was nowhere to be found. The God of Humanity had die, and many secrets of the universe with him. Now, someone has discovered what they believe to be a clue to passing the test of the Starstone and ascending to godhood themselves, and the key lies within the fabled Sanctum of Aroden, a legendary 'lost' dungeon hidden in the undercity of Absalom. They have contracted a group of Hryngar to help themselves find the sanctum. You are not this person, nor are you one of those contracted to find the sanctum of Aroden. You are an unfortunate soul who has been abducted by the Hryngar, kept alive and fed only be memory altering substances that have made the last 2 weeks a foggy blur. But fate smiles upon you, for as you awaken among strangers, awaiting imminent sacrifice, a brief chance for escape opens up. Can you and your new allies free yourself from the bonds of captivity? Can you stop these Hryngar from summoning a foul evil? Will you reach the Sanctum of Aroden and claim the legacy believed to aid with achieving godhood? Uncover long lost secrets behind the deceased God of Humanity and the founding of Absalom, here in Dead God's Hand! This adventure will play from levels 1 to 6, with potential for continuing on based on the desires of the group, the characters begin as captives of a hryngar clan deep below the streets of Absalom. All have hazy, confused memories of an abduction from the great city before awakening here, among strangers. The game will play with the following variant rules: - Ancestry Paragon - Free Archetype
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
I am experienced game master of 7 years, starting with dungeons and dragons, and then gaining experience with call of cthulhu and pathfinder, my current preferred systems. I love to create and share stories with others, and enjoy working both with players who want to play a game to win, and players who are looking to share a story and get deep into roleplaying.
View Profile →Character creation
Creating your character
Character creation will occur during session 0 of the campaign. Players are asked to bring concepts for their characters, including backstory and build. Session 0 will focus on building the characters into the server, determining if any characters already know one another, etc. Practically all ancestries, backgrounds, classes, and feats are available for use, however uncommon and rare options must be approved by the GM first. With the use of the Free Archetype variant rule, the only restriction is that any class dedication and feats (i.e. wizard, champion, witch, etc.) must be taken with your class slots, and not in the Free Archetype slots.
What to expect
Preparing for the session
Players will need access to Discord, internet, a functioning microphone, and either headphones or earbuds. Sessions will take place in a discord voice call, and will also utilize the in-server chatbox in Foundry to communicate. Cameras are entirely optional.
What Jeriko brings to the table
I will provide a full discord server for the campaign, as well as a fleshed out gaming experience using the wealth of tools provided by Foundry VTT. A number of additional modules will be used to enhance player experience. I will also be recording sessions for uploading to youtube over the course of the campaign.
Homebrew rules
Full list of homebrew rules is available in the discord. Most important one for character building is a restriction on the Free Archetype variant rule - Multiclass dedications and their respective feats must be taken in class feat slots. Free Archetype is meant more for flavor and fleshing out additional aspects of your character's story.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Jeriko creates a safe table
All players are welcome at my table, though this campaign assumes that players will have a certain level of experience with the system and rules! Session 0 will go over peoples' lines and veils, and an open dialogue will be kept throughout gameplay. My goal is to ensure that players always feel comfortable in my games, and know that they can come speak with me if they have a problem or something they need to discuss.
Content warnings
Safety tools used