Dark Sun: Elves & Thri-Kreen Fun! New Player Friendly! Hard Mode
In Clan, Hive, and Sorcerer‑Kings, fight for survival in wastes where elven clans, thri‑kreen packs, and templars claw for power set below a DARK SUN!
$30.00
/ Session
Details
2 players following this game
Bi-weekly / Saturday - 3:30 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 75–90 Sessions
0 / 6 Seats Filled
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About the adventure
In Clan, Hive, and Sorcerer-Kings, fight for survival in wastes where elven clans, thri-kreen packs, and templars claw for power set below a DARK SUN. This is a Dark Sun sandbox about decisions and consequences in a world that absolutely does not care about you, your hit points, or your long rest. The game lives on the border between a sprawling, oppressive city-state and the open wastes, where elven clans run hard and fast, thri-kreen packs hunt like a storm on the horizon, and the Sorcerer-Kings’ will filters down through bored, dangerous templars. You are not being marched through a pre-written tour of Athas. You are turning over stones and then living with whatever crawls out: ruined forts, slave caravans, psionic anomalies, city politics, and the occasional oasis that is almost certainly too good to be true. Tone-wise, expect gritty, morally heavy, and occasionally bleak, but never hopeless. I like to put your characters in situations where several things could go right and several things could go very wrong, depending on what you choose to do. Do you trade with slavers to keep your clan fed, or do you burn that bridge and accept the consequences. Do you curry favor with a templar to buy your people some time, or help the wrong rebel cell and find a bounty on your head. Dark Sun is already turned up to eleven on heat, scarcity, and psychic weirdness; my job is to keep that pressure steady enough that your choices feel meaningful, not cheap. When you pull off something clever, I want it to feel earned, and the world will move to reflect it. Mechanically, this is a character-driven 5e Dark Sun game with a focus on rulings that make sense in the fiction. I am comfortable with the rules and I like them, but I am not running a courtroom. Survival elements matter: water, shelter, heat, and travel in the wastes are real considerations, not color text. Psionics and weirdness are part of the regular landscape. Combat is meant to be impactful, tense, and occasionally harrowing, with plenty of opportunities for you to outthink the fight instead of just out-damage it. Outside of combat, expect a mix of faction play, exploration, and table banter; I like to let people settle in, talk, and then get to the business of making interesting decisions. This game is for players who enjoy worldbuilding depth, a choices-matter structure, and a table that feels collegial rather than adversarial. All experience levels are welcome as long as you are here to engage, ask questions when you need to, and play your character instead of everyone else’s. If you want a big, persistent world with recurring NPCs, evolving factions, and a GM who remembers what you did three months ago and lets it come back around at the worst possible moment, you are in the right place. If you want to push buttons just to see what breaks, Athas has plenty of buttons. Just do not be surprised when the world pushes back.
Game themes
Meet the Game Master
About me
Professional and upbeat Dungeon Master developing an array of supplements and tools aimed at empowering infinite replayability. You can expect sessions brimming with roleplay, exploration and combat, suited to fit the unique playstyle of the group. My goal is to provide consistent entertainment across the spectrum of D&D activities, your creativity facilitates my creativity! Each session I look to learn from my players and improve on my ability to build a cohesive narrative across lengthy periods. Nothing brings me greater pleasure than architecting a grand experience that hits on the full range of human emotions! I have begun recording all sessions and uploading them to YouTube (unlisted) in order to allow players to get twice the entertainment as they watch back their campaigns at a later date!
