Wednesday Night HUTTBALL! | The Old Republic Era |🏳️🌈friendly
Join an underdog Huttball team and help them rise to the top amidst crime, corruption, scandal, and a lot of karking around the galaxy.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
1 player following this game
Weekly / Thursday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 20+ Sessions
1 / 6 Seats Filled
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About the adventure
The infamous Giradda the Hutt has brought his beloved sport of Huttball to Nar Shaddaa, where teams from across the galaxy compete in the most dangerous sporting credits can buy. There are traps. There are hazards. There are other athletes ready to kill you. All to entertain Giradda. Your team? They're not exactly the galaxy's finest. They're a bunch of misfits, has-beens, never-weres, and aspiring heroes who have come together with one simple goal: make a name for themselves. Unfortunately, they'll have to start at the very bottom. This campaign is built around the classic underdog sports-movie formula: the ragtag team nobody believes in, the disastrous first game, the training montage, unlikely friendships, crushing defeats, locker-room drama, spectacular comebacks, and if you're lucky, a chance at glory. Oh, and did I mention the Huttball matches are actually played? I've built custom Huttball battlemaps inspired by the arenas from Star Wars: The Old Republic and Star Wars: Hunters, each with bespoke mechanics designed specifically for tabletop play. Expect environmental hazards, moving objectives, ridiculous plays, questionable tactics, and plenty of opportunities for your team to turn certain defeat into an even more spectacular defeat. Between matches, you'll get to develop your characters, build your team, deal with rivals, survive the consequences of your newfound fame, and experience the trials and triumphs of becoming rising stars in the galaxy. New to Star Wars 5e? Perfect! Everyone starts at Level 1, with normal milestone-based progression. You'll have plenty of time to learn the system, discover what your character can do, and most importantly, figure out who this lovable disaster of a character actually is. I'm not entirely sure what the Venn diagram looks like for people who love Star Wars, tabletop RPGs, and The Mighty Ducks. Maybe it's just me. But if there are even three other people sitting in the middle of that Venn diagram thinking “I would absolutely play magical space football with a bunch of lovable idiots,” then I think we've got ourselves a team. Join the grand old time. The arena is waiting. Giradda is watching. And your team has absolutely no business winning this thing. Let's see what happens.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
8 games hosted
Highly rated for: Storytelling, World Builder, Voices
Average response time: 6 hours
Response rate: 100%
About me
As an active member of online roleplay communities for over two decades, I have experienced nearly everything and now find the most joy in sharing those experiences with others. Science fiction (Cyberpunk) and space opera (Star Wars) have been my primary focus, but I do enjoy a good trip down fantasy lane (Conan, Dungeons & Dragons). I've been in roleplay spaces that have used many homebrewed systems (even making them up myself on occasion) and existing published systems like D&D 5e, Star Wars Saga Edition, SW5e, and Kids on Bikes, but by far, my favorite systems are skill-based systems like the original Star Wars Roleplaying game (D6). My tables tend to focus on creating compelling stories that allow for a wide range of emotion and depth. I believe that the biggest victories honor the characters by allowing them to lose with grace and triumph with strength. But a constantly solemn table is the pits, so please, bring your sense of humor with you to my table because I like to err toward what is funniest. I have worked in media for decades, so coming to my table, you'll see images, animation, and maps that you won't see anywhere else. One of those media jobs was covering Star Wars: The Old Republic for years, and before that, I helped found one of the largest Star Wars roleplay forums. In that setting, I bring adventures like no other. When it comes down to it, I am a theatre kid who enjoys telling collaborative stories and helping others explore their creativity.
