Dolmens 'Neath the Boughs
Beneath Dolmenwood's ancient boughs, fairy lords bargain and goat-men keep secrets. Step off the road and the Wood decides your fate.
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EXPERIENCE
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$20.00
/ Session
Details
Bi-weekly / Saturday - 6:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
Dolmenwood is a forest older than the kingdom that claims it. Fairy roads run through it that don't obey any map. Saints lie in shallow graves under the moss and a few of them are still listening. Cat-like grimalkins trade in favors you'll regret accepting, the Drune keep the old rites burning in stone circles, and somewhere beneath it evils wait for a time to ascend. You are not heroes. You're a crew of scavengers, hedge-wizards, disgraced pilgrims, and runaways with a lantern, a bad map, and a reason to be out past dark. Here's what the table will look like. You pick a direction. You find a ruin, a shrine, or a village with a problem. Then you decide whether what's buried there is worth what it'll cost to dig up. Most encounters are survivable if you talk, bribe, or run. Very few are survivable if you kick the door in and roll initiative. The woods don't scale to your level. Tone is folk horror with a sense of humor. Think The Wicker Man by way of a Chaucer pilgrimage, where the fairy who wants to eat you is also extremely polit about it. Fear the woods, then laugh at how your fighter got out of it by trading away her name. I run open exploration with no plot you're required to follow. I'll tell you what you see and hear, I'll answer questions directly, and I won't fudge dice. Player skill and good questions matter most. Character death is possible; funerals are quick and new character join fast. Between delves you'll spend downtime carousing, researching, and dealing with whatever you poked at last session. Good fit for: players who like mystery over combat, want a setting with genuine strangeness instead of standard fantasy furniture, and enjoy the kind of session where the smartest move is to leave the treasure alone. Great for OSR veterans and equally welcoming to 5e players who want to try something older and stranger. New players are absolutely welcome. Character creation takes ten minutes, and I'll walk you through it. Not a good fit for: anyone looking for balanced encounters, a strong pre-written story, or a guarantee their character will survive. We'll do a Session 0 the first time we meet for character creation and agree on tone. SYSTEM: Dolmenwood/OSE; PLATFORM: Fantasy Grounds or Roll20
Game style
Hexcrawl / Exploration
Game themes
Meet the Game Master
About me
Hi there! I'm Gaul! I have a passion for creating immersive, atmospheric tabletop experiences. When I'm not behind the GM screen, I'm usually deep in my study where I design TTRPG supplements under my publishing label, Lichcraft Spell Components. I believe a great game is a blend of high-stakes adventure, evocative emergent story-telling, and a touch of the weird. My goal as a GM is to provide a space where player agency is paramount and every session feels like a collaborative work of art. I specialize in running games that prioritize discovery. My GMing style is heavily influenced by the OSR (Old School Renaissance) movement, focusing on player ingenuity, exploration, and dangerous, lived-in worlds. My journey with tabletop games spans a wide range of systems, from the modern tactical depth of Dungeons and Dragons to the streamlined, lethal elegance of Old-School Essentials. Whether you're a veteran looking for a gritty dungeon crawl or a newcomer wanting to learn the ropes of a classic system, I'm here with you as a fellow actor on the stage we create together.
View Profile →Character creation
Creating your character
We will create characters in our decided VTT during the first session (Session 0). No prep is needed! Restrictions: Mortal Kindreds only; No Enchanter class
What to expect
Preparing for the session
1) Join the Discord with the link you receive after you jump in the campaign. 2) Download Fantasy Grounds on your computer.
What Gaul brings to the table
Voice for everyone. Atmospheric music. Maps and handouts. Recaps. Rules-As-Written style of play. And comedy. It wouldn't be Dolmenwood without it.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gaul creates a safe table
I use Lines and Veils, as well as Safety Cards at the table.
Content warnings
Safety tools used