Image by Jim Groves
Ruins of Azlant | Shipwrecks, Secrets & Survival
Uncover the lost empire of Azlant, survive a deadly frontier, and face ancient horrors beneath the waves in Pathfinder's greatest exploration epic.
$10.00
/ Session
Details
Bi-weekly / Wednesday - 5:00 PM UTC
Session Duration / 2–4 hours
Campaign Length / 4–60 Sessions
0 / 5 Seats Filled
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About the adventure
"Long before Earthfall shattered the world, an empire of impossible magic ruled the seas. Its cities now lie beneath the waves, waiting for those bold—or foolish—enough to uncover their secrets." Your story begins not as that of legendary heroes, but as that of settlers aboard the Peregine, sailing toward a remote colony at the edge of civilization. The mission seems simple: help build a new home in an untamed land - but the frontier is older, stranger, and far more dangerous than anyone expected. Ancient ruins pierce the jungle top, forgotten temples sleep beneath the sea, and the legacy of the first human empire refuses to stay buried. As the colony struggles to survive, every expedition becomes a race against hunger, hostile wildlife, rival explorers, and the lingering guardians of Azlant. Each discovery reveals another layer of mystery. Who built these impossible monuments? What destroyed the greatest civilization Golarion has ever known? And what still waits beneath the waves, watching, waiting for the day someone disturbs it? This campaign is a love letter to exploration, survival, and discovery. Expect ancient ruins, maritime adventure, wilderness danger, dungeon delves, colony politics, and a long-form mystery that grows more thrilling the deeper you go. If you enjoy the feeling of undergoing a doomed expedition and uncovering secrets better left forgotten, this Adventure Path is for you. What You Can Expect My table focuses on immersive storytelling where your character matters as much as the plot. I love weaving backstories, goals, rivals, and personal connections into the campaign so the world feels alive and responsive. Your choices will matter, and the consequences of those choices will shape the story. Combat in Pathfinder 1e is tactical and rewarding, with teamwork, planning, and creative problem-solving at the center. I encourage players to think beyond their character sheet and use roleplay, diplomacy, exploration, and clever ideas to overcome obstacles. Brute force is always an option, but rarely the only one. This is not a GM-versus-players game. I want to challenge you, surprise you, and celebrate your victories. My goal is to create memorable moments where every player has chances to shine. Is This the Right Game for You? This game is perfect if you enjoy: • Exploring ancient civilizations and forgotten history • Solving mysteries instead of just clearing dungeons • Rich roleplaying with memorable NPCs • Tactical Pathfinder combat • Survival and colony-building themes • Discovering hidden lore through exploration • Long-form campaigns where your choices matter If you're looking for an epic campaign filled with discovery, danger, unforgettable characters (and one of Pathfinder's greatest adventures), gather your supplies, ready your blades, and prepare to uncover the greatest mystery Golarion has ever buried. The lost empire is waiting - the only question is whether you'll survive long enough to learn its secrets.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
13 games hosted
Highly rated for: Voices, Beginner Friendly, World Builder
Average response time: 4 hours
Response rate: 100%
About me
I've been running tabletop roleplaying games for over 10 years and have been a player for more than 15. While most of my experience is with Pathfinder First Edition, I've also spent the last several years running a long-term home campaign using a hybrid of Pathfinder and D&D 5e. My passion lies in creating memorable stories, exciting encounters, and a table where players feel empowered to think creatively. My GM style is flexible and collaborative. I enjoy rewarding clever ideas and embracing the "rule of cool" when it enhances the story. If you can explain what your character is trying to accomplish, I'll work with you to find a fair and fun way to bring it to life. I strive to create a relaxed, welcoming atmosphere where players can immerse themselves in adventure, roleplay, and the occasional bit of chaos that makes tabletop gaming so memorable. Whether you're a seasoned veteran or brand new to the hobby, my goal is to ensure everyone has an enjoyable experience and leaves the table with stories worth telling. Beyond the game itself, one of the things I cherish most about this hobby is sharing it with others. I've been teaching my young offspring how to play, and I hope to help inspire the next generation of adventurers to discover the same love for storytelling and imagination that has brought so much joy to my own life.
