Tomb of the Keeper: A One-Shot Adventure for 11th lvl characters

Tomb of the Keeper: A One-Shot Adventure for 11th lvl characters

A long-sealed tomb holds ancient evil at bay, but the seals are weakening. Send it to its final rest and claim the riches it conceals!

TYPE

One-Shot

LEVELS

11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Once / Monday - 12:00 AM UTC

Sep 21

Session Duration / 4–4.5 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Ramisen is old, and he is dying. He is also the last remaining member of an ancient arcane order sworn to keep vigil over the Tomb of the Keeper. As an old family friend, he has asked you to enter the tomb in the foothills of the Desertsmouth Mountains on the southeastern edge of the great desert Anauroch. There, you must face the evil sealed inside and defeat once and for all, so the tomb need never be guarded again. He promises riches untold within the tomb, but also to empty the order's coffers for you upon your successful return. This is a one-shot adventure for a party of 5-6 level 11 characters, set in the Forgotten Realms. It will be combat heavy and roleplay lite. Combat will be tactical.

Game style

Combat Heavy

Roleplay Lite

Tactical / Crunchy

Meet the Game Master

Less than a year on StartPlaying

1 game hosted

Highly rated for: Storytelling, Knows the Rules, Voices

Average response time: Under 1 hour

Response rate: 100%

About me

I have been playing TTRPGs for about 35 years and running games for over 30 of those, starting with AD&D and dabbling with other systems (GURPS, Robotech, Shadowrun 2E, Pathfinder) before finally coming back to D&D 5E after a hiatus during COVID. I have a regular home game with the same group I've been playing with for nearly 20 years, but I have run games for several different groups during that time. I tend to stick to published material for my games, as I consider myself more of a storyteller than a composer of stories. As an accomplished vocalist, I am also experienced with using my voice as a tool, and I do try whenever possible to give distinct voices to the more significant characters I have to portray. My proudest moment as a GM was when I took the story and events of Baldur's Gate 2 and converted it to a tabletop version for D&D 3.5E as a passion project. That game ran for a little over 2 years, and was a great time for all.

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Character creation

Creating your character

Characters should be created on D&D Beyond prior to the start of the adventure using a 27-point buy and manual hit points. Starting level is 11, with standard starting equipment along with two uncommon magic items and one rare magic item. Character preferences should be set to 5.5e core rules, 5.5e expanded rules, subscriber content, and 5e expanded rules. Partnered content should be approved by me prior to using.

What to expect

Preparing for the session

Players should have accounts on D&D Beyond and Discord. A link to join the Discord server will be provided, as well as a link to the D&D Beyond campaign page. I will also be using the D&D Beyond Maps VTT for this adventure.

What Matt Ramos brings to the table

Combat for this adventure will be tactical and intense. Rules will be largely as written, but cool things can definitely happen sometimes. I will be using some voices for some of the NPCs in this adventure, as well.

Homebrew rules

No homebrew rules will be in effect for this game.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Matt Ramos creates a safe table

There will be a brief open discussion on Discord at the start of the session to discuss any triggers or anything else that might make a player uncomfortable. We will also take a 10-minute break partway through the session to address any issues (as well as other needs).

Content warnings

Character Death
Death
Suffocation
Violence

Safety tools used

Frequently asked questions