[Sabbat] [No AI] The March that shook the world [Berlin, 1926]

[Sabbat] [No AI] The March that shook the world [Berlin, 1926]

1926. The War has ended 7 years ago, but it started the age of monsters. The Berlin Sabbat are beaten, yet not defeated. Can you unite them and win?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 8 hours to prepare for a new player to join and at least 2 players to start the game today. Joining now may not leave enough time to set you up.
2 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Tuesday - 6:00 PM UTC

Session Duration / 3–4 hours

0 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 2 players have joined
About the adventure

Berlin, 1926. The balance of power is broken. The Belle Époque is over. The Great War has ended, but you cannot close the floodgates it opened. Now is the time of monsters. The machines of industry never brought the better world we were promised; they were turned to killing on an industrial scale instead. And in 1914 the socialists, who had sworn not to fight their brothers, did what Caine had done to Abel. What Internationale can there be after that? There is hope for the common man in the East, they say. There was hope here too, once. The German Revolution failed — the social democrats and the reactionaries shot it, then drowned it in the Landwehrkanal. What survives is a narrower kind of liberty. Stadtluft macht frei: in Berlin you are free to look away. Alcohol, cinema, theatre, cigarettes, clubs, burlesque, a sweaty body pushing against yours in the dark. Humanity. They call it living. You have watched them do it ever since you died, and you have never once envied them. You are Sabbat. For you there is only your sire’s blood and the dirt you clawed out of. In the world of the kine, the aristocracy of the sword gave way to the bourgeoisie of the coin, and the city hustles and bargains its way through the day. The Kindred have not kept pace. Six years ago, your predecessors set out to crush the Camarilla hydra. Six years ago, they lost. The centuries-old monsters still hold Berlin, weaving influence, spreading their rot through their childer — and with the Bishop dead, the Sword of Caine has gone blunt. The packs squabble over scraps on the outskirts. But the Bishop is not dead. She is sleeping beneath the city, and in her daysleep she is calling you — will she rise, or will the children of Caine fall?

Game style

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Meet the Game Master

4.8

(5)

Queer
Multi-lingual
No Gen AI

Less than a year on StartPlaying

3 games hosted

Highly rated for: Storytelling, Inclusive, World Builder

About me

I'm Fate, and I've been running Vampire: the Masquerade for over a year now. I've started playing TTRPGs through D&D (many such cases), but it felt lacking in a narrative sense. I've chosen VtM as I like vampires and horror. Started by running it for my girlfriend, and then went on to run multiple oneshots and three chronicles. I'm a Biomedicine student, which is quite useful when I veer into body horror. Generally, I'm a fan of horror movies: I find them thrilling and enrapturing; I also enjoy the social commentary they offer.

View Profile →
Character creation

Creating your character

We will make the characters together during the session 0. The Kindred will be young, less than six years since Embrace. We will be using all the official books and Playing the Sabbat homebrew book. We will be making the characters together, as a cohesive Sabbat pack. I would also highly advise that you should make a) humane, b) vaguely left-leaning characters - they will be the best for the starting situation.

What to expect

Preparing for the session

We will be using Foundry VTT (which requires no setup on your part) and Discord.

What Fate brings to the table

In this gams, you can expect wide world, interconnected cast of characters and character-driven story progression. I'm using lots of background music (mostly Leonard Cohen and OSTs). I like to roleplay my characters. Usually, my sessions are about engaging situations that lead you to making a choice between two horrifying outcomes. Doesn't mean that you cannot win, though! Just expect it to be hard and challenging for your characters.

Homebrew rules

Playing the Sabbat homebrew supplement.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fate creates a safe table

We will be using lines and veils, and I maintain an open door policy. We also do post-game discussions to avoid any issues.

Content warnings

Abuse
Blood
Body Horror
Cannibalism
Character Death
Drowning
Extreme Violence
Execution
Gore
Real World Religion
Sexual Assault
Suicide
Talk of Superior Race
Warfare

Safety tools used

Frequently asked questions