Dungeons of Drakkenheim
Every faction wants something from you. Every alliance costs you something. Every choice changes the city.
$25.00
/ Session
Details
3 players following this game
Bi-weekly / Thursday - 1:30 AM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Drakkenheim is not a dungeon. It's a city waiting for someone to decide its future. Centuries of power ended the night a meteor shattered the capital. Now five rival factions struggle for control of the ruins while eldritch contamination twists everything left behind. You'll explore forgotten districts, negotiate with dangerous leaders, uncover lost secrets, and decide who deserves to inherit the city. No faction is entirely right. No faction is entirely wrong. The choices you make will permanently shape Drakkenheim. WHAT YOU'LL GET AT THIS TABLE Premium Foundry VTT with custom maps, lighting, music, and atmospheric audio A living city that changes based on player decisions Political intrigue where every faction remembers how you've treated them Dangerous exploration with meaningful risk and reward Character-driven storytelling that incorporates your backstory into the campaign Dynamic NPCs with their own goals, loyalties, and agendas WHAT MAKES THIS GAME DIFFERENT This isn't simply a tour through the published adventure. I treat Drakkenheim as a living sandbox. If you ignore a faction, they continue making plans without you. If you help someone, they'll remember. If you betray someone... ...they'll remember that too. Some of the best moments in my campaigns have come from players making decisions I never expected—and watching the city evolve because of them. TONE Drakkenheim blends dark fantasy, exploration, political intrigue, cosmic horror, and moments of genuine humor. The city is dangerous, but it's also full of memorable allies, rivalries, unexpected friendships, and impossible choices. The horror comes from what people are willing to become in pursuit of power. ABOUT MY GM STYLE I focus on immersive roleplay, meaningful choices, and cinematic presentation. You'll experience premium Foundry visuals, carefully selected music, voice-acted NPCs, and a world that reacts naturally to your actions. I love improvising around player decisions while keeping the story coherent and rewarding long-term investment. Whether you're negotiating with the Queen of Thieves, standing before the Amethyst Academy, or exploring delirium-infested ruins, my goal is to make every decision feel like it matters.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Welcome, adventurer. I'm Josh, better known as The Dark Mage. I specialize in immersive horror, dark fantasy, and character-driven storytelling. Whether you're braving the mists of Barovia, surviving the ruins of Drakkenheim, or uncovering mysteries best left forgotten, my goal is simple: make every session feel like stepping into a living world. I have hosted hundreds of games for players across a wide range of experience levels, from complete beginners to veteran roleplayers. As a martial arts instructor with nearly a decade of teaching experience, I excel at helping new players learn the game while providing experienced players with meaningful challenges and memorable stories. My games emphasize: • Deep immersion and atmosphere • Distinct NPC voices and personalities • Character-driven roleplay • Meaningful choices and lasting consequences • Challenging combat with purpose behind every encounter • High-quality Foundry VTT experiences I am particularly passionate about horror and dark fantasy settings. I love crafting tension, mystery, and emotional moments that stay with players long after the session ends. Every campaign I run is treated as more than a module—it's a living story shaped by the decisions, victories, failures, and relationships of the characters within it. When you join one of my tables, you're not just signing up for a game. You're stepping into a world where your choices matter, your character's story matters, and every session is designed to leave you excited for the next. The darkness is waiting. Pull up a chair and tell me your story.
View Profile →Character creation
Creating your character
I am all for creativity! You are more than allowed to create your character ahead of Session 0. However, if you need help, I will assist you during Session 0. I allow for 3 sets of ability scores to be rolled, and you may choose the best set. Feats are allow, and I always allow players to take max health. I do not restrict character creation, if it is available to you in the D&DBeyond campaign, you may use it. I do recommend reading up on the factions of Drakkenheim. Once you join, You will get an invite to join my discord server, where I will provide all the links you will need for character creation and planning.
What to expect
Preparing for the session
You will need a computer with the minimum specification requirements for FoundryVTT, reliable internet, a good set of headphones, and I always recommend a trusty mic. You do not need to have your character ready ahead of Session 0, but I do recommend giving a read into the setting of Drakkenheim.
What The Dark Mage brings to the table
Drakkenheim is one of the greatest sandbox campaigns ever written. My goal isn't simply to guide you through it—it's to make the city feel alive. Every faction has goals, rivalries, and ambitions that continue whether you're present or not. The world doesn't pause while the party decides what to do next. Ignore a faction long enough, and you'll discover they've been changing the city without you. Your choices matter. The allies you make, the enemies you create, and even the opportunities you ignore can permanently alter the course of the campaign. A Living Drakkenheim NPCs remember your actions. Factions react to your reputation. Political decisions carry consequences long after the conversation ends. No two groups should ever tell the same story. Cinematic Presentation Every session is supported by premium Foundry VTT with carefully selected maps, ambient music, dynamic lighting, animated effects where appropriate, and fully voiced NPCs. These tools exist to support immersion—not distract from it. Character-Driven Storytelling Before Session One, we'll build a character that belongs in Drakkenheim. Backstories aren't forgotten after character creation. I enjoy weaving personal goals, relationships, and unresolved conflicts into the larger struggle for the city. Some of the most memorable moments in my campaigns have come from players realizing the city has quietly been responding to their decisions for months. Flexible Game Mastering Players rarely follow the expected path. Good. Improvisation is one of my favorite parts of Game Mastering. Whether you decide to ally with unlikely factions, negotiate where others would fight, or completely derail my expectations, I adapt the world around your choices while keeping the campaign coherent and rewarding. A Table Built for Collaboration Whether you're brand new to Drakkenheim or already know the setting inside and out, you'll find a welcoming table where questions are encouraged, creativity is rewarded, and roleplay is given just as much importance as combat. The city will challenge your characters. I'll make sure it's a challenge worth remembering.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How The Dark Mage creates a safe table
Session 0 is always free! We will go over expectations, give an overview of the adventure, assist with character creation if needed, answer questions, go over lines and veils, and time permitting, jump into the adventure proper!
Content warnings
Safety tools used