Dead Man’s Cove: Cannons, Cutlasses, and Certain Doom

Image by Public Domain

Dead Man’s Cove: Cannons, Cutlasses, and Certain Doom

Cannons boom, muskets blast and swords clash! Set sail and command your fleet as you hunt for treasure and fight anyone who gets in your way.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$5.00

/ Session

Details

1 player following this game

Once / Thursday - 12:00 AM UTC

Jul 16

Session Duration / 3 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to the Battle of Dead Man's Cove, where the sea is crowded with pirates all hunting for the legendary treasure of Captain Red Wolf. This is a fast-paced, chaotic Pirate Borg one-shot built around naval combat. The crew will be thrown into a dangerous fight where cannon fire, boarding actions, and bold maneuvering decide who sails home rich and who feeds the sharks. Allies can become enemies in a heartbeat, and the treasure only cares who reaches it first. This game is a great fit for players who want to try Pirate Borg's naval combat mechanics. New players are welcome. The system is rules-light, quick to learn, and much more interested in bold action than perfect planning. If you have ever wanted to swing across a deck, fire a cannon, betray the wrong person, or go down with the ship in a very dramatic way, this is the right table.

Meet the Game Master

1 year on StartPlaying

2 games hosted

Highly rated for: Teacher, Knows the Rules, Inclusive

Average response time: 9 hours

Response rate: 100%

About me

My first experience with TTRPGs was a doomed Tomb of Annihilation campaign almost 10 years ago where in the first session I accidentally killed an important NPC. Since then I have played and run many more games of DnD and have explored various other TTRPG systems. One of my favorite new systems is Pirate Borg, a rules-light system centered around pirates in a alternate version of the Caribbean. I've run games for friends in person and online, at cons and at my local games store. Through that I have meet many new people and made new friends. I like creating stories to immersion the players in a open sandbox world, giving the players options and freedom to explore.

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Character creation

Creating your character

Pirate Borg is quick and easy to learn, but we will spend the first 15–30 minutes going over the basic rules and creating characters together. If you would like to bring a fresh character of your own, you are more than welcome. Players are encouraged to come in with a rough idea like "reckless deckhand," "ex-privateer," "deserted captain," "washed-up sailor," "knife-happy scoundrel," or "pirate who is definitely not crazy."

What to expect

Preparing for the session

We will use Discord for voice and table communication. An invite link will be sent before the game. No other programs or accounts are needed — you do not need to own FoundryVTT or make an account. I will simply send you a link to join the table. Familiarity with Foundry is welcome but not required. If you are new to Foundry or Pirate Borg, that is completely fine. I will help everyone get settled before we start and give a quick tutorial of the basics required to have a great time.

What RustySnail brings to the table

I bring a fully prepared FoundryVTT experience, equipped with maps, music, animations, tokens and sound effects and use third party and custom modules to help enhance the experience and allow us to focus on crafting the story. I provide a safe and friendly environment for new and experienced players. I provide all necessary source books in digital formats.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How RustySnail creates a safe table

Pirate Borg is dark, violent, strange, and often ridiculous, but everyone at the table should still feel comfortable and respected. Before play begins, we will do a short Session 0-style check-in to go over tone, expectations, boundaries, and any content players want avoided or kept off-screen. I use an open-door approach. Players can step away, message me privately, or ask for a pause at any time. If something at the table is not working, we will adjust. The goal is a dangerous fictional world, not to make anyone uncomfortable.

Content warnings

Alcoholism
Blood
Character Death
Death
Drowning
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Violence

Safety tools used

Frequently asked questions