View Profile →Character creation
Creating your character
Species will not be restricted due to realism as that isn't fun; however, interspecies friction will be higher for certain PC choices. If you're not wanting this friction in your life, no hard feelings, but this setting is designed for it and I can handle it. It's not optional. Starting level is 1 (as high as level 3, up to the party)! There's plenty of Dark Sun material to read, just stay out of any DM guides. Characters can be created after establishing a party in the Discord with a coordinated effort or not. Point Buy for stats. I think the character creation process goes best when it's a group effort, because, well, it's a group game and parties have certain needs that can only be covered with certain combinations of classes or features. We will use DND Beyond for PC sheets, dice rolling and sometimes exploration using Maps. I use the encounter builder and DND Beyond as a player and have become quite familiar with other such tools! If you want to play a specific character, I think that's amazing as long as that means you're going to play the part and not force others to adapt to you. The goal is to create a story together and truth be told, the story isn't guided by any one PCs goals or backstory. It's better when you first think how can I make my character fit in, or what will motivate my edgy character to be more of a team player and share their burden, etc.. It can take half the campaign or more for it to happen and there are times when you have to be yourself (in character), but a lot of time the best route is to figure out how to execute each others' ideas as best you can. Improvise within the scope of the group plan! When you feel comfortable sharing this with your DM, you're ready to have your backstory integrated into the greater story arc and have the rest of the party be driven to help achieve your goal willingly and happily.
What to expect
Preparing for the session
OwlBear Rodeo (free account) Discord (free account) DND Beyond (free account) Microphone is not optional, players want to hear each other talk, scholars agree. Webcam is off. I don't mind going webcam on if that's the desired setup. I would most likely ask permission to record the sessions. I would love to make a group of webcam-on players (or at least some kind of avatar) so we can publish the content and share some of the ad revenue.. But that's an ambitious goal and I understand that most folks just want to use their microphone and watch the action they are a part of.
What Michael brings to the table
I was born with a mouse in my hand and a thirst for storytelling. I grew up playing some of the best game with the most beautiful story-driven gameplay and I want to replicate the joy of virtually unending games of choice and friendship, adventure and heroism, as well as tragedy and loss. It has been my pleasure to see the adventuring parties working together to unravel the mysteries of the world presented before them and curating each session to bring their journey to life. I use detailed battle maps and ambient music. I like to let the party chat about life and previous sessions at the beginning of sessions, but start after 10-15 minutes (or if nobody has anything else to say). I do provide session recaps in the Discord, which is well-organized and contains a lot of supplementary content and opportunities of between-session RP. I design persistent NPCs, beautiful shops, and keep players on their toes without the need to be mean or feel threatened when they wipe the floor with my monsters or figure out a clever alternative to something I thought would stump them. I love to design encounters that challenge the PCs' positioning and judiciousness with spell slots and give the greatest reward when they suceed. Roleplaying is easy and fun, it's what builds the world and the connection between players. I find that players expect a roughly even split between combat and RP, with spans of each sometimes running longer than the other. It's my job to weave a narrative of battles, roleplay and discovery that keeps each session fresh and fun. Nobody can sustain a full campaign of 'battle royale', we all need breaks from the heart-pounding action of deadly combat to keep the highs as high. Final Note: I stick to the rules to answer questions and like when things make sense. I like to Homebrew, but I won't say yes to adding a bunch of Homebrew to beef up your PC for no good reason. If you want to make a bargain and give up something in exchange for a feat or item, we can make that happen, but these aren't negotiations per se. Rather it's a conversation about what you want to be able to do and what I can allow that is within the shared rule set that empowers you to accomplish what you want to be able to do in a way that makes sense. I encourage open discussion about things that I can Homebrew for you, rather than Homebrew you know about and become very powerful with if it's allowed in the game.
Homebrew rules
I homebrew. Outside homebrew must be approved, no exceptions. I give an equal opportunity for players to make their moments both in combat and socially. You do not need a bunch of overpowered homebrew to have fun in my games, full stop.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Michael creates a safe table
I'm an adult, a professional, a human being like the rest of you. The world is fantasy and projecting real life problems into the game and/or purposefully engaging in offensive behavior won't be tolerated. I run a collaborative storytelling game. Disagreements are common, but there's no room for intraparty agitation.
Content warnings
Safety tools used