STAR WARS: Black Knights | New Player Friendly!

Conquer the galaxy as secret Sith Apprentices right at the end of the Clone Wars

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Friday - 12:30 AM UTC

Session Duration / 3 hours

Campaign Length / 20+ Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

SESSION ZERO AND YOUR FIRST SESSION FREE Your master, Darth Sorona, trained each of you to obey orders and hide yourselves until the time was right to take revenge on her former master, Sidious, who to this day believes her dead. You've each obeyed faithfully, keeping your Dark Side training a secret even amidst the raging height of the Clone Wars. Now your master calls you to rejoin her side at a remote, undiscovered temple, to prove yourselves worthy and help her dethrone the Sith Lord--all so that ONE of you may be her Apprentice, whoever she deems most fitting. But when you arrive at the dark temple--ready to assemble your lightsabers and finally complete your training as Sith apprentices--your master is dead, slaughtered by the hands of Sidious' newest apprentice--the inconquerable Darth Vader. Now your group must put aside their squabbling and unite to survive, escape the dark temple, and reclaim the power of the Sith from the hands of the unworthy. This campaign starts at the end of the Clone Wars era in the Star Wars universe. Play a Sith Apprentice who, suddenly bereft of tutelage, must make their own way even as the Empire tightens its chokehold grip on the galaxy, and perhaps one day grow strong enough to dethrone the Dark Lord of the Sith. This journey will see you grow, all the way from first assembling their lightsaber to becoming powerful Sith Lords at the head of your own private armies and criminal organisations. Fight the Empire, not because it is right, but because they do not deserve to rule a galaxy that clearly belongs to you and you alone. This campaign is inspired by fan-favourite games such as Knights of the Old Republic, and of course all of the awesome cinematic history of the Star Wars universe.

Game style

Roleplay Heavy

Sandbox / Open World

Realm Building

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

Published Writer
Voice Actor
Game Designer

Less than a year on StartPlaying

2 games hosted

Highly rated for: Storytelling, Teacher, Knows the Rules

Average response time: 5 hours

Response rate: 100%

About me

I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.

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Character creation

Creating your character

Players will create their characters as a group during Session 0. Since you have been trained as Sith Apprentices, we will use Force & Destiny for your characters' starting Career, with the option to pick up Specialisations from Edge of the Empire, Age of Rebellion, and supplemental books like Rise of the Separatists. Access to these books will be provided.

What to expect

Preparing for the session

Players should be prepared to join my GMing discord server where I provide all the useful information I can think of, as well as have the actual voice communications for the game. Foundry is the virtual tabletop I use, and it does not require players to have anything other than an internet browser and the link I provide to each game session.

What Roy brings to the table

First and foremost, I provide a living, breathing world that reacts and adapts to the players' decisions. There are no rails to follow; this is a sandbox where your actions matter and can change the fate of the universe. There are no throwaway or "silly" characters who exist just to serve a humorous bit; every character is brought up in the fiction of the game universe. Players that join my games can expect the rules as written to be followed, setting a clear baseline for how everyone's player characters can interact with their world. Over and above that baseline, they can expect me to try my best to fairly interpret the mechanics or consequences of any imaginative action they can think to attempt--just because there's no rules for swinging on a chandelier doesn't mean you can't try! I'll do my best to ensure my players have the best experience possible. I provide voices for all my characters and draw on my long gaming history to sample appropriate immersive background music for my games. In the case of Star Wars, there is an abundance of awesome music tracks just begging to be used in a campaign like this!

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Roy creates a safe table

My players will receive links to safety tools, in particular a consent checklist. I will review these checklists before a session 0, and then discuss how the content in the game might relate to or be altered by the consent of the players. Furthermore, session 0 will begin with a general consent check for players to indicate anything they forgot to mention or wanted to ask other players. In the case of safety tools, I will encourage my players to message me privately (using a whisper in chat or a discord message) in order to indicate when they are uncomfortable. When this occurs, I will alert the group that I need to take a quick break to handle a consent check, then private message with the uncomfortable player (I will do this without asking anyone to leave the group call, so as not to single out anyone).

Content warnings

Violence
Guns

Safety tools used

Frequently asked questions