Mothership Turbo One-Shot┃A Sci-Fi Horror Story in 90 Minutes

A derelict starship. A panicked distress signal. A mysterious substance? What could go wrong? Find out in this 90 minute sci-fi horror one-shot.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$7.50

/ Session

Details

2 players following this game

Once / Monday - 5:00 PM UTC

Jul 13

Session Duration / 1.5–1.75 hours

0 / 5 Seats Filled

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This game will begin once 2 players have joined
About the adventure

A derelict starship. An abandoned space station. A panicked distress signal. What could go wrong? Find out in this 90 minute sci-fi horror one-shot. • Frightening sci-fi fun in a fast-paced package This one-shot packs an action-packed horror story into under two hours, drawing inspiration from Alien, the Thing, Bladerunner and Gravity. • Fight for your life in a cruel universe This RPG is highly lethal, so players will have to be both smart and reckless to survive anything from asteroid collisions to time warps, from rogue AIs to alien parasites. • Neurodivergent and LGBTQ+ friendly I welcome players and encourage stories from all walks of life. I want everyone to be comfortable at my table. With my anonymous player form, you can let me know about any special requirements you have or topics you want to avoid. If you're not having fun, I'm not having fun. • Perfect for beginners or seasoned Mothership players Mothership is a great system for new roleplayers but this is also a one-shot that will give experienced players all the lethal, claustrophobic horror that the system is known for.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(25)

Published Writer
Educator
Game Designer
No Gen AI

4 years on StartPlaying

13 games hosted

Highly rated for: Beginner Friendly, Storytelling, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

I'm a British writer, former teacher and stage performer living in Switzerland. The first time I ran a game of Dungeons & Dragons for children, it began with a bar fight and ended with a dragon being punched in the face. I've run RPGs for hundreds of people, but the violent urges of grown adults never compare to the seven-year-old boy playing a dwarf who lived in the woods with his army of bunnies. Playing RPGs can make you more creative, more empathetic and more confident, but sometimes you just need to punch a dragon in the face. I run games for players of all ages and experience levels in every system under the sun, including D&D, Mothership and Avatar: Legends. I am a qualified English teacher and an amateur standup and improv comedian, and I bring that same energy (and patience) to my games. As your GM, I make it my mission to tell a story that truly belongs to you. So if you’re looking for games where you really get to dive into your character’s backstory and their relationships, where discovering your character arc is as important as saving the world, then you’ll love my games. Sometimes, the real prize was the friends we made along the way.

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Character creation

Creating your character

At the beginning of the session, you will roll a character with random stats and equipment. You still decide what their personality and backstory are, and players can provide inspiration for each other.

What to expect

Preparing for the session

Once you sign up, you will receive instructions for joining the Discord server for the game. In there, you'll find a brief overview of the rules for new players. Apart from this, there is no preparation needed. When we play, I'll invite you to join my Foundry VTT server in your browser. I recommend joining on a computer or laptop. You don't need to make your own account for this.

What Jim the GM brings to the table

I will provide an overview of the game's simple mechanics before we start so we can get going quickly, but I will also provide help for new players as we play. I follow the Rule of Cool when playing, and I believe in 'failing forward'. A roll should always move the story in an interesting direction, whether a character succeeds or fails. Rolls and combat move quickly in my Mothership games, but they should always be exciting. I bring sessions to life with dramatic voices for NPCs and bombastic descriptions of action. I like to involve players in setting scenes too, so we create the world together.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jim the GM creates a safe table

Players can request a five-minute break at any time. We will use the X and N card system to provide an easy way for players to halt play, change a scene or move on if part of the game makes them uncomfortable. Mothership is a horror game which often contains scenes of violence and gore. However, in my descriptions, I will never linger on pain or injury. Players may be unnerved, but they should never be uncomfortable. It’s crucial to me that all players feel comfortable and have fun. Before the campaign begins, I will send all players an anonymous form where they can share any topics they wish to exclude or other special considerations they want me to take.

Content warnings

Violence
Body Horror

Safety tools used

Frequently asked questions