View Profile →Character creation
Creating your character
Before the adventure begins, we’ll hold a dedicated **Session 0** to set expectations, answer questions, and build characters together. We’ll discuss the themes of Ruins of Azlant, review any house rules, ensure everyone is comfortable with the campaign’s tone, and build a party with reasons to work together from the start. This campaign begins at **1st level** aboard the *Jenivere*, with your characters among the settlers bound for the distant colony of Talmandor’s Bounty. Whether you’re an explorer, scholar, mercenary, artisan, sailor, missionary, or simply someone seeking a new life, each character should have a strong reason to leave civilization behind and risk the unknown. The colony’s survival will depend on cooperation, ingenuity, and courage. Ability Scores: We will use a **6×6 roll grid** for ability scores. Roll **4d6**, rerolling all **1s**, and keep the highest **three** dice for each result. Fill the grid from **left to right, top to bottom** until all 36 spaces are complete. Once everyone is finished, choose one complete **row, column, or diagonal** to use as your six ability scores. For Roll20, use: `[[4d6r<1kh3]] [[4d6r<1kh3]] [[4d6r<1kh3]] [[4d6r<1kh3]] [[4d6r<1kh3]] [[4d6r<1kh3]]` We’ll build the full grid together during Session 0. Character Options: This game uses Pathfinder First Edition. Paizo-published material is welcome, and I’m generally open to third-party content on a case-by-case basis. If you have an unusual class, archetype, race, or homebrew concept, bring it to Session 0, and we’ll see if it fits the campaign. More important than optimization is creating a character who belongs in the world and has a real reason to brave the frontier. This Adventure Path rewards characters who enjoy **exploration, discovery, problem solving, and teamwork**. Every class can shine, but characters with useful skills, knowledge, survival ability, social talents, crafting, or magical utility will often be just as valuable as strong combatants. You’ll explore ancient ruins, chart unknown wilderness, dive beneath the waves, negotiate with unfamiliar cultures, and uncover the secrets of one of Golarion’s oldest civilizations. Curiosity and adaptability matter as much as martial skill. Golarion is a living world, and your ancestry, faith, reputation, and actions will affect how others respond to you. Colonists, indigenous peoples, rival expeditions, and the remnants of forgotten civilizations all have their own expectations and prejudices. An uncommon ancestry, a mysterious spellcaster, or a notorious background won’t stop you from succeeding, but it may create opportunities, complications, or different reactions from NPCs. Your choices will matter just as much as your character sheet. Above all, create someone who wants to explore the unknown, help build something lasting, and uncover the truth behind the lost empire of Azlant
What to expect
Preparing for the session
Please, of course, have a Startplaying Account, Discord for Communication, and Roll20 for Maps, Dynamic Lighting, character sheets, plus campaign Handouts
What LordTank (Sebastian) brings to the table
My goal is to deliver a game that feels like stepping into a living world rather than simply moving from encounter to encounter. I strive to balance immersive roleplay, tactical combat, meaningful exploration, and character-driven storytelling so that every session feels memorable. Here's what you can expect from my table: * **A premium Roll20 experience** featuring Pro assets, Dynamic Lighting, animated spell effects, immersive maps, handouts, journals, and organized character resources. * **Voiced NPCs** with distinct personalities to help bring the world to life. * **Ambient music and soundscapes** that enhance exploration, tense encounters, and dramatic moments without overwhelming gameplay. * **High-quality visual handouts**, artwork, letters, maps, and props that make discoveries feel tangible. * **Character-focused storytelling**, with your backstory, goals, and relationships woven naturally into the campaign whenever possible. * **Tactical Pathfinder 1e combat** that rewards teamwork, positioning, and creative thinking while remaining fair and challenging. * **Rule of Cool—within reason.** I respect Pathfinder's rules because they create consistency, but I'm always willing to reward clever ideas, cinematic moments, and creative problem-solving when they make the game more exciting. * **A welcoming environment** where new players can learn Pathfinder at their own pace, and veterans can enjoy deeper tactical and narrative opportunities. Above all, I want players to leave each session feeling like they accomplished something meaningful—whether that means surviving a brutal battle, solving an ancient mystery, forging lasting friendships with NPCs, or making a discovery that changes the course of the campaign. My job is to challenge you, surprise you, and help create a story you'll be talking about long after the adventure ends.
Homebrew rules
To keep the game moving and reduce unnecessary bookkeeping, I use a few quality-of-life house rules: * **Legolas Ammunition Rule:** Normal arrows, bolts, bullets, and other standard ammunition are considered plentiful. You are assumed to recover or replenish enough mundane ammunition that it doesn't need to be tracked. Only **special ammunition** (cold iron, adamantine, silver, alchemical, magical, specialty arrows, etc.) must be counted. * Additional house rules and optional systems will be reviewed together during **Session 0**, ensuring everyone understands how they work before the adventure begins.\
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How LordTank (Sebastian) creates a safe table
Creating an enjoyable game starts with making sure everyone at the table feels safe, respected, and comfortable. While *Ruins of Azlant* explores themes of survival, isolation, and ancient horror, the well-being of my players will always come before the story. We'll begin with a dedicated **Session 0**, where we'll discuss the campaign's tone, themes, content warnings, table etiquette, and expectations. This is also where we'll establish character connections, review house rules, and ensure everyone is excited about the type of game we're creating together. If there's a topic you'd rather avoid or handle differently, Session 0 is the perfect time to bring it up. I also maintain an **Open Door Policy**. If you ever need to step away from the table for any reason—whether it's to take a break, handle something in real life, or because a scene is making you uncomfortable—you never need to ask permission or explain yourself. Your comfort comes first, and you're always welcome to return whenever you're ready. Communication doesn't stop after Session 0. I encourage players to message me privately before, during, or after a session if something isn't working for them or if they'd like to discuss concerns, feedback, or upcoming character moments. I'll always do my best to adjust the game so everyone can continue enjoying the adventure. My goal is to foster a welcoming, inclusive table where players can immerse themselves in an epic story, take risks, and create memorable moments knowing their comfort and enjoyment are always a priority.
Content warnings
Safety tools used