Image by Jeffrey N Baker
Daggerheart | Homebrew Campaign | Hope & Fear | 🏳️⚧️🏳️🌈
What if there was only one deity? What if that diety died? This is "The Rending of Palaghast." Survive in a literal broken world ruled.
$25.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 4–5 hours
Campaign Length / 5+ Sessions
0 / 5 Seats Filled
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About the adventure
Campaign Frame The Pitch The planet has been sundered into seven celestial bodies known as Reliquaries, held together by a divine light known as the “Heart of Palaghast.” Exemplars, living Relics of the dead god Palaghast now rule what’s left. Beyond the firmaments that protect the Reliquaries swirls the Abyssal Horde, daemons who seek the final destruction of the world. While minor deities have arisen wielding self-directed divine power, drawing heretical adherents to their side. Tone & Feel Adventurous, Epic, Heroic, Expansive, Fantasy Sci-Fi Themes Authoritarianism, Religion vs. Magic, Self Determination, Divine Right, Demonology, People vs. gods, Exploration, Discovering Hidden Truths, Henotheism Touchstones Constantine, John Carter of Mars, Numenera, Gnosticism
Game style
Combat Heavy
Realm Building
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
5 years on StartPlaying
49 games hosted
Highly rated for: Creativity, Storytelling, Voices
About me
🎲 I have been playing TTRPGs since the early 90s, with a wide breadth of system knowledge. I bring my decades of experience to the table to make a fun, unique, and friendly night of gaming. 💼 I am a professional game designer, illustrator, and voice actor. 📺 Watch me on Twitch.tv/RockPunchATL https://youtu.be/wT-IZAXqxzU?si=uZqtjWkEtCLDU-0Z 🏰 Ptolus (pronounced like Tol-us) is my go to setting and I wish to bring my passion for it to your table and make you fall in love with it just as I did.
View Profile →Character creation
Creating your character
We will meet for a session 0 and create our characters in Foundry. You may also use Demi Plane for the initial setup of your character if you wish.
What to expect
Preparing for the session
You may want to read over the Campaign Frame located on my GitHub page. In it you'll discover a new domain, ancestry, and community. https://whensuddenlygames.github.io/TheRending/ This is a living campaign frame that will be shaped by your involvement!
What Jeffrey (When Suddenly Games) brings to the table
🛝HOW WE PLAY I use Foundry VTT for handling dice rolls, in game handouts and images, and combat maps. I will provide you with the link to the server and your username and password. You will also need to join the Discord server for voice and video (optional). 📚WHAT I BRING I have a background in voice acting and threatre, so I always attempt to bring a unique life and sound to the NPCs that you meet in the world. This enforces the roleplay side of the game that I believe makes Ptolus flourish and come alive. I have run Ptolus in a variety of systems, with a long running campaign following the Banewarrens campaign book. I have access to several Ptolus modules that could theoretically take a group from levels 1 to 10 with ease. ♟️WHAT SHOULD YOU EXPECT? I am your cheerleader. We want to make for some awesome memories and if that means you one-shot the BBEG then I think that'll be an amazing story to tell! To see how I run a game, check out the four part series of the official re-release of the Ptolus book by Monte Cook Games https://youtu.be/wT-IZAXqxzU?si=uZqtjWkEtCLDU-0Z 💼WHAT SHOULD YOU BRING? I encourage the players to find fun images for their characters so we can make tokens for them. We will use these tokens in Foundry for keeping up with general character placements during action sequences. If you have any further questions please reach out!
Homebrew rules
This is a homebrew Campaign Frame. All of the base Daggerheart rules are the same. I have only included new rules based off added material found on the GitHub page.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jeffrey (When Suddenly Games) creates a safe table
I promote an open dialogue at the table and if at anytime you feel uncomfortable with a scene please let me know and we will resolve it in a manor that is narratively appropriate but meets your needs. The gameplay is mostly driven by you, the players. While I do seed plot hooks, it is up to you as players to seize them and take action. There is an entire city of people to talk to you and learn from, chances are if you don't know the answer someone in the city certainly does.
Content warnings
Safety tools used