View Profile →Character creation
Creating your character
Prior to Session 0, I will have a one-on-one discussion with each player about their character and how they will fit in the current setting. The idea is to discuss what you are looking for, what is most intriguing and fun for you, and how best to get there. Besides the one-on-one session, I will be available on Discord to answer any questions you might have. Most everyone is familiar with Star Wars, but not everyone is familiar with the Old Republic setting, especially the Cold War Era. I would encourage you to play one of the independent storylines (Smuggler or Bounty Hunter) in the MMORPG Star Wars: The Old Republic to get a feel for the setting. It is an investment of time, so I don't expect everyone to have the time to do that. To get a head start on the class and abilities, you can read through character creation and create a character on the Star Wars 5e website: https://www.sw5e.com/. That character will be able to transfer to the Foundry server we will play on. Ultimately, I will provide all the information you will need for creating a character in this campaign before Session 0, and all you have to bring is the will to learn and have fun.
What to expect
Preparing for the session
The only account requirement will be a Discord account and the ability to use a microphone. A webcam is encouraged, but not required. I use Foundry VTT on a local server to run the game, so as long as you have an internet browser like Chrome or Firefox, you will be able to run the game. If you want some extra materials to help prep, these are the materials that I used to help build the campaign and will use them to build your character. The first is the Galaxy Guide for Star Wars The Old Republic. That isn't the system we will use, but it can give you a good idea of how the world works at the time of the game. The campaign is set just prior to the game Star Wars: The Old Republic, but playing that game, might help with character ideas. And of course, the Star Wars 5e website will be invaluable to character creation and judging how the game mechanics work. http://d6holocron.com/downloads/books/GG16_The_Old_Republic.pdf http://swtor.com/ https://www.sw5e.com/
What Shaddoe brings to the table
->Basics to expect from me: • An environment to explore storylines that challenge and engage something meaningful. • An LGBTQIA+ safe environment with respect for who you are as a person and the encouragement to keep being you. • Respect for your time. We all have busy lives outside the game. I will respect that by being on time and purposeful in each session. • Respect for your neurodivergency. We are not all built the same, and it's those differences that make humans so amazing. • Respect for your energy. Whatever energy you put into the game, expect the same and more from me. More deeply, you can expect me to... ->Bring a deep and immersive story. I've been roleplaying in the Star Wars universe for literal decades. I love the classic universe with its rich setting as a foundation for an open world for you to explore. NPCs will have their own unique motivations and drives. You might also find me performing unique voices for each character. -> Allow you to tell your story. I have an idea where things might go, but the ultimate choice is up to you. We are co-writers, here. I remain flexible to the whims of the player characters and encourage everyone at the table to participate in developing the story. In fact, it will not be unheard of for me to ask a player to describe the setting or what the group finds when they reach the goal. ->Let the dice facilitate the story. I am not a rules lawyer. I believe the rules of the game are there to support the story we are telling, not completely block it. That said, I believe the dice rolls to be sacred, and the Rule of Cool should be rare and meaningful. ->Bring you a safe environment. I have consent forms, lines-and-veils sheets, and rules for Discord and the table that are strictly enforced for player comfort. Everyone should feel safe in my spaces, so I have zero tolerance for harassment or disruptive behavior.
Homebrew rules
The Huttball games will have special rules to make the stakes higher, but the games less lethal. The specifics will be discussed in session 0.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Shaddoe creates a safe table
->Harassment and disruptive behavior will not be tolerated at my table nor in my Discord.<- -> Before Session 0, each player will fill out a consent sheet and a lines-and-veils document. ->I will meet with each player prior to Session 0 to make sure that my table will give them what they are looking for. ->Session 0 will reiterate the agreed-upon rules and make sure that everyone is on board with the lines and veils of the other players. ->For a half-hour before the session, I have time that I call Roll For Initiative, where we can discuss above-the-table anything that the players would like. The goal is to get to know the players as people outside their characters, encouraging trust and familiarity. ->For a half-hour after the session, I have a time I call A Short Rest. This is an above-the-table time for players to discuss what they liked, disliked, and what they are looking forward to next time. Again, this will hopefully encourage trust and familiarity with each other and me as a GM.
Content warnings
Safety tools used