Scars of the Crossing | Reclaim That Which Was Lost

Scars of the Crossing | Reclaim That Which Was Lost

The crowd roars your name, but your past is splintered. Step into the arena, then face a foreign world where wit carries far more weight than steel.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

3 players following this game

Weekly / Sunday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

You wake up in a gladiatorial arena of a strange new world; your memory is fragmented, and you are unsure how to return home. Outside the arena stands a world that has finally found peace after millennia of warfare. The emperor responsible for bringing this unity finds himself curious about you, and he has one straightforward request for you: deliver a message. Couldn't be too difficult... Right? Within your efforts to complete this goal, you’ll traverse a world divided by continent, culture, and language. You will have to learn how things work in your new home while also learning whom you can trust and what you stand for. The friends you find, the enemies you offend, and the sacrifices you make will help to form this new world of yours. In searching for the pieces of yourself that were lost in the crossing, you may even find reason to care about this new home you find yourself in. This original homebrew adventure is designed for those who prefer roleplaying, exploring, and puzzling. Create a character with strong convictions, imagination, and is prepared to grow in their own personalized character arc. Combat will be inevitable in this campaign, as dictated by the story, but your choices and morals will matter more, with your wits proving sharper than any weapon. New players are encouraged to join the fun, and veterans alike will have lots to explore. With enough material for well over a year, the player's choices will determine the pacing and direction of the campaign as a whole.

Game style

Roleplay Heavy

Combat Lite

Puzzle / Mystery Focused

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(8)

Neurodivergent
Multi-lingual
No Gen AI
Active Military

Less than a year on StartPlaying

Highly rated for: World Builder, Beginner Friendly, Voices

About me

My name is Aaron Taylor, and I have been a GM for 7 years now. A good friend of mine got me into the hobby in college; he hosted the game for a few friends of ours, and I fell in love with the hobby. Since then, I have been mostly a forever GM and went directly into the deep end by running a four-year-long traditional fantasy-style homebrewed DnD campaign, taking all of my 7 players from level 1 characters to level 15. I then ran a similarly homebrewed campaign for 2 years with a sci-fantasy twist and some time travel shenanigans. I am currently running two home games, one that has been going on for a year now and is mythic fantasy inspired, and the same group is going through the prewritten adventure Horror on the Orient Express in Call of Cthulhu. I have run a number of one-shots of varying styles and themes, including some of my favorite pre-written one-shots I've run in the Cosmere Roleplaying Game system, as well as a few horror-based one-shots in the DnD system and the Call of Cthulhu system. I typically run games for larger groups of 5-7 players, though I have run games for both smaller and larger groups, ranging from 4 players to upwards of 11 at a time, which is my record. I primarily run home games in person, but have more than enough experience with virtual game spaces to be proficient and have run a few games on such platforms during times of need. I have a more relaxed play style, and I love to encourage player interaction and give players opportunities to shine.

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Character creation

Creating your character

Character creation, in terms of coming up with ideas, rolling the dice, and going through the initial tedium of making a character in a homebrew world, will be done in a session zero. Creating the detailed backstory or any other polish on your character can be completed after the session zero. You will not need any books other than what you already want to have, as I will use content sharing through DnDBeyond, where the characters themselves will be created. The starting level will be discussed, but last time I ran this campaign we started at level 1, leveling up rather quickly initially, and slowing down the higher the players got in level.

What to expect

Preparing for the session

We will use Discord and DnDBeyond for the vast majority of the sessions. Because I do not tend to run very combat-heavy games, we will occasionally use Roll20 or DnDBeyond Maps for a map encounter if it is necessary, but we can discuss options during session zero if there is a majority preference. I prefer to share useful information and documents using a Google Drive, which is easiest. For music, making a dscryb / opus account will be recommended. Having a webcam is preferred but not a requirement; I simply find that while sessions are online, webcams, when appropriate, give a better sense of connection to the players and me. Past that, there are no other programs that should be needed.

