Lost Mine of Phandelver: D&D for Beginners!
Gundren Rockseeker has been kidnapped! You and your companions must rush to save him to find a magical spell forge before the culprits do.
$10.00
/ Session
Details
Weekly / Wednesday - 8:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 5–10 Sessions
0 / 5 Seats Filled
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About the adventure
Welcome to The Lost Mine of Phandelver, an introductory adventure to D&D 5E. Travel the Sword Coast as you uncover ancient dwarven secrets, face dangerous foes, and pursue a mysterious plot that threatens the peaceful town of Phandalin. This classic adventure serves as the perfect gateway into the world of Dungeons & Dragons! Perfect for 4 or 5 players, this adventure will take you from levels 1 to 5. The GM will provide a thorough explanation of game mechanics as you play. The game will run weekly, provided you show up. You can expect a mix of combat, exploration, and roleplaying. Character creation assistance provided at Session 0 (which is free!) What to Expect Journey from the city of Neverwinter through treacherous wilderness, explore mysterious caves, and delve into ancient ruins. Your choices will shape the fate of Phandalin as you encounter colorful characters, battle fearsome monsters, and perhaps even claim a lost mine of legendary renown! Why Should I Choose DM Chris? I provide Session Zero for character creation, introduction and rule explanation I provide a gradual introduction to game mechanics through experience I introduce helpful, lifelike NPCs to guide your journey I lay out clear quest objectives and engaging story hooks I provide a supportive environment for learning and asking questions I maintain a safe and inclusive space for people of all races, religions, and identities 🌈
Game style
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Inclusive, Sets the Mood, Teacher
Average response time: 1 hour
Response rate: 100%
About me
I've been playing D&D for nearly a decade. I try to avoid the use of AI generated art in my campaigns. I've always loved storytelling since I was a child writing short stories in my school notebooks, and I take pride in creating immersive and memorable adventures for my players. I favor Rule of Cool over RAW within reason.
View Profile →Character creation
Creating your character
Once you've joined the adventure you can create your character sheet from the journal and begin making your character at your leisure, or you can wait until Session Zero so that I can help you if you prefer. If you wish to go ahead and make your character, I go with the 4d6d1 or you can do 30 point buy if you prefer. (bumped up from 27) The Roll20 Charactermancer makes character creation simple, I recommend it. Any and all official books are accepted and homebrew can be done under review and approval, we like to have fun!
What to expect
Preparing for the session
Have Discord. Have Roll20. Have a microphone. Have a copy of the Player's Handbook 2014 rules or review it on the 5etools website (I can provide you a pdf copy in my Discord server). Have a reliable PC or laptop from which to play and a distraction free environment. And be ready to have fun!
What DM Chris brings to the table
WHAT I PROVIDE Gameplay interface, maps, & dice rolling will be provided via Roll20. I can also provide pdf copies of the player's handbook for anyone who needs it via Discord. GAMEPLAY DETAILS Players can expect a free session zero to cover introductions, the group dynamic (alignment/character preferences, lines and veils, etc.), explanations for what the adventure entails as well as expectations for what the players are looking to find. Any house rules or game settings, such as milestone leveling, will also be discussed at this time. During sessions they can expect quick flow into or out of combat, some occasional voice work, music to set the mood of the scene. Each session will conclude with a period of questions and comments so I can understand how things are going and course correct as needed. I will also be reachable outside of session times for questions and comments if needed.
Homebrew rules
• drinking potions is a bonus action • I declare a spell is being cast to give you time to counterspell. Once I describe the effects of the spell, it's too late to counterspell (this is in keeping with the RAI). Players may do the same. • necromancy spells can only create undead from a previously defeated undead corpse once per day • subtle rolls are opt-in (the DM rolls for you behind the screen so you don't accidentally meta-game if you failed) • that's about it
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Chris creates a safe table
SAFETY TOOLS USED • Session Zero • Lines and Veils • Breaks • Open Door • Aftercare In Session Zero we will discuss if there is content that you don't want to see in this game. I will make sure that they will not be included. For example: enemies will never target pets, I treat them like a cosmetic in an MMO. (familiars and companions don't count)
Content warnings
Safety tools used