Between Hags and Sneaker Choices - A Fantasy Highschool Game
In a modern fantasy world, teenagers attend a boarding school in the clouds—sneaking out of class to fly brooms, and save their friends.*
$30.00
/ Session
Details
Bi-weekly / Friday - 5:00 PM UTC
Session Duration / 3–3.5 hours
2 / 5 Seats Filled
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About the adventure
We will be playing in the "Castle High" campaign frame, designed by Rowan Hall, Mikey Hamm, Cass Rea, and Spenser Starke - ofcourse with my own little twist on things. But here is the as written description: In a modern world of knights and cars, wands and flip phones, there’s no better place to study magic than the floating school known as Castle High. Drifting among the mysterious ruins of the ancient world and modern settlements that populate the clouds, this school and its surroundings hold secrets, danger, and something more sinister. A string of disappearances has recently plagued the school, and no one knows who or what is behind it—or who will disappear next.* In a Castle High campaign, you’ll play adventurous high schoolers who take magic classes, explore sky islands, and search for their missing classmates.* In this specific game, we will be playing a story inspired by some of the Grimms' Fairy Tales. Tone & Feel Adventurous, Dreamy, Full-Hearted, Melodramatic, Modern, Playful, Thrilling* Themes Coming of Age, Curiosity & Rebellion, Friendship & Loyalty, Magical vs. Modern* We will be playing in the Zenith Tower: Students at Castle High are first sorted into four towers. Within each tower, they’re split into teams of 2–5 students known as tower groups. Students in a tower group share a dorm room, work on group projects together, and are expected to help each other. Each group is given a tower grade based on their class scores, participation in projects and extracurriculars, and general behavior.* Zenith The tallest tower in the castle is overseen by Dean Parsons (she/her), a peppy eccentric with pencils in her hair and no time for paperwork. She loves teaching but dislikes the classroom, preferring to give students assignments that get them out of the school and in over their heads.* *The marked texts are from the Hope and Fear Book!
Game style
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
1 game hosted
Highly rated for: Inclusive, Storytelling, World Builder
About me
Welcome fellow adventurers, goblins and everyone in between and beyond. I am Star (they/them) from germany, an autistic nonbinary professional GM! Been working as a GM for several years now, but obviously not that long on here. Let's change that together! ^-^ #noAI If you want to see me GM to get a little preview of my style, check out my Youtube Channel linked below. ^^
View Profile →Character creation
Creating your character
During our Session 0 we will discuss safety rules and tools, discuss the world and create characters. Then I will also give you access to everything that you need over Demiplane.
This game is planned to start in October! Depending on when we fill up the table, we might manage to have our Session 0 beforehand so we can start bright and early on the 9th, in a bi-weekly (aka every two weeks) schedule from then on out.
What to expect
Preparing for the session
Join my Discord Server, have a Demiplane account and download Zoom for the best experience.
What Winneka Star Hope brings to the table
We will have music and ambience by Sound Tale Maps from Czepeku and potentially other cartographers NPC artwork from many different artists
Homebrew rules
This is a nonlethal campaign! When your character goes down and you choose a death move that would end them normally, they will wake up in the castles infermery at some point.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Winneka Star Hope creates a safe table
During our Session 0 we will discuss our safety tools and mechanics further.
Content warnings
Safety tools used
