One-Night Dungeons | Weeknight One Shots for Busy People

Image by Dean Spencer

One-Night Dungeons | Weeknight One Shots for Busy People

Follow the heroic escapades of six adventurers through handcrafted one-shot dungeon scenarios. No prep needed--just show up, pick a hero and play!

TYPE

One-Shot

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Once / Wednesday - 2:00 AM UTC

Jul 15

Session Duration / 2–2.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You pull the dead vines aside, revealing an ancient stone door. You hold your lantern close so you can read the eroded old plaque. It says, "Warning! Death comes for those who disturb this tomb!" Warnings are for other people. You wedge your crowbar in a seam and push hard, forcing open a dungeon that's been lost for a century. Your lantern light casts a beam across dusty flagstones. Somewhere deep inside, you hear a soft rustling sound. Welcome to One-Night Dungeons! This series of one-shot games follows the exploits of an adventuring party as they delve into dangerous underground places in search of lost magic and profit. Choose one of the six companions and brave the depths for a short, one-session dungeon crawl. Each game starts with the party at the entrance of a new, handcrafted dungeon.

Game style

Tactical / Crunchy

Dungeon Crawl

Meet the Game Master

5.0

(15)

LGBTQ+
Neurodivergent
Game Designer

1 year on StartPlaying

53 games hosted

Highly rated for: Knows the Rules, Inclusive, Teacher

Average response time: 14 hours

Response rate: 100%

About me

Hello! I'm Zeke. I like running games. I like designing them, too. I love to bring unusual settings to life with deep lore and bespoke homebrew character options. In my games, you might test your survival skills in a corrupted hellscape, or travel through time to the Stone Age to battle an immortal dark lord before his rise to power, or protect a solarpunk utopia from strange mutant beasts with your favorite raygun. If you've always wanted to play in a game with a unique premise, and you're looking for a GM to make that game a reality, feel free to reach out to me.

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Character creation

Creating your character

Don't worry about creating a character. Choose one of these pre-generated characters at the start of the session: Tarna (dwarf fighter) - A famous general's daughter schooled in courtly graces and the traditional fighting methods of her people. Ridar (dwarf rogue) - A childhood on the mean streets taught this scrappy ne'er-do-well to be quick and vigilant, or else go hungry. Stu (dragonborn ranger) - A mighty sailor with a love of barroom brawling is trying dungeon delving for a change of pace. Endy (high elf cleric) - A kindly, experienced adventurer returns to dungeon delving after taking a century off to raise an apple orchard. Lorn (goliath sorcerer) - A retired scribe with a knack for magic and a lifelong love of books seeks the adventure he never dared to have in his youth. Ral Thune (tiefling warlock) - A criminal mastermind sentenced to a pact with a celestial being in an attempt to reform his wicked ways.

What to expect

Preparing for the session

You will need a Discord account. We'll use it for voice chat during game and to keep in touch between sessions. You will also need a mic. If you'll be playing from a noisy place or a place with lots of distractions, you need to have PTT (Push To Talk) in Discord set up before the game starts. This is a courtesy to your fellow players as well as the GM.

What Zeke brings to the table

A classic dungeon crawl experience Expect a variety of tactical challenges that leave the door open to creative solutions. Stealth and negotiation can often protect you just as well as a sturdy suit of armor. A moderate level of difficulty Foes are not unconquerable, but neither are they pushovers. A little tactical planning will go a long way. A good place to hone skills This is a good game for new Dungeons & Dragons players to learn the ropes, or for returning players looking for a low-stakes refresher.

Homebrew rules

No PvP This includes theft and deception. This game will quickly become overwhelmingly hard if the players are working against one another. Even the wicked Ral Thune needs teammates to survive.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zeke creates a safe table

Prior to play, we'll compile a list of all participants' lines and veils. I might make minor tweaks to the game if needed for player comfort. During play, we'll use X-cards as a safety and consent tool. I have a module loaded into Foundry that lets you play your X-card at the push of a button.

Content warnings

Alcohol Use
Animal Death
Blood
Character Death
Cults
Death
Devils / Demons / Fiends
Drowning
Fire
Freezing
Hostages
Illness
Insects
Language/Cursing
Mind Control
Murder
Paralyzation
Scars
Small Spaces (Claustrophobia)
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions