Escape Room D&D | The Keeper’s Quest (Weekday)

Built by an escape room designer: solve mysteries, crack puzzles, uncover hidden secrets in an episodic campaign where your choices shape the story.

TYPE

Campaign

LEVELS

2–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Custom / Tuesday - 12:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 10+ Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

What if your D&D character got dropped into an escape room? In The Keeper's Quest, you'll face handcrafted escape-room-style adventures filled with puzzles, riddles, mysteries, hidden clues, traps, secrets, and trials that reward creativity, teamwork, and clever thinking as much as swords and spells. One session might have you unraveling a murder mystery. The next may send you into a forgotten vault filled with ancient riddles, or a deadly challenge where every clue matters and every mistake has consequences. But this isn't just a series of disconnected puzzle rooms. Your character's motivations, decisions, relationships, and personal goals become woven into an evolving campaign. As Petitioners come and go, their stories intertwine. One adventure may focus on earning the Keeper's favor. The next may see the party sent into the world to help another Petitioner pursue their own quest. Over time, your actions help shape a living story filled with mystery, humor, danger, memorable NPCs, and secrets waiting to be uncovered. Every character has a reason for seeking something they cannot obtain alone: A lost truth, a chance at redemption, vengeance, knowledge, power, hope. Whispers speak of a hidden place called the Scriptorium and of a mysterious figure known only as the Keeper - a being said to grant aid, answers, or opportunities to those who can prove themselves worthy. Finding the Scriptorium is difficult. Earning the Keeper's favor is harder still. Every puzzle solved brings you closer to the Keeper. Every choice you make helps write the next chapter of the campaign.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

West Marches

Meet the Game Master

5.0

(9)

Published Writer
Artist
Educator
Game Designer

Less than a year on StartPlaying

Highly rated for: Inclusive, Storytelling, Teacher

About me

Decades ago (seriously, 40+ years!) - with Iron Maiden in the background, older cousin behind a weird tri-fold screen, a table with a red box, painted figures, familiar white dice and colorful, weird-shaped dice I’d never seen - I was handed an index card with stats for a 1st-level gnome illusionist. I rolled my first d20 and... I was hooked! I memorized the entire PHB, the matrix of rolls needed to hit AC 10 to -10 (IYKYK), and I pored over graph paper dungeon maps and random loot tables like a fiend. But over time I found the experience of kick down the door, kill the monster, take its treasure and repeat to be… “meh.” So I started running my own games. I fleshed out a world that I cared about, with depth, laced with meaningful narratives and hooks for adventure. I started to think about “what next,” “WHY is this troll sitting in this dungeon room on a chest full of gold coins - what's his story anyway?!," and "what can characters' swords NOT solve?” I love an immersive game that evolves with players' decisions. Their characters and world feel alive. Stats matter, just less. When I did my first escape room, an untapped font of inspiration opened and has been distilled into my signature "The Mad Pen & Quill" brand of puzzle-driven, escape-room-inspired adventures. The Mad Pen & Quill's take on "what makes a great game" is a blend of escape room elements, puzzles, and riddles with compelling narratives, evolving mystery, even horror elements (for those who are on board with that!) and plenty of humor*** for balance! ***For example, I'm a project manager by day, and a DM by night. So here's one of my favorite Dad-Joke-Level D&D/Project Manager crossover jokes: "Why are vampires such bad project managers?... ...They won't engage with stake holders." (Insert groan here.) Drop a Dad Joke better than this one? You gain Heroic Inspiration!

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Character creation

Creating your character

In Discord there is a more extensive Character Creation Guide with step-by-step character build guidelines that may be especially helpful for those new to the game. If you're having any trouble with creating your character, or for any questions, contact me directly. We'll figure it out together! (And expect these instructions to evolve as we establish our ongoing quest!) Essentials character creation considerations are: 1. Use D&D Beyond to Create a Character See "What to expect / Preparing for the session" below. 2. Character Creation Guidelines Everyone has a backstory; your character will start at Level 2. You may create a Character within the D&D Beyond Campaign or Join with your own Level 2 Character. • Ruleset: We use D&D 5.5e (2024) rules. • Content Restrictions: Most content is allowed and you can access my extensive D&D library when you join the campaign. • Virtue over Vanity: Characters are any non-evil alignment. • Use Standard Array or Point Buy for Abilities. • Build for a Variety of Challenges: Characters will face challenges of all manner. Though there will be combat elements, those optimizing for combat (or expecting a combat-heavy game) may not be the most well-prepared for the social, mystery, and puzzle-themed challenges that await them in the Scriptorium! • Theme, Vibe, Character Motivations: Mystery, Dark, Humor, Intrigue. Your character is going to join an ongoing adventure with their own motivations that may shape the game. Be ready to do more than just swing your sword or blast baddies with your spells. Consider why your character has come to the Scriptorium seeking the Keeper. 3. Create a Character Portrait & Token Create or choose an image for your character. • Upload your Character Portrait on your D&D Beyond character sheet. • On sheet, click Anvil "Go to Builder" button • Click "+" on Portrait to add your image • Use this free Token Stamp creator: https://rolladvantage.com/tokenstamp/ • Use the same image to create a Token; save it 4. Share Your Character Sheet & Token In Discord you will find instructions on where to link your Character Sheet and share your Token image.

