Turn of Fortune's Wheel | A Planescape Heroic Campaign

Turn of Fortune's Wheel | A Planescape Heroic Campaign

Reality is breaking across the planes. Journey through Sigil, survive the Outlands, and decide what truths deserve to exist.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

3 players following this game

Weekly / Tuesday - 1:00 AM UTC

Session Duration / 2–2.5 hours

Campaign Length / 30–35 Sessions

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

The multiverse is changing. Doors open where they should not. Memories rewrite themselves overnight. Entire districts of Sigil whisper different histories depending on who you ask. Somewhere beyond the Great Ring, something has begun to fracture fate itself — and the factions of Sigil are preparing for war over what comes next. Welcome to Planescape, reimagined through the fast-paced, cinematic storytelling of Daggerheart. In this campaign, you’ll travel from the impossible streets of Sigil to the dead gods of the Astral Plane, the battlefields of Acheron, the madness of Limbo, and stranger places still. Along the way, you’ll join—or oppose—the legendary factions of the planes: The Athar, who deny the gods The Doomguard, who embrace entropy The Society of Sensation, who chase truth through experience The Harmonium, who enforce peace through power And many more… Your beliefs matter here. In Sigil, philosophy shapes reality. What to Expect ⚔️ Cinematic Daggerheart gameplay 🌌 Epic planar exploration 🧠 Mystery, prophecy, and reality distortion 🎭 Faction politics and ideological conflict 🚪 Strange portals, dead gods, living cities 💀 Emotional stakes, moral choices, and cosmic horror 🌀 A story where your decisions can reshape the multiverse This campaign blends: the surreal fantasy of Planescape the emotional storytelling of Daggerheart and the mystery-driven structure of Turn of Fortune’s Wheel Expect a game filled with: unforgettable NPCs impossible locations dangerous truths and moments where the line between identity, memory, and destiny begins to disappear. The planes are infinite. But something is trying to close the circle.

Game style

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(29)

TOP GM
Multi-lingual

Less than a year on StartPlaying

155 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: 13 hours

Response rate: 67%

About me

Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.

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Character creation

Creating your character

Game Format: Live (FoundryVTT) or Play-By-Post (Discord) You may create your character using Demiplane Nexus (book access available). Once complete, I’ll import it into FoundryVTT, which will be our primary character sheet during play. For Play-By-Post games, character creation happens asynchronously and collaboratively before play begins. For live games, we may also create characters together during Session 1 if the group prefers. System & Starting Level: System: Daggerheart Starting Level: Level 1 Players are encouraged to share 2–3 character ideas, collaborate on bonds and shared history, and connect their characters to the campaign’s themes. We’ll cover tone, expectations, and safety tools either in a Session 0 or at the start of the first session, then jump straight into the adventure.

What to expect

Preparing for the session

You will need a Discord account for between session communications, and for Voice in session. For Play-by-post, you will not need to access Foundry VTT and it is possible to play only with a mobile phone on Discord. Else for Live sessions then the game will be run on Foundry VTT. If you have a Demiplane - Nexus account, then I can share you the Daggerheart book should you need it.

What DM Mat brings to the table

This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate and when we need to go full tactical! I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions.

Homebrew rules

This game will incorporate some special rules to make it more in tune with the tone of the setting.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Mat creates a safe table

In session 1 (0) we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards and Stars + Wishes will be used. Everyone deserves to feel safe and respected, no exception.

Content warnings

Abuse
Alcohol Use
Animal Death
Blood
Cannibalism
Character Death
Child Abandonment
Child Abuse
Child Death
Clowns
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Eating Disorders
Emotional Abuse
Euthanasia
Execution
Fire
Forced Blood Draining
Forced Outing of Character
Freezing
Gore
Hangings
Hostages
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mental Illness
Memory Erasing
Mind alteration
Mind Control
Miscarriages/Abortion
Murder
Mutilation
Nightmares about Traumatic Events
Paralyzation
Scars
Seizures
Self-Harm
Slavery
Spiders
Snakes
Suffocation
Torture
Violence

Safety tools used

Frequently asked questions