Absolute Masks: A New Generation | Teen Superhero Campaign

Absolute Masks: A New Generation | Teen Superhero Campaign

No Legacy. No Guidance. Absolute Masks. Inspired by Absolute DC Comics, play as teens using their new abilities to overturn an unjust world.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

1 player following this game

Weekly / Wednesday - 10:00 PM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Halcyon City is nothing special. Her citizens wake up, eat, work, sleep, and repeat. You've been told its always been like this. No reason to make room for high aspirations, hopes, or dreams. Recently though, something incredible has happened to you. You are stronger, faster, smarter, different than anyone you've ever known of. You can do things that used to be impossible. You can try and make a difference. There are people in the world who are very scared of you now. What you see as great responsibility, the powerful see as a great danger. They aren't the only ones in control anymore. They don't steer the ship alone now. They want you out of the picture...permanently. What will you do now? You could hide and bury your head in the sand. Pretend like you never had a chance to help people. But it's too late for that now. You know better, you know too much. Keeping your powers secret just feels like using them to cause more damage. There must be more people like you out there. Other normal folks who have had their mundane lives torn away from them. Those who have already been hiding their abilities, some who have chosen to align themselves with the powers that be, and hopefully a few that might work alongside you to make things better. Find the helpers. Look for people like you that hope for change. Work with them to over turn the weight holding down all the people of Halcyon City! If you are interested in coming along for the ride, sign up to play! Your first session is always free. Players of all backgrounds and experience levels are welcome to the table. If you have any questions, feel free to DM me.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(10)

LGBTQ+
Queer
Asian
Teacher/Educator
Voice Actor

2 years on StartPlaying

Highly rated for: Storytelling, Creativity, Inclusive

About me

Hello players! I am a lover of tabletop games, whether it's reading, playing, or just talking about them I think that these games are art and they deserve to be treated like it. When I am running games at my table I ensure that the system is going to be used to it's utmost capability to create an original story that couldn't have been made anywhere else. I prioritize narrative in my games and love working together with everyone around the table to craft experience that speak to the interests of players. I look to create comfort for players of any background. Before a quality game can be played, a quality environment has to be established where everyone can communicate sincerely and transparently. I want to have everyone share their creative vision for the game and feel empowered to do so.

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Character creation

Creating your character

Character creation is best done along with the other players in Masks. During your first session we will discuss the type of character you are interested in playing as well as how they will connect with the rest of the party. Masks is a game about teen drama so ensuring that the players understand the characters being played lends to more collaborative storytelling. Playbooks will be accepted from all official Masks books and supplements but to lend to the tone of the game as a grounded story without a history of superheroics, I will be restricting the options to the following: - Core Rulebook - - The Beacon - The Bull - The Delinquent - The Doomed - The Janus - The Nova - The Outsider - The Transformed - Halcyon City Herald Collection- - The Joined - The Newborn - The Star - Secrets of A.E.G.I.S - - The Brain - The Soldier - Unbound - - The Nomad Character sheets and play material will be provided to the players ahead of their first session. Players are also allowed to change any choice they make about their character until the end of the next session in case they simply aren't having fun with the options that they chose.

What to expect

Preparing for the session

A webcam and microphone are required for this game. I expect each player to be visible and audible so the other players and I can engage with each other as closely as we can to in-person play. The game will be played over Discord in a video call so an account for Discord and access to the application or browser version is necessary. I do not expect that my players will be fully familiar with the rules ahead of time and I am very comfortable introducing people to the game during play. Players are encouraged to learn as much as they can about the system being used to leave more time for play during our sessions but I encourage beginners and advanced players to join me at the table. Character creation material will be provided to the player ahead of time for perusal and inspiration but it is not expected for players to arrive with finished characters. I prefer for players to arrive to the table with a handful of character concepts so that a discussion can be had about what ideas best match the tone and style of story we all want to tell.

What Charles brings to the table

The game is played over Discord with minimal external tools. I prefer a Theater of the Mind style of storytelling where role-playing is placed at the forefront. I prepare tense scenarios and dynamic characters (with my personal love of unique character voices) and introduce them to the players with high emotional stakes where I intend to have each player see their choices as impactful to the narrative. I believe that the rule system exists as a framework for the table and should encourage fun moments for the players, not restrict them. As the gamemaster, it's my duty to enforce the rules as well as let them slide when the moment demands it. I do not see myself as having the final say on how the story unfolds and encourage players to be collaborators instead of audience members.

Equipment needed to play

Computer or Mobile Device

Microphone

Internet

Webcam

Safety

How Charles creates a safe table

Breaks: To avoid fatigue during play I call a 10 minute break approximately half way through the game session. Lines and Veils: When I bring a new player to the table they are able to personally or anonymously let me know difficult subjects they would rather not be discussed at the table. Before the player's first session they are given a link to Google Forms that I use as a private resource. Anything that would like to be communicated as fully avoiding is marked as a line. Myself and the other players respect each other by not introducing topics struck as lines and will remove them from the narrative if they were introduced prior. Similarly, veils are items that make one of the players uncomfortable but not so much as to be fully ignored. When a veil is introduced to the narrative it is approached cautiously and without unnecessary detail. Lines and veils are established not only at the start of play but I also encourage players to introduce anything that they had not considered being an issue as it comes up or they think of it. Open Door: At the end of the day each person at the table has a duty to take care of themselves. Whether they are unexpectedly having a hard time with the subject matter in the game or need to run off to the bathroom for their comfort, I invite players to step away from the game if they deem it necessary without any penalty. We're all meeting to have fun and preserving that is important to me. Session 0: At the beginning of every campaign I hold a Session 0 to provide plenty of time for all players to be introduced to each other and start acclimating to telling stories with the group. During Session 0, there is time for players to share what they are very excited about introducing into our story and what they would appreciate avoiding. Any necessary character creation is done in Session 0 which I believes lends itself to building parties with interconnected motivations and goals. All of this sets up the table with the best chance for telling a once in a lifetime story that everyone will be excited to jump into. X Card: The X Card is a last ditch tool for players to use if any scene becomes an issue for them to be involved it. When the X Card is invoked the scene is halted and the player who used it is given an opportunity to elaborate but it isn't necessary. If possible, the triggering details are acknowledged and replaced but otherwise the story will move onto another scene for the comfort of every player. I utilize the X Card in my digital games by asking players to either type an X into the chat box of our call, audibly say "X-Card", to raise their arms in front of them in the shape of an X, or a combination of the 3.

Content warnings

Classism
Controlling Parents
Fire
Freezing
Guns
Kidnapping
Language/Cursing
Lifechanging Injury
Police Brutality
Uncanny Valley
Violence

Safety tools used

Frequently asked questions