Fabula Ultima | Monster Hunter Inspired Campaign
On the edge of civilization lies a hunting camp. A bulwark that protects humanity from wild beasts. Take up arms and battle dangerous giant creatures!
$25.00
/ Session
Details
1 player following this game
Weekly / Tuesday - 10:00 PM UTC
Session Duration / 3–3.5 hours
1 / 5 Seats Filled
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About the adventure
In an outpost, deep into wild lands, a group of warriors track the migration of dangerous beasts that stalk the plains. Creatures of all walks exist here and it is your responsibility to keep the peace! Explore, research, gather, and hunt among feral monsters. Nature cannot always be trusted to govern itself. Invasive species and tyrannical predators threaten to throw off the natural order. You are a Hunter, charged with using your tools to safeguard the civilian population from these animals running amok through their cities. To challenge the wilderness you'll wield powerful weapons that match the strength of your quarry. Use the materials you gather on your adventures to forge even stronger armaments! If you are interested in joining the ranks of Hunters, sign up to play! Your first session is always free. Players of all backgrounds and experience levels are welcome to the table. If you have any questions, feel free to DM me.
Game style
Combat Heavy
Realm Building
Roleplay Heavy
Theater of the Mind
Meet the Game Master
About me
Hello players! I am a lover of tabletop games, whether it's reading, playing, or just talking about them I think that these games are art and they deserve to be treated like it. When I am running games at my table I ensure that the system is going to be used to it's utmost capability to create an original story that couldn't have been made anywhere else. I prioritize narrative in my games and love working together with everyone around the table to craft experience that speak to the interests of players. I look to create comfort for players of any background. Before a quality game can be played, a quality environment has to be established where everyone can communicate sincerely and transparently. I want to have everyone share their creative vision for the game and feel empowered to do so.
View Profile →Character creation
Creating your character
Character creation is best done along with the other players in Fabula Ultima. During your first session will we discuss the type of character you are interested in playing as well as how they will connect with the rest of the party. Fabula Ultima is a game about portraying a rich party of unique characters, so being fully aware of what everyone else is bringing to the table will ensure each player knows what's interesting about everyone and how they stand out. Character sheets and play material will be provided to the players ahead of their first session. Players are also allowed to change any choice they make about their character until the end of the next session in case they simply aren't having fun with the options that they chose. I recommend two free online resources to players for character creation, CrysTools and Chronicles of Aether, both have everything available a player needs to create and track a character. Character creation material will be accepted from the official Fabula Ultima rulebook and the 3 published Atlases. Final character concepts will be contingent on matching the tone of the story. I have no issues will players using skill available in the techno-fantasy Atlas but many of them would not make sense going into this pastoral fantasy story unchanged.
What to expect
Preparing for the session
A webcam and microphone are required for this game. I expect each player to be visible and audible so the other players and I can engage with each other as closely as we can to in-person play. The game will be played over Discord in a video call so an account for Discord and access to the application or browser version is necessary. Prior to your first session I will send you an invite to my Discord server where I host all of my games. I do not expect that my players will be fully familiar with the rules ahead of time and I am very comfortable introducing people to the game during play. Players are encouraged to learn as much as they can about the system being used to leave more time for play during our sessions but I encourage beginners and advanced players to join me at the table. Character creation material will be provided to the player ahead of time for perusal and inspiration but it is not expected for players to arrive with finished characters. I prefer for players to arrive to the table with a handful of character concepts so that a discussion can be had about what ideas best match the tone and style of story we all want to tell.
What Charles brings to the table
The game is played over Discord with minimal external tools. I prefer a Theater of the Mind style of storytelling where role-playing is placed at the forefront. I prepare tense scenarios and dynamic characters (with my personal love of unique character voices) and introduce them to the players with high emotional stakes where I intend to have each player see their choices as impactful to the narrative. I believe that the rule system exists as a framework for the table and should encourage fun moments for the players, not restrict them. As the game-master, it's my duty to enforce the rules as well as let them slide when the moment demands it. I do not see myself as having the final say on how the story unfolds and encourage players to be collaborators instead of audience members.
Equipment needed to play
Computer or Mobile Device
Headphones
Internet
Microphone
Webcam
Platforms used
Safety
How Charles creates a safe table
Breaks: To avoid fatigue during play I call a 10 minute break approximately half way through the game session. Lines and Veils: When I bring a new player to the table they are able to personally or anonymously let me know difficult subjects they would rather not be discussed at the table. Before the player's first session they are given a link to Google Forms that I use as a private resource. Anything that would like to be communicated as fully avoiding is marked as a line. Myself and the other players respect each other by not introducing topics struck as lines and will remove them from the narrative if they were introduced prior. Similarly, veils are items that make one of the players uncomfortable but not so much as to be fully ignored. When a veil is introduced to the narrative it is approached cautiously and without unnecessary detail. Lines and veils are established not only at the start of play but I also encourage players to introduce anything that they had not considered being an issue as it comes up or they think of it. Open Door: At the end of the day each person at the table has a duty to take care of themselves. Whether they are unexpectedly having a hard time with the subject matter in the game or need to run off to the bathroom for their comfort, I invite players to step away from the game if they deem it necessary without any penalty. We're all meeting to have fun and preserving that is important to me. Session 0: At the beginning of every campaign I hold a Session 0 to provide plenty of time for all players to be introduced to each other and start acclimating to telling stories with the group. During Session 0, there is time for players to share what they are very excited about introducing into our story and what they would appreciate avoiding. Any necessary character creation is done in Session 0 which I believes lends itself to building parties with interconnected motivations and goals. All of this sets up the table with the best chance for telling a once in a lifetime story that everyone will be excited to jump into. X Card: The X Card is a last ditch tool for players to use if any scene becomes an issue for them to be involved it. When the X Card is invoked the scene is halted and the player who used it is given an opportunity to elaborate but it isn't necessary. If possible, the triggering details are acknowledged and replaced but otherwise the story will move onto another scene for the comfort of every player. I utilize the X Card in my digital games by asking players to either type an X into the chat box of our call, audibly say "X-Card", to raise their arms in front of them in the shape of an X, or a combination of the 3.
Content warnings
Safety tools used
