Ashen Dreams: Constantinople 1197 | Dark Ages V5 | RP & Intrigue
Constantinople is perfect—until you notice the rot. Play ambitious young vampires caught between forbidden desire, ancient rivalries, and a city where
$24.00
/ Session
Details
5 players following this game
Weekly / Wednesday - 10:00 PM UTC
Session Duration / 2–3 hours
2 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Beauty. Power. Faith. Hunger. Everything in Constantinople is magnificent—until you notice the blood beneath the marble. You are not ancient monsters. You are neonates: newly Embraced vampires trying to survive a city where immortals wage wars with whispered insults instead of swords. Every invitation is a test. Every favor creates a debt. Every romance becomes political. Your sires expect obedience. Your rivals pounce at any percieved weakness. Your Humanity is constantly on trial. This is a chronicle inspired by the drama of "House of the Dragon", AMC's "Interview with the Vampire", and the best of gothic political horror. Courtly etiquette hides centuries of resentment. Passion becomes manipulation. Faith becomes power. Love becomes obsession. No one leaves a conversation unchanged. What you'll actually do: * Navigate Byzantine vampire courts. * Build fragile alliances—and decide when to betray them. * Hunt while protecting the Codex of Shadows. * Negotiate with elders who always want something. * Fall in love with the wrong people. * Wrestle with Hunger, guilt, ambition, and the slow erosion of your Humanity. * Shape the fate of Constantinople as the Fourth Crusade approaches. Every session revolves around meaningful choices. Characters remember your words. Rivals remember your insults. Mortals have lives beyond your convenience. Ignore a threat today, and it may return months later wearing someone else's face. My Storyteller Style: I run character-driven, consequence-heavy chronicles where the world moves even when you are looking elsewhere. This isn't a combat-focused dungeon crawl. It's a living city filled with ambitious elders, desperate neonates, dangerous romances, religious conflict, political conspiracies, salons, secret meetings, and candlelit conversations where one careless sentence can destroy a century-old alliance. You aren't watching history. You're becoming part of it. Is this game for you? Perfect if you enjoy: * Political intrigue over dungeon crawls. * Moral dilemmas with no easy answers. * Rich NPC relationships. * Character development that matters. * Personal horror. * Long-term campaigns where your decisions permanently change the setting. No previous Vampire experience is required. Character creation is included, and new players are welcome. The Dream is dying. Whether it survives—or burns—depends on the monsters who inherit it.
Game style
Theater of the Mind
Rules as Written (RaW)
Roleplay Heavy
Game themes
Meet the Game Master
About me
I specialize in atmospheric, story-rich RPGs where tension builds naturally, characters matter, and the world feels vividly alive. My games are designed for players who want immersion, meaningful choices, and stories that stay with them after the session ends. I particularly love horror, mystery, and dark fantasy, and I work hard to make those experiences both intense and welcoming. That means strong scene-setting, memorable NPCs, approachable guidance through complex systems, and a table culture that takes safety and inclusiveness seriously. Whether you are a veteran player or trying a new system for the first time, I aim to make the experience seamless, engaging, and player-driven. You will have room to explore, influence events, and build the kind of moments that feel earned rather than scripted. If you are looking for a polished online game with real atmosphere and real agency, you are in the right place. 🎲 Grab Your Seat Today and Let’s Create Something Amazing Together! Find me on YouTube https://www.youtube.com/channel/UC3NLvax-01FJ5MTQoMdZ_hA And Twitch: https://www.twitch.tv/mythmachin3
View Profile →Character creation
Creating your character
Before settling on a character, create 3 concepts for a character. We will choose the one that fits the setting and group the best. To help you brainstorm the concepts, consider parameters below. The concept only has to be a single sentence long! Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory.
Before settling on a character, create 3 concepts for a character. We will choose the one that fits the setting and group the best. To help you brainstorm the concepts, these of these parameters. The concept only has to be a single sentence long! When your PC is completed, Your PC will: 1. Have a clear motivation. 2. Be able to collaborate effectively with other party members. 3. Have a foil within the group: someone will complement your weaknesses or serve as a friendly rival. 4. Have a well-defined personality weakness. Use the 7 deadly sins for inspiration. 5. Have a well-defined backstory. Background Story Requirements: 1. Your story must align with the setting. 2. Your character's backstory should not exceed their current level of power. 3. Be concise, no longer than one page.
What to expect
Preparing for the session
Bring a microphone! Webcams are optional. Players are NOT required to know the rules or create characters ahead of time. No software needed. Players should definitely join the Discord!
What Mikael Hellstrom brings to the table
* Immersive acting for NPCs * Epic soundtrack * Virtual Tabletop * Virtual maps * Character sheets * Tokens * Rulebooks * Stories * Virtual dice
Homebrew rules
**Advancement note:** This chronicle uses story-driven, era-based advancement rather than standard session-by-session XP. Characters develop through the In Memoriam structure, major choices, relationships, status, consequences, and the marks history leaves on them.
Equipment needed to play
Microphone
Computer
Internet
Platforms used
Safety
How Mikael Hellstrom creates a safe table
The list of content warnings are examples of what may come up in play. We will, of course, calibrate this list according to player wishes. The players decide what degree of historical accuracy the campaign involves in terms of feudalism, theocracy, and so on. I send out a veils and lines document to players before Session 0. We go through this comprehensively during Session 0. The document is a living one, and players should always feel free and encouraged to refine and recalibrate it during the campaign.
Content warnings
Safety tools used

