Spelljammer Academy | Mini-Campaign (levels 1-4)

Spelljammer Academy | Mini-Campaign (levels 1-4)

Welcome to the Spelljammer Academy! You are among a selected group of promising recruits that will be trained for the perils of Wildspace and beyond.

TYPE

Campaign

LEVELS

1–4

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

4 players following this game

Bi-weekly / Friday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 4–11 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

If you're like me, there is a chance that the first time you ever played D&D was confusing and overwhelming at best. There are many Realms to play in and enjoy but you can't go wrong with a little taste of outer space. Whether you're familiar with the setting, only familiar with older versions of Dungeons & Dragons, only seen TTRPGs from the many talented shows online, or still struggle to tell different dice apart, it is never too late to learn. Spelljammer Academy follows the party in a series of four adventures set on the island of Nimbral within the Forgotten Realms. As one of the newest recruits cadet, you'll learn the finer points of ship-to-ship combat, space exploration, and in some cases clandestine operations. This story is pretty linear and with plenty of room for some hijinks. If you've wanted to play in a story that lasts more than a singular session like a one-shot, but do not have the commitment for a 1-20 campaign this might just be for you. As a module, Spelljammer Academy is built for cadets to join the team partway through, so if you've only gotten to play the first chapter but wish do join on the second chapter that is something we can definitely talk about.

Game style

Theater of the Mind

Rules as Written (RaW)

Rule of Cool (RoC)

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(3)

LGBTQ+
Artist
Women/Femme Identifying

2 years on StartPlaying

25 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

About me

I am a 2 year DM looking to build my own experience while also teaching new-ish players and providing that space that encourages learning. The first time I ever played a TTRPG was in grade school and it was shown to me as a combat and fighting game. Fast forward a few years and in University I finally realized the potential in story telling that TTRPGs can have when compared to movies or tv when you aren't constrained by time.

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Character creation

Creating your character

In an ideal world I'd love to have a session 0 with most if not all of the party. However, with time zones and availability I know that's not always possible. More than likely if that idea falls through, I'd ask everyone to come up with the general type of character you want and we can work together to build a character and a party that feels connected to each other and the world. Level 1 character using primarily 2024 stats. Your character can absolutely have a backstory but there should be understanding that they are likely leaving that life behind should they graduate school successfully.

What to expect

Preparing for the session

All you need is a computer with internet, access to Discord, D&D Beyond account, and a microphone.

What Becca brings to the table

🎲 Games will be played on owlbear.rodeo a free to use VTT and through Discord (just voice, no camera) 📝 D&D Beyond will be used for character sheets as it allows me to see and guide players should any confusion or questions come up during gameplay. 🎶 I enjoy having background music to set the scenes and will provide maps for combat and other encounters (sourced from the official Spelljammer books as well as my own). 🏳️‍🌈 This is a learning and safe environment: it is an LGBTQA+ safe space, and there will be no tolerance of racism, sexism, homophobia, or otherwise.

Homebrew rules

Heroic Inspiration: If the first roll of a session is a Natural 20, gain Heroic Inspiration. Private Death Saves between player and DM (if party agree to the idea)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Becca creates a safe table

I have a link to a Lines and Veils Form which will be sent once we start discussing character ideas. Depending on timing I will also encourage a Session 0 for individuals or the party to build out their connections IC and OOC and also outline what lines should not be crossed from the L&V questionnaire. Answers will remain anonymous from my end unless you choose to share that with the table. Conversation will always remain open and I encourage my table to message me directly or speak up (if comfortable) in game and if need be, we can re-route gameplay so everyone can continue having fun. Typical sessions run 4 hours with a 15 min break about 2 hours in. I also understand that not everyone can stay after a game ends however the call will remain open for any cool-down conversations, debriefs, or general social time with the table. My direct messages are also always open to discuss anything that may come to mind even days after a game is completed.

Content warnings

Blood
Death
Guns
Insects
Language/Cursing
Spiders
Fire

Safety tools used

Frequently asked questions