Learn GURPS: New Dawn
This morning, you woke up with strange powers. Can you control these new abilities? What if you're not the only one?
Free
Details
1 player following this game
Bi-weekly / Tuesday - 4:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 4 Sessions
1 / 5 Seats Filled
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About the adventure
Yesterday, you were ordinary. You had a job, a family, friends, responsibilities, dreams, regrets, and plans for the future. Then you woke up with superpowers. Perhaps you can fly. Perhaps you can read minds. Perhaps your skin has become stronger than steel, or you can manipulate fire with a thought. Whatever happened, your life has changed forever. And you're not alone. Across the city, thousands of people are discovering strange new abilities. Some are using their powers to help others. Some are hiding in fear. Some see opportunity. Some see a chance to settle old scores. Governments, corporations, news organizations, and criminal groups are scrambling to understand what has happened. Rumors spread faster than facts. Every day brings new reports of impossible events. No one knows where the powers came from. No one knows whether more changes are coming. And no one knows what kind of world will emerge from the chaos. New Dawn is a beginner-friendly introduction to GURPS Fourth Edition through the lens of a modern superhero story. No prior knowledge of GURPS is required. Players will choose from a selection of pregenerated heroes and learn the rules through play. Unlike many superhero games that focus exclusively on punching villains, New Dawn explores what it means to suddenly gain extraordinary abilities in an ordinary world. Characters must learn to control their powers, decide how they will use them, and navigate a society that is changing almost overnight. This adventure is designed to showcase the flexibility of GURPS through investigation, social interaction, creative problem solving, exploration, and action-packed encounters. Every character brings different strengths to the team, and many challenges can be solved without throwing a single punch. Over the course of this four-session mini-campaign, players will: • Discover and experiment with their newfound powers. • Meet other empowered individuals. • Investigate the mysterious event that changed the world. • Confront threats both human and superhuman. • Decide what kind of heroes they want to become. Will your powers become a gift, a curse, or something in between? Will humanity adapt to this new reality peacefully, or will fear and ambition tear society apart? Most importantly: When the world changes overnight, what will you do with the power to change it again? A new age has begun. Welcome to the dawn.
Game style
Sandbox / Open World
Theater of the Mind
Meet the Game Master
4 years on StartPlaying
96 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: 6 hours
Response rate: 100%
About me
I have been active as a game master for over a decade, and I've played a variety of systems. My favorites include GURPS, Shadowrun, FATE, and Genesys. I've also set campaigns in a variety of genres, including cyberpunk fantasy, medieval fantasy, urban fantasy, and space opera. In my spare time, when I'm not gming or playing tabletop rpgs, I enjoy playing the sims, writing, reading, coding, and various arts and crafts. I've written a novel, an urban fantasy piece called Lien on my Soul. Let me know if you want to game with me!
View Profile →Character creation
Creating your character
Players will choose from pre-generated characters.
What to expect
Preparing for the session
Join the Discord
What Madeline brings to the table
Intrigue and a foundry VTT server.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Madeline creates a safe table
Please speak up if you feel uncomfortable, and especially if you feel unsafe.
Content warnings
Safety tools used