Zhemna Reborn (Homebrew, Sci-Fi, Beginners Welcome!)
Rare and precious metals have been discovered on Zhemna. Warlords, pirates, and guilds seek their fortune, but there is more here than meets the eye.
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SYSTEM
LEVELS
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EXPERIENCE
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$25.00
/ Session
Details
Weekly / Thursday - 11:00 PM UTC
Session Duration / 3–4 hours
0 / 4 Seats Filled
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About the adventure
Setting: - This story takes place on the planet Zhemna, frozen and unforgiving. The cultures here are heavily inspired by Slavic peoples, touchstones from Earth even though it was abandoned several millennia prior. - Storms in the upper atmosphere have settled for the first time in two-thousand years. This has allowed the rest of the galactic community to connect with those on-planet and uncover lost empires, rare materials, and more. There is knowledge, wealth, power, adventure, and glory to be had on this war-torn, frozen planet. - A power struggle has emerged between off-world and native warlords, pirates, and galactic guilds interested in these rare materials. Rebellions by natives have been put down. Cities are being built atop the ruins. - Are you a native Zhemnite working to liberate your home from these powerful newcomers? Maybe you're a mercenary working for the highest bidder. The choice is yours. Experience: - This game, and my GM style, is suited to new and experienced players alike! I am not a stickler for the rules and prefer that we focus our efforts on having fun and creating an enjoyable story that'll stick with everyone. - Mechanically, this is basically a 5e game but with the flavoring of a sci-fi setting. The rules are pretty much the same, but the classes, species, backgrounds, and flavoring of equipment and spellcasting have some sci-fi flavoring to them. If you are familiar with 5e, this won't take much adjusting to at all! Theme: - This story is ripe with adventure, political intrigue, and galaxy-altering stakes. Inspired by Dune, the Mass Effect games, Andor, and the Frostpunk games.
Game style
Realm Building
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
About me
Hi there! I've been running games for eight years, mostly dabbling with 5e/5.5e and homebrew systems. Typically, I make up my own worlds rather than running games in the Forgotten Realms. From steampunk to superheroes, and even the Wild West, I enjoy stepping out of the traditional high fantasy setting from time to time. I strive to be player-centric and specialize in introducing new players to TTRPGs, though I've run many games for experienced players as well. I pride myself on styling games around what the players want. While some want loads of combat and opportunities to showcase their characters' abilities, others are invested in lore and roleplay. I work to meet all of these wants and needs!
View Profile →Character creation
Creating your character
I prefer coming into the first session with everyone's characters made. Not only does this let us get straight into the story, but players have the option to reveal their characters as they see fit in-game. With that said, we'll come into the first session with characters already made. For this game I'm offering a free session zero where we can make characters, go over any questions, and get set up for a great first session. After signing up, I will send you a doc full of lore and character creation info. While we're operating within the 5e structure, the classes and backgrounds are a bit different, hence me making a separate doc for it.
What to expect
Preparing for the session
I've set up a Discord server with channels made for both running sessions, making characters, and more. So you'll need a Discord to join up there! Also, we'll host our encounters on D&D Beyond so players should make an account on there even if you plan on using physical sheets and dice.
What Nik brings to the table
I try to create immersion through ambient music, character voices, detailed descriptions of our surroundings, and more. Mechanically, I embrace the Rule of Cool. I like to operate within reason but without the pressure of every single moment being dictated by rules. I like to encourage and reward players' creativity so if you have ideas on how to approach something, even if you're not sure that it'd be possible, go for it! We can talk it out and find a middle ground to keep things fun, light, but not so chaotic that we're having trouble following what the heck is going on.
Homebrew rules
Here are a few things that may be a bit different at my table than a by-the-book game: - Drinking potions (or using stims in this game) are a Bonus Action - Critical hits max out the weapon's die, then you roll another. So if you get a crit with a rapier, you start at 8 damage and roll another d8. - To add more stakes to encounters, I ask players to keep the result of their Death Saving Throws to themselves, adding pressure on the rest of the party to address their fallen companion.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Nik creates a safe table
As well as an optional form for players where they can list out their interests and limits, I'll also send over a Lines and Veils document for us to write out what type of content we aren't comfortable with. As the campaign progresses, I'll resend the document with the reminder that we can add/change the doc over time. In our character creation/session zero phase, we can discuss limits further, and I'll answer any questions about content, tone, etc. that players have. For X, N, and O's, players can make these signals on video, send via chat to the whole group, or in a private message to myself, whatever is most comfortable for them. This gives us the opportunity to pivot away from that content, take a break, or whatever else is needed. I also make an effort to check in with players over the course of the game! Not just with comfort but also how they're enjoying the game so that we can make adjustments as needed, ensuring everyone is getting the most out of the experience.
Content warnings
Safety tools used