What to expect

Preparing for the session

The Scriptorium doors only open for those who are purposeful in their intent. Make sure to be ready with each of the following before joining your first session! 1. D&D Beyond • Log in to D&D Beyond and create a free account, if needed: https://www.dndbeyond.com/ • The campaign link will be sent to you once you sign up for your first session. • Create your own character (see Character Creation above) or select an Unassigned Character by clicking "Claim" (they are pre-generated for any players who would like to use them - first come, first served!). 2. Join Us on Discord You'll receive a link once you register for a session. • Start diving into the world of The Mad Pen & Quill! • Meet other Petitioners and make some new friends! 3. Set up Your Forge/Foundry VTT Profile We'll log in via The Forge to use the Foundry VTT during sessions. • Create a profile in The Forge (https://forge-vtt.com) • You'll receive an invite to our instance once you sign up for a session. 4. The Logistics Make sure your setup is ready for game day. • Good internet connection! • Mic and headphones locked in? • Multiple monitors not required but strongly recommended! • Character sheet up and ready to reference • Screen space for the VTT • Optional, additional screen space for viewing in-game images & handouts in full screen, taking notes, researching clues, having Discord open on the side, etc. • Cameras-on if you're comfortable. Encouraged for connection but not at all required! • We'll use Zoom for the best possible connection, immersion, and communication during play. 5. Maybe Most Important - Character Backstory! Why are you here? (Hopefully for more than just "to roll dice"!) As the DM, I will endeavor to weave your character's background and goals into the fabric of our story. You are an important part of a living, evolving world! • What's your character's origin story? • What are their motivations? • Why are they seeking out the Scriptorium and the Keeper? The more you put into THIS part, the more you'll get out of our sessions!

What Dwight brings to the table

I am here for more than just a game—I'm here for an EXPERIENCE! To help facilitate that experience, here's what you can expect when you come to my virtual table: • Visual Immersion A robust VTT with kick-ass maps, dynamic lighting and cool environments. • Theme & Vibes A great narrative, cinematic descriptions, meaningful encounters & interaction, emotions that span the spectrum from slapstick humor to heavy and even horror-based themes (descriptions always mindfully adjusted to the tastes of those at the table!), and even ambient sound to deepen the immersion! • The Rule of Cool If you take an in-character action that improves the story, we'll take that over the limits of the game system every time! Rockstar legends over Rules Lawyers! • Resources, Systems, and Tools to Enhance the Experience From an extensive library of shared D&D resources (via D&D Beyond) to in-game handouts and visuals, to great tools and subscriptions (that I pay for—not you!), to a well-developed, homebrewed D&D world setting, you can expect a lot of resources put into creating not just a game, but an EXPERIENCE.

Homebrew rules

I'll flesh out more basic expectations here as the campaign evolves, but the full details of Homebrew Rules and mechanics will live on "The Scriptorium" Discord server. HOMEBREWED WORLD—The World of Khaldra Khaldra is a unique world in the multiverse with its own cosmology and hierarchy of Celestial overseers. You'll learn more about Khaldra as we play. HOMEBREWED SETTING—The Realms of Light The region where the adventure starts is known as The Realms of Light. You'll learn more about the peoples, nations, and history of The Realms of Light and neighboring realms as we play. HOMEBREW RULES More to come here as we play.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dwight creates a safe table

We're all here for a good experience, and that always comes first. • A Safe Space for All Anything that jeopardizes player safety or well-being is not tolerated. Focus on killing monsters, not vibes! • Breaks Take a break whenever you need, no permission needed and no questions asked. We'll also find as natural a time for a short bio break during each session. • Open Door to the DM You can DM me any time with any question or concern. I will make time and space to address it and will honor requests for a private word. • X, N, and O Cards This is a tool that can be used to indicate: • X—I am uncomfortable with the current theme/experience • N—I am worried this theme/experience is approaching "X" and I may need a check-in • O—I am checking in with the group to confirm we are comfortable moving forward with the current theme/experience X, N, and O cards can be sent directly to me, or I may send (especially O cards to check in with individuals/the group) via DM at any time. • Mature Content This game is rated 18+ for a reason. Humor, language, violence, and dark themes will be present. Express your level of tolerance for those things and I will accommodate, but do be aware that we will not remove those elements completely from the game. They are essential to the intended experience. All perspectives are respected and I am happy to recommend other games that are more suited to anyone's particular interest if the themes of this game don't ultimately match the vibe you are seeking!

Content warnings

Alcohol Use
Alcoholism
Blood
Character Death
Cults
Death
Fire
Devils / Demons / Fiends
Freezing
Gore
Hangings
Illness
Insects
Language/Cursing
Memory Erasing
Mind Control
Drowning
Clowns
Drugs (addiction, use, withdrawal)
Murder
Paralyzation
Sexual Content
Slavery
Snakes
Spiders
Torture
Violence

Safety tools used

Frequently asked questions