Fladin: Adventures in the Ancient Isles (Homebrew 5e Campaign)

Fladin: Adventures in the Ancient Isles (Homebrew 5e Campaign)

Explore a mythic archipelago inspired by the myths of ancient Greece, Rome & Egypt. Follow your personal call for adventure and become a hero!

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 8:00 AM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Step into Fladin, a world of crumbling marble temples, sun-baked deserts, and storm-tossed seas. Inspired by the myths and philosophies of ancient Greece, Rome, and Egypt, Fladin is a setting where mortals wrestle with destiny, ambition, and the divine itself. Will you rise as a hero… or vanish into legend? *Style*: Story-driven, cinematic, homebrew-rich *Themes*: Exploration, religion, war, politics, and adventure *Tone*: Heroic with moments of humor and introspection **Beginners are Welcome**

Game style

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(18)

LGBTQ+
Neurodivergent

1 year on StartPlaying

84 games hosted

Highly rated for: Creativity, Knows the Rules, Beginner Friendly

About me

Hi, I’m Gordon (they/them) — a storyteller, worldbuilder, and Dungeon Master with hundreds of hours of campaign experience. I’ve spent the last few years crafting worlds full of vibrant NPCs, dangerous mysteries, and hand-forged magic items you won’t find anywhere else. My goal is simple: to make every session feel cinematic, personal, and unforgettable. Whether you’re a new adventurer or a veteran of countless quests, I’ll help you bring your character’s story to life — and shape a world that remembers your actions.

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Character creation

Creating your character

I will gladly assist you with the character creation process. Starting level is usually between level 1-3. If the game has already started, you start on the same level as the rest of the party members. For ability scores i prefer either 'standard array' or 'point buy' as they create well-rounded characters and parties. Leveling Up is based on a milestone system, where you are given a new level roughly every x sessions (with x being your current level). I also give out some free feats - usually at lvl 1 or lvl 4.

What to expect

Preparing for the session

A microphone and a working computer with Discord is usually all you really need. We are using: - Discord for the communication, - DnDBeyond for Character Creation and Management, - Roll20 as a virtual tabletop I gladly assist in setting up the necessary accounts, or help you to create the perfect character for you.

What Gordon brings to the table

As your GM, my goal is to create a rich, immersive world where your characters feel like they matter. I bring strong narrative structure, deep world building, and a flexible, player-focused approach to every session. While I’m not a voice actor, I bring scenes to life with vivid descriptions, dynamic NPCs, and meaningful choices that make your decisions impact the world around you. The campaign runs on D&D Beyond for character and inventory management, and I’ll be sharing access to a wide range of official resources. But I also love home-brewing my own content: Expect unique monsters, custom feats and flavourful magic items tailored to your party’s skills and choices. If you enjoy discovering things you haven’t seen before, you’re in the right game. Combat is run on Roll20, where I use detailed battle maps - either hand-crafted or bought from talented artists - to give fights tactical depth and visual flair. I also like to bring scenes to life with images and props that add color to exploration and dialogue-heavy moments. I’ll usually have my camera on, but there’s no pressure for players to do the same. Whether you're playing in your PJs or with full dice-rolling energy, you're welcome at the table. Finally, while I respect the Rules as Written, I embrace the Rule of Cool when it enhances the moment, supports your character’s vision, or keeps the game flowing. If you’ve got a creative idea or cinematic move in mind, I’ll always do my best to make it happen.

Homebrew rules

I have a document with my homebrew rules, but it's mostly minor things. Almost all of these benefit the players or simplify the game rather than adding unnecessary rules. https://docs.google.com/document/d/1sCyKEh-POCdCerv88-korl10eIA8zWJFo7Mv2eedh-s/edit?usp=sharing

Equipment needed to play

Microphone

Internet

Safety

How Gordon creates a safe table

Session 0 is completely free. We use Session 0 to finalize the character concepts and discuss both our Lines and Veiles, as well as our Stars and Wishes. If someone doesn't want to announce a line/veil publicly they can send them to me as a private message, so I can address this for them. For longer sessions we take breaks, especially after particularly tense moments. After a session I usually stick around to discuss any potential issues, listen to feedback, or just to chat about what happened. Themes such as combat, religion, and moral conflict appear, but we adjust tone and detail based on the group’s comfort level.

Content warnings

Alcohol Use
Death
Deep or Large Bodies of Water

Safety tools used

Frequently asked questions