Bureau of Supernatural Research and Containment - Blades '68

Bureau of Supernatural Research and Containment - Blades '68

The impossible exists. The BSRC makes sure nobody knows. Investigate supernatural threats and keep Doskvol safe—and ignorant.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 5:30 PM UTC

Session Duration / 3–4 hours

Campaign Length / 35–40 Sessions

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

The Truth Must Never Become Public. The future is here. The year is 1968. Doskvol shines beneath the artificial light of the B.L.U.E. Array. Technology has transformed daily life, crime is falling, and the government proudly declares that humanity has finally conquered the darkness. But some things refuse to stay buried. When an apartment building disappears overnight, when ghosts speak through telephone lines, when experimental Hulls begin thinking for themselves, or when ancient horrors awaken beneath the city streets, there is only one call to make. The Bureau of Supernatural Research and Containment. The BSRC doesn't recruit heroes. It recruits specialists. A decorated soldier. A brilliant engineer. A streetwise thief. An investigative journalist. A Spirit Warden. A detective. An occult scholar. A gifted mechanic. A former cultist looking for redemption. If you're the best at what you do, the Bureau has a badge waiting for you. Every mission is a race against the impossible. Break into abandoned laboratories before rival agencies steal forbidden research. Hunt supernatural killers through neon-lit streets. Recover cursed artifacts from criminal syndicates. Negotiate with ghosts. Infiltrate secret societies. Contain horrors that the public must never see. Some threats can be destroyed. Others can only be understood. And a few should never have been discovered. Using the fast-paced, fiction-first system of Blades '68, you'll build a team of extraordinary specialists tackling high-risk operations in a city where conspiracy, espionage, crime, and the supernatural collide. Every success earns the Bureau new resources. Every failure gives the impossible another foothold. Your choices shape not only your team, but the future of Doskvol itself. Expect thrilling investigations, tense negotiations, daring infiltrations, cinematic action, meaningful character development, and difficult moral choices. There is rarely a perfect solution—only the one you're willing to live with. Because somewhere in the darkness, someone is always pulling the strings. And the deeper you dig... ...the more you'll wonder whether the Bureau is protecting the truth or protecting the lie. Welcome to the BSRC. The impossible is now your job.

Game style

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

TOP GM
LGBTQ+

1 year on StartPlaying

47 games hosted

Highly rated for: Inclusive, Storytelling, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Josh — a professional Game Master with 24 years of tabletop experience and 21 years running games behind the screen. I’ve guided players through dozens of systems, specializing in immersive fantasy and gripping horror campaigns. Whether it’s high-stakes political intrigue, creeping cosmic dread, or character-driven epic adventures, I build worlds that feel alive and stories that matter. My GM style focuses on: • Deep player immersion • Meaningful character development • Strong narrative pacing • Atmosphere you can feel As a GM, nothing excites me more than watching players become truly invested — when the world feels real, the stakes feel personal, and the story matters. I love building settings that pull players in and stories that keep them thinking about the game long after the session ends. If you’re looking for a GM who’s prepared, enthusiastic, and dedicated to delivering memorable experiences every week, I’d love to roll some dice with you.

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Character creation

Creating your character

Character creation will occur during session zero

What to expect

Preparing for the session

Will be using discord and roll20. links will be provided when we have enough players to start

What Josh T brings to the table

voice, rule of cool, maps and potentially ambient music

Equipment needed to play

Internet

Computer

Microphone

Safety

How Josh T creates a safe table

safety will be discussed in session 0

Content warnings

Death
Violence
Body Horror

Safety tools used

Frequently asked questions