What Aaron brings to the table

I have access to the majority of the 2014 5e books and will be able to content-share that material with you, the players, using DnDBeyond! I love to have ambient and themed music playing in the background when possible using dscryb. (I love music and am a huge audiophile) I do my best to give each character unique voices and accents. I speak a decent amount of Russian, which I may use on occasion to bring out a language the characters may not be able to understand, as an example! I am also a huge fan of my players being creative and bringing out the creative side in me! I avoid AI in every piece of my life and am a huge proponent of being creative for the sake of creativity and thinking for yourself. I would love for my players to have a similar attitude and pour as much human love and care and creativity into their characters and the story as I do. I am a very roleplay-first GM, and I love an opportunity to let my players not have to roll the dice. I promote getting into character and acting out what your character is doing and letting your words speak for the actions and success of your character. A truly hair-raising speech shouldn't flop from a Nat 1, but in that same vein, a silly antic isn't guaranteed to work; the dice will have more of a say in that matter; it simply depends. All to say, I prefer rolling with the punches and telling a collaborative story more than haggling over the rules.

Homebrew rules

I have a number of homebrew rules that I have found make my games better and more interesting. We will discuss these in far more detail during session zero; however, this is a brief rundown: Because combat can be a bit slow, I want players to be able to work together during combat. So to do this, I have the player with the highest initiative roll against the enemy with the greatest initiative (surprise rules factor in here), and whoever is higher goes first. Instead of individual characters doing their turn at once, the entire party goes at the same time, and so do the enemies. This keeps the game going faster, the players tend to be more attentive, and the combat is more dynamic. Potions can be taken for an action for the max effect, or during a bonus action with a dice roll for the effect. (optional) Death saves are hidden I also use a number of homebrew monsters, items, and effects, and anything else major will come up during the session zero.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Aaron creates a safe table

Before/during session zero, I will be providing a document that all players can fill out with soft and hard lines. In this document, you can write down (without explanation or reason) which topics are a hard no for you (meaning it cannot be brought up, discussed, or exist in the world) or a soft no for you (meaning it can exist, but we will not talk about it, or if it comes up, we will fade to black). This is to ensure everyone's boundaries and comfort levels, to make sure everyone is safe and comfortable during the game. This will be a living, breathing document that anyone can add to at any time, and if anyone votes to have a soft no rule move to a hard no rule, then it is done without question. During the games, in case there is a topic that comes up either by accident or was not on the initial doc, we will have a yellow and red card system in place. (This can be a physical card you hold up to the camera, or sending YELLOW or RED in the chat/my DMs. A yellow card will indicate that we will quickly wrap up the scene and move on. A red card will indicate that the scene stops immediately and we will pause the game to discuss moving forward. In either case, we will cover which part of the scene or conversation caused the card, add it to the list, and continue the game. No explanation is required by the player. During some of the more intense sessions, there will be short breaks to make sure everyone can take care of other needs and take a quick decompression break before getting back into the game. After each session, we will have a brief conversation (if necessary, but likely only for the first few sessions), which I will take notes on, about stars and wishes. This is a system where you let me know what about the session you liked and want to see more of in the future (stars) and what you would like to see in future sessions that you haven't so far, or things you would like to be removed from future sessions (wishes). All of these safety measures will be discussed at length during the session zero to ensure that everyone fully understands the systems we have in place, and should any changes need to be made for convenience or technical reasons, we can discuss such topics during the session zero or anytime thereafter. Lastly, I will have an open-door policy, in which at any time, you may reach out to me to discuss anything you wish about the game, other players, safety measures, or just general conversation.

Content warnings

Blood
Death
Deep or Large Bodies of Water
Language/Cursing
Medical Issues
Memory Erasing
Mind alteration
Uncanny Valley
Violence
Warfare

Safety tools used

Frequently asked questions