Daggerheart Online

Daggerheart Online

No logout button, a level-10 grind, guild politics, nonstop streaming and bugs so broken they've unionized. Welcome to the worst patch notes ever.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

2 players following this game

Weekly / Friday - 10:00 PM UTC

Session Duration / 3 hours

Campaign Length / 25–50 Sessions

1 / 5 Seats Filled

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This game will begin once 5 players have joined

Meet your party members

1/5

About the adventure

Life sucks. That's pretty much a given these days. You would be hard pressed to find anybody that doesn't turn to escapism every now and then. Your chosen brand of escapism is gaming. So, when a new game was announced, you were one of the first to hop on board. 'Daggerheart Online', supposedly the most immersive MMO-RPG ever created. With a complex in-game economy, in-depth relationship mechanics, and the most comprehensive character creation on the market, this game took the world by storm. Then the patch dropped. No-one thought much of it at first, until they tried to leave the game. The 'logout' button wasn't just unavailable, it had disappeared like it was never there in the first place. That was bad enough. But when people started to die, and then didn't respawn? That's when everything went to shit. Eventually you managed to piece together what happened; the AI running the game had gone rogue, taking the players' lives into their own hands and treating them like just another means to generate content. But this isn't just a game. If you die in the game, you die in real life. The only way out? Make it all the way to the 10th level in one piece (somehow) - surviving the machinations of angry gods, hostile NPCs, and other players alike - and then... you don't know. Nobody actually knows how you get out, but whatever it is is on that level, you're sure. It has to be. Right? Welcome to Daggerheart Online. We hope you enjoy your stay :)

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(20)

Hispanic/Latinx
Voice Actor
Game Designer
Multi-lingual

3 years on StartPlaying

7 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

About me

Hail brave adventurers! My name is Manuel, and I want to be your Dungeon Master. For almost 9 years, I've been helping friends and strangers alike weave magical tales across strange worlds as they encounter horrifying creatures and recover ancient treasures. I especially enjoy DMing new players, and helping introduce them to the hobby that has been so important to me. I pride myself on patient explanation of the rules, and there are no questions too mundane or too silly. I welcome all players, and strive to provide a fun, respectful, and safe environment where we can all create exciting tales of heroism and explore fantastical worlds. I'd love the opportunity to play with you, too. Jump in a game today, and let's tell some amazing stories together!

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Character creation

Creating your character

We'll discuss the context of the campaign and go over everything in session zero . We will be starting at level 1, and we'll be playing on Roll20.

What to expect

Preparing for the session

Discord, Roll20

What Atlas brings to the table

What I'll provide: Character voices for NPCs Ambient music/soundscape running during sessions, fights get their own tracks Maps and tokens on Roll20 for anything combat-relevant My GM style, straight up: Combat's meant to feel tactical and a little dangerous — bosses get real phases and mechanics, not just a stat block with more HP. Rule of Cool wins over RAW most of the time. If your plan is awesome and mostly makes sense, I'll bend a roll or a rule to let it happen rather than shut it down on a technicality. Consequences are real but not brutal — messing up a job matters to the story Sessions are collaborative, not me reading a script — if you want to push the story somewhere, tell me, I'll build around it

Equipment needed to play

Internet

Computer

Microphone

Safety

How Atlas creates a safe table

We use lines and veils for our group, which we go over in session 0 or whenever someone new joins. However, my dms are always open for you to come talk to me about something that made you uncomfy- even if it takes you two weeks to put into words why it bothered you. There's no expiration date, and I always wanna make sure people are comfortable at my tables.

Content warnings

Alcoholism
Blood
Character Death
Controlling Parents
Scars
Warfare

Safety tools used

Frequently asked questions