Marvel: Age of Apocalypse
Survive the mutant apocalypse, defy a world ruled by fear, and forge a new future in Marvel’s darkest timeline.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
3 players following this game
Bi-weekly / Saturday - 1:00 AM UTC
Session Duration / 3 hours
Campaign Length / 1+ Sessions
0 / 5 Seats Filled
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About the adventure
AGE OF APOCALYPSE A Marvel Multiverse RPG Campaign of Superhero Action and Changing Fate APOCALYPSE HAS NOT WON. Not yet. Charles Xavier is dead. Magneto carries his dream. Apocalypse has revealed himself to the world, and the first battles of a much darker age have begun. You know the world that comes next. But this campaign begins before it gets there. CHANGE THE STORY This is Earth-295 at the beginning of the Age of Apocalypse, before the familiar dystopia has fully taken shape. The comics provide history with momentum. You provide the disruption. Play an established Earth-295 hero. Reimagine a Marvel character whose life unfolded differently here. Bring together heroes who never had the chance to become the Avengers. Create someone completely new. Join Magneto. Stand apart. Save the world. Decide you can rule it better. The future is not a railroad. People can survive who were supposed to die. Alliances can change. Battles can happen differently or never happen at all. History remembers what happened without you. Now it has to account for you. LIVE THE COMIC BOOK Expect a mission-driven superhero campaign built around explosive action, impossible threats, dramatic rescues, infiltration, super-powered battles, hard decisions, and a world reacting to what your team does. This is not a survival simulator. This is not twenty sessions of accounting for rations while Apocalypse conquers the planet. You are the superheroes. Hit the stronghold. Stop the weapon. Save the city. Confront the monster. Then deal with what your victory changed. WHAT KIND OF HERO WILL THIS WORLD CREATE? Earth-295 offers familiar Marvel ideas with unfamiliar histories and room for entirely new ones. The exact team, its loyalties, its place in the conflict, and even the kind of superhero comic we are creating will be decided together during Session Zero. Come with a favorite corner of Marvel. Come with a character you have always wanted to reinvent. Come with something completely new. Just come ready to make history. CAMPAIGN DETAILS System: Marvel Multiverse Role-Playing Game Setting: Earth-295, Age of Apocalypse Style: Long-form, action-focused superhero campaign in a reactive world Platform: Roll20 and Discord Schedule: Bi-Weekly, Fridays, 8:00 PM CST Experience: New and experienced players welcome HISTORY SAYS APOCALYPSE WINS. PROVE HISTORY WRONG.
Game style
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
WHAT IS IMMERSION? * Engaging the 5 Senses While some are easier to capture than others, we want a feeling of being fully emerged into the environment presented. This means actively reminding players of their surroundings and exploring how their characters respond to those sensations. * Living World Development Actions have consequences, and even a pebble may cause large ripples in the pond. All NPCs have full lives, with a schedule and a home and their own preferences. The world breathes, and the characters therein are part of a larger mechanism. Cause and effect are heavy, and some outcomes may be entirely unexpected! * Player Character Focused Plots The backgrounds, histories, alliances, and enemies…all play a part in the big picture for each individual. Where they are from and where they would like to be, with the journey in between, should be the spotlight. Each person will have their own needs, goals, ambitions…and greater intrigue follows when those intersect with other party members! There are certainly main and side quests in open world/sandbox-styled campaigns, but they are all seen through the filter of the characters, who may or may not have a stake in each particular outcome. No one player should have the spotlight every game session; nor should any player be kept from ever taking center stage! * Freedom, Autonomy As mentioned above, a person will have things that they wish to accomplish outside of the aims of the party group as a whole. Whether together or apart, an open world means absolute free choice in actions, destinations, and explorations. This may be based in locations, or philosophical/religious concepts, and perhaps even a psychological dive into alignments and personality! Options should be limitless, of course within reason (see Rule of Cool in GM Style).
View Profile →Character creation
Creating your character
Session 0 will discuss possible options and team arrangements, which will define deeper campaign themes.
What to expect
Preparing for the session
Roll20 and Discord accounts.
What Immersion brings to the table
Please visit my Roll20 profile: https://app.roll20.net/users/3565270/immersion
Homebrew rules
None
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Immersion creates a safe table
Session 0 will discuss boundaries.
Content warnings
Safety tools used